Walrus
08-28-2004, 02:50 PM
"Some humans are born to serve, some to lead. Some desire great strength, some great wealth, but some desire only knowledge. It is said that humans use only 20% of their brain, and that in the other 80% lies great power. Very rarely, a man is able to tap into this unused area of knowledge. The secrets held within are mighty, and the humans who learn them often become extremely powerful. When such humans expire their mortal existence, their souls do not merely fade away, but take on a new, mystical form. These are the Archons."
Archon (http://www.battle.net/images/broodwar/pix/wall/cgarcprev.jpg)
Life : 50
Armor : 20
Blocking : 40/20
Power : 25 Unblockable
Range : Single space up to 3 squares away. No LOS required
Movement : 3
Recovery : 2
Special:
Plasma Shields : When the Archon exerts the full potential of its mind, it is able to bring a wall of plasma around itself. This wall covers all sides, and blocks any physical attacks directed at the archon. However, this requires great concentration, so the Archon is unable to perform any other actions whilst using this special. Due to the concentration required, the Archon must stop to rest after long periods of using this skill.
(The Archon gains 100% blocking from all sides, but focuses, this ability has 3 recovery. The maximum duration it can last is 5 turns, and the recovery starts when he stops using the ability.)
Note that unblockable attacks can still harm the Archon.
Summary : This unit is meant to be a quasi-mage. He has the durability of normal units, with the unblockableness of mages. However he hasnt got the damage capacity of the mage, nor can he survive as long as a knight.
Archon (http://www.battle.net/images/broodwar/pix/wall/cgarcprev.jpg)
Life : 50
Armor : 20
Blocking : 40/20
Power : 25 Unblockable
Range : Single space up to 3 squares away. No LOS required
Movement : 3
Recovery : 2
Special:
Plasma Shields : When the Archon exerts the full potential of its mind, it is able to bring a wall of plasma around itself. This wall covers all sides, and blocks any physical attacks directed at the archon. However, this requires great concentration, so the Archon is unable to perform any other actions whilst using this special. Due to the concentration required, the Archon must stop to rest after long periods of using this skill.
(The Archon gains 100% blocking from all sides, but focuses, this ability has 3 recovery. The maximum duration it can last is 5 turns, and the recovery starts when he stops using the ability.)
Note that unblockable attacks can still harm the Archon.
Summary : This unit is meant to be a quasi-mage. He has the durability of normal units, with the unblockableness of mages. However he hasnt got the damage capacity of the mage, nor can he survive as long as a knight.