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View Full Version : Killer Bees!


cuckoo
09-03-2004, 02:11 PM
Most bees are kept by people so they can harvest the popular amber treat-honey. Some bees however are specialy bred for their viciousness and certain people take great pleasure in bringing these dangerous stinging insects to the battlefield in the hopes of them driving the enemy away.

The Bees are kept in large iron pots placed on the battlefield.
Beepot (counts as a contraption)
Hitpoints: 40
Armour: 15
Blocking: 100% (from all sides)
Movement: 0 (it's a pot!)
Attack: special
Wait: 5

Special: Releases a swarm of stinging bees. The swarm has the following stats:

Hitpoints: 20
Armour: 0
Blocking: 0
Movement: 3 (teleport)
Attack: 20 (unblockable)
Wait: 0

The bees are not effected by focus spells or healing spells. They can only be hurt by magic, or a dragon's attack.

The swarm will attack the nearest unit. If there are multiple units in range, then it's all up to luck ( note it wil only attack a friendly unit if there are no enemies in range). However, after stinging once, bees die so, after each time the bees attack, their hitpoints are haflved (from 20, to 10, to 5 then they've all died or scattered). The bees will automatically attack the same unit every turn unil they die or the unit dies in which case they attack the next nearest unit (note that these attacks do not count as that players turn).

The Bee Pot can release bees every 5 turns however; if it is destroyed, all the bees will charge out forming a super-swarm!

The super-swarm's stats are:

Hitpoints: 60
Armour: 0
Blocking: 0
Movement: 3
Attack: 30
Wait: 0

Follows all the special rules as a swarm. However after attacking, the bees stats go from 60, to 30, to 15, to 8. It's attack goes from 30, to 15, to 8, to 4.


It does sound a bit complex, but once you read it, it's not too hard to get.

imagination
09-03-2004, 03:51 PM
now on the random thing ... could it attack your players as well?

cuckoo
09-03-2004, 05:42 PM
The whole point of the bees is to be random. So yes, they would attack your own units (it's a bunch of insects! They dont know about or care about silly things like sides.).

imagination
09-03-2004, 05:55 PM
then my question to you is whay take the risk when yoou could add a unit such as a knight or scout or anything?

cuckoo
09-03-2004, 06:09 PM
Because it would be interesting.:D That was the main reason I suggested it. I could also imagine it holding up a flank quite well.

However, you're probably right. I'll change it so it will only attack a friendly unit if no enemies are in range.

imagination
09-03-2004, 06:16 PM
i would take out the randomosity (haha think thats a word) make it so its like a unit when the bees are out

cuckoo
09-03-2004, 07:27 PM
But I like the random randimosity that randomly randomises what random unit should be randomly stung.:D

Well, I changed it so it will only attack your own unit if there are no enemies, but I rather like the thought that it chooses what unit to attack (like you could order a bunch of ferocious bees around).

imagination
09-03-2004, 07:56 PM
maybe give it a section suchas the pyros attack tho choos from because total randomosity(i like that word) wouldnt be good or tactical

Agent Smith
09-04-2004, 09:37 AM
I like the idea, but I think the super swarm could be overpowered.

The only way to kill it is to use a witch/pyro, unless you have a dragon or paralysis, and then your witch/pyro's dead from the 30 damage.

If you put this in the center of the field, and then turtle to one side, chances are that your enemy's units will get killed, leaving them the choice of moving, fighting off the swarms, or killing the pot and losing at least one unit. Maybe make the pot spawn a normal sworm after it's destroyed.

Oh, and I know why you made the attack unblockable, but I just can't picture a swarm of bees killing a lightning ward... Maybe make it so that it doesn't attack wards?

cuckoo
09-04-2004, 11:02 AM
The super-swarm is there to discourage people from destroying the Bee Pot.
Yes, it is powerful (think of what would happen if a dragon started rampaging through your form), but it is highly unlikely that it will kill more than one unit before it's destroyed. Of course, it could also do alot of damage to another unit too... maybe I should give the swarms a bit more power then make the pot worth two units?

Maybe some other players could give some input on that.


Oh, and the swarm is imune to focus spells. That includes paralizing.

Asmodeus
09-14-2004, 08:30 AM
:)

cuckoo
09-16-2004, 04:20 PM
:confused: