MorbidIllusion
08-23-2004, 08:17 AM
The Rift Wizards are old mages. They all at some point studied arcane magic, alas they are too old perform the masterful stave work of the pyromancer. They are too old to handle the intense heat of the arcane flame. However the Rift Wizards discovered a new magic, a magic only the wise can wield.
Health: 30
Power: ----
Armor: ----
Movement Speed: 3 (+Teleport)
Recovery: 3 Turns
Special Abilities:
+Teleport
+Teleportation Spell
Red- Attackable Squares Blue- Rift Wizard
Attack Pattern - Phase [1]
{Can target a unit up to 3
squares away.
Red- Teleportable squares Blue- Target
Attack Pattern - Phase [2] (Can teleport the target any where in a lightning ward size area.)
Tactics - The Rift Wizard creates a rift in time allowing him to move units - friend or foe - long distances without exerting any force on the target.
The Rift Wizard can by used to retreat recovering units, aswell as teleport threatening enemy units away.
Edit - The Phase 1 attack is only in four directions: North, South, East, and West.
Health: 30
Power: ----
Armor: ----
Movement Speed: 3 (+Teleport)
Recovery: 3 Turns
Special Abilities:
+Teleport
+Teleportation Spell
Red- Attackable Squares Blue- Rift Wizard
Attack Pattern - Phase [1]
{Can target a unit up to 3
squares away.
Red- Teleportable squares Blue- Target
Attack Pattern - Phase [2] (Can teleport the target any where in a lightning ward size area.)
Tactics - The Rift Wizard creates a rift in time allowing him to move units - friend or foe - long distances without exerting any force on the target.
The Rift Wizard can by used to retreat recovering units, aswell as teleport threatening enemy units away.
Edit - The Phase 1 attack is only in four directions: North, South, East, and West.