Tecibbar
09-13-2004, 10:53 AM
I have been thinking about combining risk?with TAO for some time now. I just found out one combination that may work. I made up a lot of new rules to make the game more strategical. If you haven't played risk?before, you might find the rules hard to understand. I will explain the best I can.
This game is for everyone, only grey units are allowed.
Game concept:
Basic
This game simulates world domination. The social construst of the game is nations. A nation can be run by a clan, a few good fiends, or one person if he has enough time to spend in TAO. The game will be turn based, so the leader of a nations has to check the forum for news every day.
The object of this game is to conquer every territory in the map. To do so, you have to use your leadership skill, diplomacy, and your TAO battle skill.
The game will be played on a map, as well as in the arena.
The map will be drawn if enough people are interested in playing.
Resources
Territory: supply you with army and gold.
Soldier: you need soldiers to capture territory, duh...
Gold: I add this new element, because it can add much depth to this game. You use gold to buy army and support your army.
Battle
Basic: During one's turn, one can choose to attack territories adjacent to your territoy. You will fight the battle in TAO, the units you are allowed to use in TAO battlefield is the same as the soldiers you use to attack. you can choose to use any unit types.
Cost: You also have to pay for your invasion. The amont is units*units. Example, if you attack with 3 soldiers, you will have to pay 3*3=9 gold. If you attack with 10 soldiers, you will have to pay 10*10=100 gold. You need to minimize your cost, and secure your victory. The cost can be reduced in other ways, which will be explained later.
Aftermath: after you elimiated all the resisting forces, you can choose to occupy the captured territory with your military presence or let it remain nutual.
Territory
The more territory you have, the closer you are to victory. A territory have the following attributes. All of the levels can be upgraded, except population limit.
Military level: The max number of soldiers you can recruit during a turn same as the military level. Each soldier cost 20 gold.
Commerce level: Your national treasuray increases by commerce level *10 each turn.
Population level: The Military level and the Commerce level can't exceed poplulation level. When being attacked, a territoy can mobolized it's civilian to defend. The max number of militian is the same as the population level. Mobolize each civilian cost 5 gold.
Population limit: The max number of soldier that can garrison in the territory. Population level cann't be upgraded pass population limit.
Upgrade: You can upgrade one of the three attributes of a territory in one turn. The cost of upgrading one level is 10+before level*5. Example: you have a territory with Military level 3, Commerce level 1, and Population level 4. You will need 10+3*5 =25 gold to upgrade your military, 15 gold to upgrade your Commerce, or 30 gold to upgrade your population. You will need to plan to build your empire.
Diplomacy
Ally: You can ally with at most one of the other nations. Making an ally don't cost money, but breaking an ally will cost you 200 golds, and you can't declaring war in the same turn. Only one nation can rule the world, so a trusted ally will become your hated enemy sooner or later. But it's always nice to have some security early in the game.
Hatred level: the hatred level can lower the Cost of a Battle. The amont lowered is (hatred level)%. Example: if your hatred level for another nation is 80%, and you attack a territory with 10 soldier. The cost will be 10*10*80%= 20 gold(You saved 80! It's pretty understandable that your soldiers are willing to battle a hated foed with low pay). When you attack a territory, your opponet's hatred for you will be rised by 20, and your opponent's allies's hatred for you will be rised by 10. So when you attack some nations, you will expect them to fight back. The only way to reduce hatred level is through time(forgive and forget). Every turn all hatred level will be reduced by 5.
Declare war: You need 50 golds to declare war to another nation, and another 20 golds/turn to continue the war. You can declare peace to end your side of the war, but don't expect your oppoent doing the same. When you attack a territory without declaring war, your cost will be doubled, the other nation's hatred for you will increase 30, instead of 20.
Micellious
When you move an army from one territory to another territory, you will need to pay 50 golds for the transportation, no matter how many soldiers there are in your army. One army can travel at most 2 territories in one turn.
