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Walrus
09-04-2004, 10:30 AM
(Based a little on the Magic the Gathering: Battlegrounds unit "Deaths Head Buzzard")

"Neither alive, nor truly dead, Deaths Hand is a reject. Neither Heaven nor Hell will accept it. It is cursed to wander the lands, trying to pass on its pain to anything it comes across. Survivors often tell of being terrified, even when they couldnt see Deaths Hand. This sheer aura of terror it emits affects even the noblest knight. Few Deaths Hands have ever been slain, but the brave knight, Sir James III, claimed that upon its death, the Deaths Hand sent a shockwave of death and despair, which sucked away the will to fight from all the soldiers who witnessed it."

Appearance (http://www.quake.de/gegner/draft/zombie.jpg)


Stats
Life : 60
Armor : 10
Blocking : 60/30
Power : 18
Movement : 3
Recovery : 2
Attack Pattern : Knight

Specials :
1) Counts as 2 units
2) Attacking a unit causes that unit to lose 5% blocking and 5% of its power. These cannot be decreased past 0. The effect lasts until the unit is healed. The effects are cumulative.
3) Aura of Fear : All units within 3 spaces of Deaths Hand have 10% less armor and 10% less power. This includes friendly units.
4) When the Deaths Hand dies, it deals 5 unblockable, unreducable damage to all units on the field.

meggahizu
09-04-2004, 11:45 AM
this idea sounds quite interesting, but i think it wouldnt improve teh game-play and strategies. teh thing with reducing block and amor is way to complicated, and that woulnt be that good for strategies.

mfg, scheiß ami

Duffman
09-12-2004, 12:50 AM
Recovery is too low :)

Serge
09-12-2004, 01:00 AM
I agree with Duff.

Walrus
09-12-2004, 09:46 AM
in retrospect, i also agree

Asmodeus
09-13-2004, 06:52 PM
Ick the aura effects your guys to.. yucky..