Walrus
09-09-2004, 08:56 AM
Sorry for the lack of descriptions, ill probably add some later but im not in a very creative mood.
Engineer
Life : 40
Armor : 0
Blocking : 30/15
Power : --
Attack Pattern/Range: Knight
Move : 3
Recovery : 5
Special : The Engineer attacks empty squares or blueprints.
If attacking an empty square, he places a blueprint for a unit. If this is attacked or walked over, it disappears.
If the Engineer "attacks" a blueprint, he begins work on a unit. The first "attack" starts work,a second one finishes the work. When the work is finished, the unit is complete and enters battle under your control, in the position it was built in. Hence overall 3 attacks are required to make a new unit from scratch.
When work on a new unit is started, units cannot move through that square, but an attack will still destroy the construction.
When a unit is finished, it acts just like a normal unit, with the exception that it is labelled a contraption, and therefore doesnt need to be destroyed as a victory condition. Besides this, it behaves normally.
The unit made by the engineer is called a Clockwork Bomb. Its stats are as follows :
Clockwork Bomb (Contraption)
Life : 25
Armor : 0
Power : 20
Blocking : 0
Movement : 6
Recovery :1
Attack Patten : Assassin
The clockwork bomb explodes, dealing damage to all surrounding units, but killing itself. It can be controlled like a normal unit.
Note that the clockwork bomb is a contraption, so doesnt need to be destroyed to win.
Mechanic
Life : 45
Armor : 20
Blocking : 40/20
Move : 4
Power : 35
Attack Range/Pattern : Knight
Recovery : 1
Specials : The Mechanic can only target contraptions. When attacking, he damages enemy contraptions but heals friendly ones.
Engineer
Life : 40
Armor : 0
Blocking : 30/15
Power : --
Attack Pattern/Range: Knight
Move : 3
Recovery : 5
Special : The Engineer attacks empty squares or blueprints.
If attacking an empty square, he places a blueprint for a unit. If this is attacked or walked over, it disappears.
If the Engineer "attacks" a blueprint, he begins work on a unit. The first "attack" starts work,a second one finishes the work. When the work is finished, the unit is complete and enters battle under your control, in the position it was built in. Hence overall 3 attacks are required to make a new unit from scratch.
When work on a new unit is started, units cannot move through that square, but an attack will still destroy the construction.
When a unit is finished, it acts just like a normal unit, with the exception that it is labelled a contraption, and therefore doesnt need to be destroyed as a victory condition. Besides this, it behaves normally.
The unit made by the engineer is called a Clockwork Bomb. Its stats are as follows :
Clockwork Bomb (Contraption)
Life : 25
Armor : 0
Power : 20
Blocking : 0
Movement : 6
Recovery :1
Attack Patten : Assassin
The clockwork bomb explodes, dealing damage to all surrounding units, but killing itself. It can be controlled like a normal unit.
Note that the clockwork bomb is a contraption, so doesnt need to be destroyed to win.
Mechanic
Life : 45
Armor : 20
Blocking : 40/20
Move : 4
Power : 35
Attack Range/Pattern : Knight
Recovery : 1
Specials : The Mechanic can only target contraptions. When attacking, he damages enemy contraptions but heals friendly ones.