View Full Version : The Druid
Learz
08-21-2004, 01:49 PM
HP: 30
Movement: 3
Recovery: 2
Range: 3
Blocking: 33%
basically a pyro, only slightly different. the main difference is a 2 turn recovery insted of 3.
the second difference is its attack. it has the same pattern as a pyro (the star-shaped attack), but with a different effect. any shrubs that are hit by the attack will get a 10 attacking ability, but only for that turn ( note that this requires a furgon on the field, like a DSM and a drag ). after that turn, the shrub will go back to normal. by 10 attacking ability, i mean that the effected shrub will be able to attack 1 unit next to it. it will still have no health, just simply be able to attack. in other words, the super-shrub stats are:
HP: none
Movement: none
Recovery: none
Range: 1 unit next to the shrub
Blocking: none
the druid will be able to affect 5 shrubs, but that is misleading. the middle shrub ( if it affects 5) will be unable to attack anythig except an adjacent shrub.
there are multiple strategy's to use with the druid-furgon, for instance, if a scout attacks, use the furgon to surround the scout with shrubs, and the use the druid the hit the 4 shrubs and scout. the scout will be un-affected, but the shrubs wil all be able to attack the scout. the rear shrub will have 100% chance to attack. the 2 side shrubs will have a 70% chance to hit, and the front shrub will have a 40% chance to hit. also not the if a mage (pyro, DMW, DSM ) is surrounded and attacked, there is a good chance that it will be killed.
now,
is the shrubs attack to powerful? should it be knocked back to 8? 7?
can the druid be able to affect shrubs made by an enemy furgon?
and, ummm, i usually don't check the TAO forums too often, so don't ake it personally if i don't reply for a day or two (or three ;) )
Walrus
08-21-2004, 01:57 PM
interesting idea, ill give u that. itd be more creative to differ the stats from the pyros somewhat though.
as for his ability, you know its useless unless you have a furgon? if you have a furgon, then surrounding and druiding would be a dangerous combo, however:
1) do the shrubs automatically attack anything in their range?
2) assuming they do, if there is more than 1 unit in range, do they decide randomly which to hit?
3) what order do the shrubs attack in, if one attacks from the side, and the scout blocks it, he changes his facing so that the blocking changes on different sides, how would the game deal with that?
and i think it should work on enemy shrubs too.
meggahizu
08-21-2004, 02:00 PM
and this unit (cant remember name) doesnt make damge on himself? and the shrubs can only attack one turn, after they got fuked by this unit? well, then its quite underpowered.
*i ment, if it doesnt make damage, if there are no shrubs
Walrus
08-21-2004, 02:02 PM
yeah but pyros such without a dragon tyrant. if u dont use a furgy, dont use a druid, simple really.
meggahizu
08-21-2004, 02:09 PM
i see, thanks walrus, but i think he ment, this druid (know his name now) will affect the shrubs, just that one of them can attack one unit, for one turn. but that will be unsure for some days, till he replies : [
Learz
08-21-2004, 02:16 PM
Originally posted by Walrus
1) do the shrubs automatically attack anything in their range?
2) assuming they do, if there is more than 1 unit in range, do they decide randomly which to hit?
3) what order do the shrubs attack in, if one attacks from the side, and the scout blocks it, he changes his facing so that the blocking changes on different sides, how would the game deal with that?
a super shrub will act like a lightning ward, i.e. the player will select the unit, hit the attack button, select a yellow square, confirm, and the shrub will attack.
suggestions on different stats?
meggahizu:
it is made as a defence unit. the 3 range will enable it 2 stand right behind the furgy and affect the srubs the the furgy grew the past turn(s). its not supposed 2 be like a l/w, which blunts attacks, it just damages a unit as it comes in, 4 instance, if it get lucky on a knight, a drag can kill it then. likewise it is very effective if there is a wall of shrubs, say a knight starts hacking through it. the druid will start sofening it up while the furgy keeps growing more shrubs. after a few turns, the knight is dead, and it may not have even gotten through the wall.
edit: yea, um i had a few min.
i just wanted 2 note that after the turn, the shrubs go back 2 normal.
