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View Full Version : phoenix, fatal knight, dark magic warlock, ect ( 1, 2, 3 .........more)


squid
12-04-2003, 07:53 AM
phoenix

Hp: 50
Power: 20
Movement: 5 sqaures
Armor: 5
Blocking:30% sides
Recovery: 3 turns
Attack pattern: goes up to any unit and heals them for 20 but if it goes up to foe it attacks them but the attack reduces itself 30%which would make it hit for like 17 or 18 not sure.
Other: beast unit unblockable
Looks like: a big fire bird


i dont know yet how it should heal or how it should attack

fatal knight
only availible for gold accounts

Hp: 60
Power:26
Armor: 18
Blocking: 20% sides 40% front
Recovery: no recovery if just move 1 recover if just attack and 2 recover if attack and move
Movement: 3 squares
Attack pattern: swings axe like a sword with the knight but diaganloy.
Other: magic does double damage
Looks like: a knight but with a axe instead of a sword and a round shield with soemthing on it i dunno yet.

Dark magic warlock

Hp:28
Power: 20
Armor: --
Blocking: 20 percent sides and front
Recovery:3 turns
Movement: 4 sqares
Attack Pattern:has a raduis of attack like an enchantress but attacks like a dark magic withc it hits all raduis of the way the enchatress paralyzes and brongs dark magic out of the ground like a magic witch does.
Other: unblockable
Look like: a human man with a black robe like a cleric but has a striipe or two down the robe from teh teams color

Rock golem

Hp:60
Power: 22
Armor: 8
Blocking: 30% front and sides
Recovery: 2 turns
Movement: 4 squares
Attack pattern: throws a rock raduis of 2 sqaures in any direction
Other: fire and dark ( <--dark magic witch) damage has double effect on it and it has restist 50% of lighting.
Looks like: a mud golem but always carries a rock with them and is always gray with a stripe down there back of the color of the team.

zombie

Hp: --
Power: 7
Armor: --
Blocking: --
Recovery: 1 turn
Movement: any were on the board
Attack pattern: jumps on them and stays on them for 5 turns like them hanging on the foes back. but magic is the only thing that will get him off faster. so youde have to attack your own unit if this zombie was on a unit. so youll just get a magic unit a spellcaster unti and hit your unit with the zombie on them and the zombie is dead. but you hit your unit for 15 no matter what.
Looks like: a dead thing. liek a ghoul
Other: mainly this unit is for taking out a low hped unit. it dies if hit by magic. but melee it servives every hit.

giant Wolf gaurd

Hp: 20
Armor: 5
Blocking: 20% on fron and sides
Power: 20
Recovery: 2 turns
Movement: 4 tiles
Attack pattern: bites a foe
Looks like: a big wolf with a helemt and some body armor over him.
Other: is a beast unit.

and thats all i can think of. so tell me what you think of them. or tell e what i need to change.

squid
12-04-2003, 01:40 PM
um can someone make a reply plz i need some more advice or is everyone ignoring me

sorcererofskul
12-04-2003, 01:43 PM
i like em all but the 2nd 1 atcks 2 different ways? im just wonderin how there gona make that character exclusivly have 2 seperate atks and therest will only have 1, i still like it tho.

squid
12-04-2003, 01:45 PM
well i thought about that too and i dont no if its possible or if it is but i guess will have to try it and thx for liking it

squid
12-04-2003, 02:03 PM
well would you rather say the pheonix just heals or both or just attacks its up to you guys.

Warcow
12-11-2003, 11:37 PM
Dont jack my ideas, pheonix was mine first go look at my post

squid
12-14-2003, 09:54 PM
ok man i didnt know

Logic
12-15-2003, 01:05 AM
I think the fatal knight, the warlock, and the rock golem are good units, but the zombie doesn't seem like it would fit in the game (maybe if you were to make it so it had to walk up to opponent before attacking it would be better? but it should be vulnerable to both magic and melee in my opinion because many people including me do not use magic units. you could give the zombie a set amount of hp aswell, then i think it could possibly fit into the game). The wolf is very underpowered unless i missread something. Maybe you could make the wolf have more hp so it can survive that 2 delay, or give it more armor to fit its name "wolf guard", and leave the hp more or less what it is. Say 25hp and 50 armor with the 2 delay?

Interesting units overall, i like this ideas.. it reminds me of when i was making units a couple weeks back, only i enjoy reading the differences and seeing how other people think differently than me while making units. Pretty good work, just needs some tweaking ;-)

Logic -- The Battle Cleric