squid
12-04-2003, 03:17 PM
phoenix
Hp: 50
Power: 20
Movement: 5 sqaures
Armor: 5
Blocking:30% sides
Recovery: 3 turns
Attack pattern: goes up to any unit (has to be next to them in any direction just has to be next to them) and heals them for 20 but if it goes up to foe it attacks them but the attack reduces itself 30%which would make it hit for like 17 or 18 not sure.
Other: beast unit unblockable
Looks like: a big fire bird
i dont know yet how it should heal or how it should attack
fatal knight
only availible for gold accounts
Hp: 60
Power:26
Armor: 18
Blocking: 20% sides 40% front
Recovery: no recovery if just move 1 recover if just attack and 2 recover if attack and move
Movement: 3 squares
Attack pattern: swings axe like a sword with the knight but diaganloy. and his raduis of attack is also like the knight.
Other: magic does double damage
Looks like: a knight but with a axe instead of a sword and a round shield with soemthing on it i dunno yet.
Dark magic warlock
Hp:28
Power: 20
Armor: --
Blocking: 20 percent sides and front
Recovery:3 turns
Movement: 4 sqares
Attack Pattern:has a raduis of attack like an enchantress but attacks like a dark magic withc it hits all raduis of the way the enchatress paralyzes and brongs dark magic out of the ground like a magic witch does.
Other: unblockable
Look like: a human man with a black robe like a cleric but has a striipe or two down the robe from teh teams color
Rock golem
Hp:60
Power: 22
Armor: 8
Blocking: 30% front and sides
Recovery: 2 turns
Movement: 4 squares
Attack pattern: throws a rock raduis of 2 sqaures in any direction
Other: fire and dark ( <--dark magic witch) damage has double effect on it and it has restist 50% of lighting.
Looks like: a mud golem but always carries a rock with them and is always gray with a stripe down there back of the color of the team.
zombie
Hp: --
Power: 7
Armor: --
Blocking: --
Recovery: 1 turn
Movement: any were on the board
Attack pattern: jumps on them and stays on them for 5 turns like them hanging on the foes back. but magic is the only thing that will get him off faster. so youde have to attack your own unit if this zombie was on a unit. so youll just get a magic unit a spellcaster unti and hit your unit with the zombie on them and the zombie is dead. but you hit your unit for 15 no matter what.
Looks like: a dead thing. like a ghoul but wiht no head
Other: mainly this unit is for taking out a low hped unit. it dies if hit by magic. but melee it servives every hit. attack raduis is 1 tile in any direction including diaganoly.
giant Wolf gaurd
Hp: 20
Armor: 5
Blocking: 30% on front and sides 20%
Power: 20
Recovery: 2 turns
Movement: 4 tiles
Attack pattern: bites a foe in range like a knight hits
Looks like: a big wolf with a helemt and some body armor over him.
Other: is a beast unit.
necromancer
Hp:40
Armor: 5
Blocking: 20% sides and front
Power: 20
Recovery: 5 turns
Movement: 5 tiles
special: summons ghouls (focus for 3 turn then no more focus has to be done) can only control 1 ghoul at a time.
Other once necro has summoned ghoul it starts hitting ppl wiht his staff takes 20 damage.
Attack pattern: with staf hits like a knight and summon is 3 tiles ranged in any direction.
Ghoul (does count as unit so if a unit on your team is not dead you cant summon it or if you have an extra space then you can)
Hp: 30
Power: 3/4 life (not life left) which is 13 for 1 hit unblockable does 3/5 life from any beast which is a about 16 damage.
Armor: --
Blocking:10% front
Movement:4 squares
Attack pattern: life drain it sucks units soul out. and it gives the ghoul 15 hp when using life drain. it has a raduis of 2 tiles in any direction
Recovery: 3 turns
behemoths (beast)
Hp:100
Power: 35
Armor:5
Blocking 10% sides and front
Recovery: 2 turns if just attack 1 turns if move and 4 turns if attack and move
Movement: 2 tiles
Attack pattern: pulls out a big war club( dunno what it looks like just a big club you ppl decide) and hits foe. like a knights range.
Looks like: a big giant cyclops but with 2 eyes and more scratches and a skirt looking thing the cave man style.
(BEAST)
orc
HP: 35
POWER:24
ARMOR: 8
BLOCKING: 10% front 30% sides
MOVEMENT: 7 squares
LOOKS: like a green orc with brown vest and brown ripped jean looks like a orcish type thing hold a club wiht spikes.
recovery: 1 if attack 0 if move 2 if attack and move
attaking pattern: hits like a knight.
(BEAST)
skeleton lord
HP: 30
POWER: 20
ARMOR: 8
BLOCKING: 20% sides 10% front
MOVEMENT: 3 squares
LOOKS: like a skeleton with a helmet wiht spikes and some body armor wihth spikes and legs as in jeans but like body armor legs wiht spikes and then carries a staff with a skull at the end that glows red.
RECOVERY: 1 turn with move 3 turns with attack and move 2 turns wiht just attack.