Office_Shredder
08-21-2004, 02:24 PM
So you get to make multiple attacks on the same turn?
I think it would be cooler if it was something like as long as he was focusing all shrubs have 10 hp, movement 1, 10 damage, 0 armor 0 blocking 0 recovery Could you imagine the carnage? :)
Walrus
08-21-2004, 03:40 PM
yeah. the fact is that if the shrubs only last 1 turn, then u cant actually attack with any of em, as u just used ure turn to get the druid to make them into so called attacking shrubs. genious!
k im probly being stupid but what if u slightly lowered its stats and gave it a actuall attack then for every 2shrubs in play it gets a +1 bounus
MorbidIllusion
08-22-2004, 08:05 PM
Kyir, you've obviously never played some one with a furgon. You can put like 30 shurbs around your base and b/c this druid has a ranged attack that does not require LOS....you put him an slot in your garden and you'd be able to rip apart your enemies from afar. :eek:
*Slap* bad Kyir
Learz
08-23-2004, 10:39 AM
Originally posted by Walrus
yeah. the fact is that if the shrubs only last 1 turn, then u cant actually attack with any of em, as u just used ure turn to get the druid to make them into so called attacking shrubs. genious!
:o :o
i have no idea how i missed that........ i spent 2 weeks designing this unit, and that never occured 2 me....:o
okay.....new and improved Druid:
HP: 30
Movement: 3
Recovery: 2
Range: 3
Blocking: 40% (upped from 33%)
the super-shrubs will attack 1 unit next to it ( the exception being other shrubs). it will attack the unit that it has a better chance of hitting. 4 example, if there is a pryo (67% chance of hitting) facing the shrub and a knight (20% chance of hitting) facing the shrub, the super-shrub will hit the pyro. if the chance of hitting is the same, it will be random. now, the order that they attack will 1 at a time the same way units are healed. i.e. top-left-right-down, in that order. now, if a unit is surrounded by 4 super-shrubs, it will be hit at least once, no matter what. how? suppose a unit is facing the top, if it blocks the top hit, then spins and blocks the left-side hit, this leaves it open to the the right-side hit. if the unit is facing the left, and it spins and blocks the top-hit, then spins and blocks the left-side hit, it will be hit by the right-side. and if a unit is facing the right, and it spins and blocks the top-hit, then spins and blocks the left hit, it will be hit by the right. the exception being that if its back is 2 a wall, then it is possible that the unit will block all 3 attacks.
also, i thought of an interesting secondary attack. the Druid will raise his staff and slam it in the ground. the effect is that all shrubs in a 3-tile radius will "spread". by this i mean that if there is 1 shrub, it will spread to the 4 adjacent tiles, and so on. if there is a unit next to it no shrub will grow there. this is effective for filling gaps in a wall of shrubs.
comments, questions, fears, concerns?
meggahizu
08-23-2004, 11:32 AM
duuuuude,
the thing with the blocking is a lill bit complicated, . . maybe you gonna change it to a unblockable attack (but to balance it, the power will be lower). and this thing with the 2nd attack . . .
-.-
too much shrubs are getting annoying for the gameplay i think .
T3km4n
08-23-2004, 11:39 AM
Or maybe we can add something onto the Pyro in which when the pyro attacks a shrub, it stays alive for 2 turns but if any comes within one square of it they get burned for 10 damage, and then the shurb disappears and the effect goes away...
Learz
08-28-2004, 02:17 PM
having a lower, unblockable attack won't work, mainly because the attack will be in the 5-7 damage range, and when u have a knight with 25 armor, ur talking about 3-5 actual damage. and then there's stonies....
so, let me discribe how the shrubs attack.
diagram:
OOO
OOO
OOO
if u had 4 units in a diamond formation ( the 4 red "O's") and u were to heal them, in the same order that they were healed is the same order that shrubs would attack. that is, if the blue "O" is a knight, the top red "O" would attack first, then the left, then the right, and then the bottom.
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