View Full Version : Twin sworded knight
RikuinKH
08-25-2004, 02:04 PM
Blocking 40%(20%)
Recovery 2 turns
Blockable attack
Power-30
Armor-15
Gold unit
T3km4n
08-25-2004, 02:06 PM
You should try to be more creative.
RikuinKH
08-25-2004, 02:12 PM
ok, how about.
Twin sworded knight
Knights that gave up there defensive tactics for complete offense. They are very deadly in battle
Stats:
power-30 movement range-3
recovery-3
Attack patern-One square in any of the moveable directions(ie left,right,up,down. Now left-up or down-right)
abilities:
10%(5%) blocking
2 turn recovery
can attack twice but must wait 6 turns
can move twice but cannot attack the sane turn
T3km4n
08-25-2004, 03:33 PM
I mean, instead of adding onto a knight, just change the name completely and keep those stats. Such as a Hunter-Killer.
RikuinKH
08-25-2004, 05:40 PM
Ahh i see
hmm....
is this good?
Bounty Hunter
Hunters that grew in the shadows of a dark cult. They have very good power and are very smart and are very deadly in battle. but they only work with the strongest.
Stats:
power-30 movement range-3
recovery-3
Attack patern-One square in any of the moveable directions(ie left,right,up,down. Now left-up or down-right)
abilities:
10%(5%) blocking
2 turn recovery
can attack twice but must wait 5 turns
can move twice but cannot attack the sane turn
If another Bounty is on the field, this unit will gain +2 power for one turn
Asmodeus
08-26-2004, 08:48 PM
No. thats like havign 2 walking lightning wards do you know why you can't have 2 becuase its so cheap it's unreal... and to think these lightnign wards can move... No. just No.
Denouement
08-27-2004, 03:17 PM
Instead of making it just another style knight you could involve some double attack feature. Basically have it do 12 damage, twice, decrease blocking a bit to keep it even. So basically, it has the capability to do more damage, but since it attacks twice, theres both a better chance of hitting, but also a better chance to block. Idk if that made any sense but it seems like a nice alternative.
Frank
08-27-2004, 03:22 PM
I'm not going to lie to you. It just plain sucks. You can't have a melee unit with 10% blocking, not to mention a longer recovery time. The only way this unit could survive more than a few minutes is if you keep it in the back and don't use it.
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