ATTACK PATTERN: its a spell that shoots a beam of red light like a magic witch but with a beam of red light and hits 2 squres in front side to side or back like a knight but with 1 extra square range from all sides
(GOLEM)
rock golem
HP: 60
ARMOR: 10
BLOCKING: 60% front 20% sides
MOVEMENT: 3 squares
POWER: 20+5 if not armored foe like knight it wouldnt hit for 25 dark magic witch it hits for 25.
LOOKS like a mud golem but in gray and black skin/rock type stuff
RECOVERY: 2 turns
ATTACK PATTERN: ranged attack throws big rocks and is ranged dist of 3 squares in front of him
OTHER: all magic has double effect on it exept fire
Pioson mage/fire mage/ice mage/thunder mage
Hp:30
Armor:5
Blocking:20% sieds 40%front
Movement:4 tiles
Power: hits in any direction within 3 tiles
Pioson mage/pioson foe hits for 5 dmg 3 turns
Fire mage/burns for 20 dmg
ice mage/freezes foe for 2 turns well hitting for 4 for 5 turns
thunder mage/shocks for 30 dmg
Movement: all 4 tiles
Recovery:
Pioson mage/1 turn move 2 turns attack 3 turns attack and move
fire mage/same as pioson mage
ice mage/ same as pioson mage
thunder mage/ 2 turns move 2 turns attack 4 turns attack and move
they are all dressed like a cleric but they have a blue robe for ice mage a red robe for fire mage a green robe for pioson mage and a gold robe for a thunder mage. and has a stripe of 2 colors going down each shoulder to there toes of the team color.
so that means 4 differnet mages. fire ice pioson and thunder. those are sepperate units not 1 unit.
trap center
couldn't think of a name
hp:40
armor:3
Blocking: 10% front and sides
Movement:6 tiles
Power:--
Other: they can lay traps right next to them in any direction.
recovery: 1 turn with move 2 turns with move and lay1 turn with lay.
Special: lay traps:
(blue)--Human: Trap: paralyze until unit is damaged
(green)--Elf: Trap: gain control of unit for one command
(brown)--Orc: Trap: damages an area of 3x3 centered on the trap 20 dmg
(black)--bomb trap: damages an area of 6x6 centered on the trap 10 dmg
how this works is when you choose your trapper to attack and those orange tiles show up well instead the colors next to the traps are the color the tiles are going to be and you choose a tile with the color trap you wanna lay. and thats how it works.
(if you got any other ideas on how to lay the traps just tell me) and i got these ideas of traps from londonjack. hehe well thats all for now see ya oh and tell me what you think
Hp: 50
Power: 20
Movement: 5 sqaures
Armor: 5
Blocking:30% sides
Recovery: 3 turns
Attack pattern: goes up to any unit (has to be next to them in any direction just has to be next to them) and heals them for 20 but if it goes up to foe it attacks them but the attack reduces itself 30%which would make it hit for like 17 or 18 not sure.
Other: beast unit unblockable
Looks like: a big fire bird
i dont know yet how it should heal or how it should attack
fatal knight
only availible for gold accounts
Hp: 60
Power:26
Armor: 18
Blocking: 20% sides 40% front
Recovery: no recovery if just move 1 recover if just attack and 2 recover if attack and move
Movement: 3 squares
Attack pattern: swings axe like a sword with the knight but diaganloy. and his raduis of attack is also like the knight.
Other: magic does double damage
Looks like: a knight but with a axe instead of a sword and a round shield with soemthing on it i dunno yet.
Dark magic warlock
Hp:28
Power: 20
Armor: --
Blocking: 20 percent sides and front
Recovery:3 turns
Movement: 4 sqares
Attack Pattern:has a raduis of attack like an enchantress but attacks like a dark magic withc it hits all raduis of the way the enchatress paralyzes and brongs dark magic out of the ground like a magic witch does.
Other: unblockable
Look like: a human man with a black robe like a cleric but has a striipe or two down the robe from teh teams color
Rock golem
Hp:60
Power: 22
Armor: 8
Blocking: 30% front and sides
Recovery: 2 turns
Movement: 4 squares
Attack pattern: throws a rock raduis of 2 sqaures in any direction
Other: fire and dark ( <--dark magic witch) damage has double effect on it and it has restist 50% of lighting.
Looks like: a mud golem but always carries a rock with them and is always gray with a stripe down there back of the color of the team.
zombie
Hp: --
Power: 7
Armor: --
Blocking: --
Recovery: 1 turn
Movement: any were on the board
Attack pattern: jumps on them and stays on them for 5 turns like them hanging on the foes back. but magic is the only thing that will get him off faster. so youde have to attack your own unit if this zombie was on a unit. so youll just get a magic unit a spellcaster unti and hit your unit with the zombie on them and the zombie is dead. but you hit your unit for 15 no matter what.
