View Full Version : necromancer
sorcererofskul
12-04-2003, 01:37 PM
NECROMANCER
Armor: 15
Movement: 5
Blocking: 40% front, 15% sides
Power: 27
Hp:28
Recovery time:4
Attack: creates skeletal units*.
skeletal unit*
armor:0
Movement: 4
Blocking: 10% front, 10% sides
Power: 14
Hp: 14
recovery time: 2
Attack pattern: Slashes a single unit on an adjacent tile with his sword
make sugestions if u think its to srong plz.
presto
12-04-2003, 01:43 PM
no not a necromancer a sommuner is better
hp: 25
Atk: 0
mvm: 2
recovery: 3
w/move: 5
summons a random unit
sorcererofskul
12-04-2003, 01:45 PM
well a nercromancer is a magician who uses magic influenced by nightmares so dont u think that he should summon skeletons cause i do.
sorcererofskul
12-04-2003, 01:51 PM
also the skeltons dont count as units so if you kill everyone else but the skeletons, u win anyway.
presto
12-09-2003, 01:30 PM
u didn't say that. I think that when the necromancer sommuns a skelaton the necromancer should go into focus and when the skelaton dies the necromancer should go out of focus and when the necromancer is hit and the skelaton should die.
Jackal118
12-09-2003, 02:20 PM
how about if it brang back units of yorus that had already died, they would only have 1/2 life and couldn't be healed again, and he would have a very high turn recovery like 6 just attacking and 11 with move
stylixg
12-09-2003, 02:27 PM
I like Jackal's idea. After all a necromancer is a summoner of the dead.
Tequila_Budgie
12-09-2003, 02:48 PM
27 attack? waaaaaay too high
suspiciously similar to my Priestess of Krypta
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