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rug
12-04-2003, 05:29 PM
Name: Vampire
Unit type: Human, melee
Movement: 4 spaces
Attack range: 1 space
Power: 16
HP: 40
-3 turn recovery
-55 percent chance from front, 45 from the sides
Special Ability: Gains half the amount of damage he admits to an opponent. Let's say vampire strikes a cleric dealing 16 damage, he would gain 8 hp.

Aro23r
12-04-2003, 05:50 PM
Two things. First, lets get the rules for blocking correct here. Its exactly one-half that of the front,not a random number.

Second, this is like an assassin but has the ability to reheal itself automatically.

Vash
12-04-2003, 05:59 PM
one other thing he should probably have low health but high damage

the 1/2 health recovery is pretty stupid but he should heal a certain amount

teleportation would be good although the most recent units have it

maybe he could have a high resistance to melee but low resistance to magic

kospades
12-04-2003, 11:50 PM
Go check out my thread...I've already posted a vampire unit, and no offense intended...mine is much more balanced.