View Full Version : Hammer Knight
Swartzstrom
08-25-2004, 02:41 PM
HP: 40
Blocking: 20% (10%)
Attack: 25
Armour: 30
Movement Range: 3
Attack Range: 1
Attack Pattern: Attacks one adjacent unit
Recovery: 2 turns
Special: Shock
If a unit blocks a blow from the Hammer Knight, it is paraylized for 1 turn. Does not have a cumulative effect.
Knights who weren't quite good with the sword mastered the power of the hammer.
roamingstorm
08-25-2004, 02:58 PM
i love the idea, though i must say that it isnt for tactics, 1 turn paralysis would be a good idea if we had more characters, but it just provides to much of a disadvantage, i turn no attack would be better
Swartzstrom
08-25-2004, 03:01 PM
Nice...sort of numbing the battle reflexes huh?
chaos king77
08-27-2004, 01:59 AM
Whos gets paralyzed if the monster blocks?
Swartzstrom
08-27-2004, 04:47 AM
Originally posted by Swartzstrom
Special: Shock
If a unit blocks a blow from the Hammer Knight, it is paraylized for 1 turn. Does not have a cumulative effect.
Duffman
08-27-2004, 06:43 AM
Very nice. I remember making a similar unit AGESSSSS ago but mine was there was a 33% chance to paralyse not it they block.
It's good. Perhaps a little too much power or armour.
It's cool how if they do block an attack where you plan to kill them just before they recover then they can't run away or do critical damamge to one of your units. I like :).
Tres Bien.
DeadFishGuy
08-28-2004, 02:01 PM
Alas, if only units could talk when you clicked on them.
"It's Hammer Time!"
Walrus
08-28-2004, 02:31 PM
*grumbles at wc3 quotes*
"help, help, im being repressed!" - peasant
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