PDA

View Full Version : Dark Golem


DeadFishGuy
08-23-2004, 12:24 AM
These creatures are even more bent on destruction than other golems. They will even sacrifice themselves to ensure the death of a unit.

HP: 75 (Was 100)
Armour: 0
Block: 0
Move: 2
Range: 2
Power: Varies (see below)
Recovery: 3

Special: When attacking a unit, it will sacrifice it's HP to do the maximum possible damage. It loses 1 HP for every HP it takes off the enemy. It will do as much damage as it takes to kill a unit, or as much HP as it has left. (Armour does not apply.)

It can run out of HP when attacking and die. For example, if it had 30 HP left and attacked an assassin, it would do 30 damage and die.

max2k106
08-23-2004, 12:53 AM
great great . . . but dont golems only have 60 HP? or at least thats what it has been for the past 3 generations . . .

plusminus
08-23-2004, 01:56 AM
Interesting idea, seems a bit overpowered though. You could take out a DT in one hit, and still have enough left that you could retreat and heal up. The low move/high recovery is compensation somewhat, but still...

And to just ignore armour like that. With all the rushes going on these days, turtles have a hard enough time.

BTW you didn't say whether the attack was blockable or not, or whether it could travel through units with the 2 range.

DeadFishGuy
08-23-2004, 02:39 AM
Yes, it's unblockable and it just attacks the unit that's targeted.

Perhaps if I lower the HP a bit. To about 80 or maybe 75.

meggahizu
08-23-2004, 02:46 AM
yes.

i think its really overpowered. it would be a perfect passive weapon, but also quite good in the regular game, cause it would be, allways at least better than one unit. thats insane and i think would not bring more interesting strategy into the game, sry.


but maybe if you reduce the hp to 70 . . .

and if it attacks for example a dt at the end of the game, and it has exaclty that much live, that bove die, would it be draw then?


*oh, sry, didnt see you posted before me, well, then its all clear