An army can fight only one battle per turn.
When you conquer a continent, all territories in that continent will double their economic output.
Please tell me if this will is a viable idea and what you think about it.
This game is for everyone, only grey units are allowed.
Game concept:
Basic
This game simulates world domination. The social construst of the game is nations. A nation can be run by a clan, a few good fiends, or one person if he has enough time to spend in TAO. The game will be turn based, so the leader of a nations has to check the forum for news every day.
The object of this game is to conquer every territory in the map. To do so, you have to use your leadership skill, diplomacy, and your TAO battle skill.
The game will be played on a map, as well as in the arena.
The map will be drawn if enough people are interested in playing.
Resources
Territory: supply you with army and gold.
Soldier: you need soldiers to capture territory, duh...
Gold: I add this new element, because it can add much depth to this game. You use gold to buy army and support your army.
Battle
Basic: During one's turn, one can choose to attack territories adjacent to your territoy. You will fight the battle in TAO, the units you are allowed to use in TAO battlefield is the same as the soldiers you use to attack. you can choose to use any unit types.
Cost: You also have to pay for your invasion. The amont is units*units. Example, if you attack with 3 soldiers, you will have to pay 3*3=9 gold. If you attack with 10 soldiers, you will have to pay 10*10=100 gold. You need to minimize your cost, and secure your victory. The cost can be reduced in other ways, which will be explained later.
Aftermath: after you elimiated all the resisting forces, you can choose to occupy the captured territory with your military presence or let it remain nutual.
Territory
The more territory you have, the closer you are to victory. A territory have the following attributes. All of the levels can be upgraded, except population limit.
Military level: The max number of soldiers you can recruit during a turn same as the military level. Each soldier cost 20 gold.
Commerce level: Your national treasuray increases by commerce level *10 each turn.
Population level: The Military level and the Commerce level can't exceed poplulation level. When being attacked, a territoy can mobolized it's civilian to defend. The max number of militian is the same as the population level. Mobolize each civilian cost 5 gold.
Population limit: The max number of soldier that can garrison in the territory. Population level cann't be upgraded pass population limit.
Upgrade: You can upgrade one of the three attributes of a territory in one turn. The cost of upgrading one level is 10+before level*5. Example: you have a territory with Military level 3, Commerce level 1, and Population level 4. You will need 10+3*5 =25 gold to upgrade your military, 15 gold to upgrade your Commerce, or 30 gold to upgrade your population. You will need to plan to build your empire.
Diplomacy
Ally: You can ally with at most one of the other nations. Making an ally don't cost money, but breaking an ally will cost you 200 golds, and you can't declaring war in the same turn. Only one nation can rule the world, so a trusted ally will become your hated enemy sooner or later. But it's always nice to have some security early in the game.
Hatred level: the hatred level can lower the Cost of a Battle. The amont lowered is (hatred level)%. Example: if your hatred level for another nation is 80%, and you attack a territory with 10 soldier. The cost will be 10*10*80%= 20 gold(You saved 80! It's pretty understandable that your soldiers are willing to battle a hated foed with low pay). When you attack a territory, your opponet's hatred for you will be rised by 20, and your opponent's allies's hatred for you will be rised by 10. So when you attack some nations, you will expect them to fight back. The only way to reduce hatred level is through time(forgive and forget). Every turn all hatred level will be reduced by 5.
Declare war: You need 50 golds to declare war to another nation, and another 20 golds/turn to continue the war. You can declare peace to end your side of the war, but don't expect your oppoent doing the same. When you attack a territory without declaring war, your cost will be doubled, the other nation's hatred for you will increase 30, instead of 20.
Micellious
When you move an army from one territory to another territory, you will need to pay 50 golds for the transportation, no matter how many soldiers there are in your army. One army can travel at most 2 territories in one turn.
An army can fight only one battle per turn.
When you conquer a continent, all territories in that continent will double their economic output.
Please tell me if this will is a viable idea and what you think about it.