Looks like: a dead thing. like a ghoul but wiht no head
Other: mainly this unit is for taking out a low hped unit. it dies if hit by magic. but melee it servives every hit. attack raduis is 1 tile in any direction including diaganoly.
giant Wolf gaurd
Hp: 20
Armor: 5
Blocking: 30% on front and sides 20%
Power: 20
Recovery: 2 turns
Movement: 4 tiles
Attack pattern: bites a foe in range like a knight hits
Looks like: a big wolf with a helemt and some body armor over him.
Other: is a beast unit.
necromancer
Hp:40
Armor: 5
Blocking: 20% sides and front
Power: 20
Recovery: 5 turns
Movement: 5 tiles
special: summons ghouls (focus for 3 turn then no more focus has to be done) can only control 1 ghoul at a time.
Other once necro has summoned ghoul it starts hitting ppl wiht his staff takes 20 damage.
Attack pattern: with staf hits like a knight and summon is 3 tiles ranged in any direction.
Ghoul (does count as unit so if a unit on your team is not dead you cant summon it or if you have an extra space then you can)
Hp: 30
Power: 3/4 life (not life left) which is 13 for 1 hit unblockable does 3/5 life from any beast which is a about 16 damage.
Armor: --
Blocking:10% front
Movement:4 squares
Attack pattern: life drain it sucks units soul out. and it gives the ghoul 15 hp when using life drain. it has a raduis of 2 tiles in any direction
Recovery: 3 turns
behemoths (beast)
Hp:100
Power: 35
Armor:5
Blocking 10% sides and front
Recovery: 2 turns if just attack 1 turns if move and 4 turns if attack and move
Movement: 2 tiles
Attack pattern: pulls out a big war club( dunno what it looks like just a big club you ppl decide) and hits foe. like a knights range.
Looks like: a big giant cyclops but with 2 eyes and more scratches and a skirt looking thing the cave man style.
(BEAST)
orc
HP: 35
POWER:24
ARMOR: 8
BLOCKING: 10% front 30% sides
MOVEMENT: 7 squares
LOOKS: like a green orc with brown vest and brown ripped jean looks like a orcish type thing hold a club wiht spikes.
recovery: 1 if attack 0 if move 2 if attack and move
attaking pattern: hits like a knight.
(BEAST)
skeleton lord
HP: 30
POWER: 20
ARMOR: 8
BLOCKING: 20% sides 10% front
MOVEMENT: 3 squares
LOOKS: like a skeleton with a helmet wiht spikes and some body armor wihth spikes and legs as in jeans but like body armor legs wiht spikes and then carries a staff with a skull at the end that glows red.
RECOVERY: 1 turn with move 3 turns with attack and move 2 turns wiht just attack.
ATTACK PATTERN: its a spell that shoots a beam of red light like a magic witch but with a beam of red light and hits 2 squres in front side to side or back like a knight but with 1 extra square range from all sides
(GOLEM)
rock golem
HP: 60
ARMOR: 10
BLOCKING: 60% front 20% sides
MOVEMENT: 3 squares
POWER: 20+5 if not armored foe like knight it wouldnt hit for 25 dark magic witch it hits for 25.
LOOKS like a mud golem but in gray and black skin/rock type stuff
RECOVERY: 2 turns
ATTACK PATTERN: ranged attack throws big rocks and is ranged dist of 3 squares in front of him
OTHER: all magic has double effect on it exept fire
Pioson mage/fire mage/ice mage/thunder mage
Hp:30
Armor:5
Blocking:20% sieds 40%front
Movement:4 tiles
Power: hits in any direction within 3 tiles
Pioson mage/pioson foe hits for 5 dmg 3 turns
Fire mage/burns for 20 dmg
ice mage/freezes foe for 2 turns well hitting for 4 for 5 turns
thunder mage/shocks for 30 dmg
Movement: all 4 tiles
Recovery:
Pioson mage/1 turn move 2 turns attack 3 turns attack and move
fire mage/same as pioson mage
ice mage/ same as pioson mage
thunder mage/ 2 turns move 2 turns attack 4 turns attack and move
they are all dressed like a cleric but they have a blue robe for ice mage a red robe for fire mage a green robe for pioson mage and a gold robe for a thunder mage. and has a stripe of 2 colors going down each shoulder to there toes of the team color.
so that means 4 differnet mages. fire ice pioson and thunder. those are sepperate units not 1 unit.
trap center
couldn't think of a name
hp:40
armor:3
Blocking: 10% front and sides
Movement:6 tiles
Power:--
Other: they can lay traps right next to them in any direction.
recovery: 1 turn with move 2 turns with move and lay1 turn with lay.
Special: lay traps:
(blue)--Human: Trap: paralyze until unit is damaged
(green)--Elf: Trap: gain control of unit for one command
(brown)--Orc: Trap: damages an area of 3x3 centered on the trap 20 dmg
(black)--bomb trap: damages an area of 6x6 centered on the trap 10 dmg
how this works is when you choose your trapper to attack and those orange tiles show up well instead the colors next to the traps are the color the tiles are going to be and you choose a tile with the color trap you wanna lay. and thats how it works.
(if you got any other ideas on how to lay the traps just tell me) and i got these ideas of traps from londonjack. hehe well thats all for now see ya oh and tell me what you think