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Tecibbar
09-13-2004, 10:53 AM
I have been thinking about combining risk?with TAO for some time now. I just found out one combination that may work. I made up a lot of new rules to make the game more strategical. If you haven't played risk?before, you might find the rules hard to understand. I will explain the best I can.

This game is for everyone, only grey units are allowed.

Game concept:

Basic
This game simulates world domination. The social construst of the game is nations. A nation can be run by a clan, a few good fiends, or one person if he has enough time to spend in TAO. The game will be turn based, so the leader of a nations has to check the forum for news every day.

The object of this game is to conquer every territory in the map. To do so, you have to use your leadership skill, diplomacy, and your TAO battle skill.
The game will be played on a map, as well as in the arena.
The map will be drawn if enough people are interested in playing.

Resources
Territory: supply you with army and gold.
Soldier: you need soldiers to capture territory, duh...
Gold: I add this new element, because it can add much depth to this game. You use gold to buy army and support your army.

Battle
Basic: During one's turn, one can choose to attack territories adjacent to your territoy. You will fight the battle in TAO, the units you are allowed to use in TAO battlefield is the same as the soldiers you use to attack. you can choose to use any unit types.

Cost: You also have to pay for your invasion. The amont is units*units. Example, if you attack with 3 soldiers, you will have to pay 3*3=9 gold. If you attack with 10 soldiers, you will have to pay 10*10=100 gold. You need to minimize your cost, and secure your victory. The cost can be reduced in other ways, which will be explained later.

Aftermath: after you elimiated all the resisting forces, you can choose to occupy the captured territory with your military presence or let it remain nutual.

Territory
The more territory you have, the closer you are to victory. A territory have the following attributes. All of the levels can be upgraded, except population limit.

Military level: The max number of soldiers you can recruit during a turn same as the military level. Each soldier cost 20 gold.

Commerce level: Your national treasuray increases by commerce level *10 each turn.

Population level: The Military level and the Commerce level can't exceed poplulation level. When being attacked, a territoy can mobolized it's civilian to defend. The max number of militian is the same as the population level. Mobolize each civilian cost 5 gold.

Population limit: The max number of soldier that can garrison in the territory. Population level cann't be upgraded pass population limit.
Upgrade: You can upgrade one of the three attributes of a territory in one turn. The cost of upgrading one level is 10+before level*5. Example: you have a territory with Military level 3, Commerce level 1, and Population level 4. You will need 10+3*5 =25 gold to upgrade your military, 15 gold to upgrade your Commerce, or 30 gold to upgrade your population. You will need to plan to build your empire.

Diplomacy
Ally: You can ally with at most one of the other nations. Making an ally don't cost money, but breaking an ally will cost you 200 golds, and you can't declaring war in the same turn. Only one nation can rule the world, so a trusted ally will become your hated enemy sooner or later. But it's always nice to have some security early in the game.

Hatred level: the hatred level can lower the Cost of a Battle. The amont lowered is (hatred level)%. Example: if your hatred level for another nation is 80%, and you attack a territory with 10 soldier. The cost will be 10*10*80%= 20 gold(You saved 80! It's pretty understandable that your soldiers are willing to battle a hated foed with low pay). When you attack a territory, your opponet's hatred for you will be rised by 20, and your opponent's allies's hatred for you will be rised by 10. So when you attack some nations, you will expect them to fight back. The only way to reduce hatred level is through time(forgive and forget). Every turn all hatred level will be reduced by 5.

Declare war: You need 50 golds to declare war to another nation, and another 20 golds/turn to continue the war. You can declare peace to end your side of the war, but don't expect your oppoent doing the same. When you attack a territory without declaring war, your cost will be doubled, the other nation's hatred for you will increase 30, instead of 20.

Micellious
When you move an army from one territory to another territory, you will need to pay 50 golds for the transportation, no matter how many soldiers there are in your army. One army can travel at most 2 territories in one turn.

An army can fight only one battle per turn.

When you conquer a continent, all territories in that continent will double their economic output.



Please tell me if this will is a viable idea and what you think about it.

ChingyDTP
09-13-2004, 10:57 AM
Using gold to buy new units......hmmm that would be kinda good I think but the rest I didn't read. :p

paulk6
09-13-2004, 12:22 PM
It was confusing... I skimmed through it... I think I got most of it though... Gonna go through it again. Ok, went through it. Sounds fun :) Count me in

DeadFishGuy
09-13-2004, 12:29 PM
Me like.

You make both the large scale and the small scale strategic choices. This could be quite addictive if it were made.

Nice work.

max2k106
09-13-2004, 12:30 PM
mesa love RISK!!! i just pwned some people at it this weekend in fact . . . we did missions . . . and there are SOOOOOOOOO many strategies to use in that game . . . for example, bluffing, i bluffed one of my mission goals to be to conquer asia, but it was to destroy all the black troops, and the black troops occupied europe (we had 3 people in the game) so, the red player wanted to stop me from the european side because i had heavy forces on eastern asia so he rampaged through europe and killed all the black troops:D its fun how things work out sometimes, lol

Tecibbar
09-13-2004, 12:41 PM
I never play risk without modifying the rules. The origianl rules don't make much sense strategical wise. I always got mad when i play the PC game risk, the computer basically attack random territory. The game I played with my little cousins consist of Generals, Capitals, treaty, forts, treasure hunting, Barbarians, and prisoners! It's SOOO much more fun. Sad no college guys I know play risk :(

Jeffery
09-13-2004, 01:05 PM
I think this coule rule.
One thing needed though is a website with gameboard, rules, and players listed with resources available. Even a crappy freewebs page could be used for it.

Tecibbar
09-13-2004, 01:24 PM
I know that. It will be extremely hard to organize, and to coordinate all the players. It will only run if there are tons of players playing, and each nation is represented by 5+ players. The game can run smoothly if whenever a territory is on attack, someone can play the defend part. It's like an huge clan war :).

I will draw the game map, create a website, and perfect all the rules if many more players are interested.

max2k106
09-13-2004, 01:26 PM
i'd love to be in this if it happens, and if you need any help organizing it, i could clear some space from my schedule to help

Walrus
09-13-2004, 03:59 PM
looks interesting. gold accounts could be incorporated to give u extra gold :D

Aro23r
09-13-2004, 06:12 PM
Play some Rise of Nations, have we? Lol a lot of the upgrades and whatnot seems to be borrowed from that game.

If you can print up and perfect the rules with a game board and whatnot, I'd definately join, I love RTS-esque games.

Tecibbar
09-13-2004, 06:22 PM
I played Rise of Nation a bit, and was very disappointed by it. The grafics is crappy, and can't even run smoothly on my 1.8GHz computer. There is no strategy in conquering the world, you just have to win every battle. After I finish conquering the modest level world, I completely lost the nerve to look at that game. However, I have to admit I got many of the ideas from that game.

Serge
09-13-2004, 06:34 PM
I would be intersted, but I'm not gold, and school is eating up all of my free time, well school and Star Ocean: TET.

EDIT: I also think it would add strategy if different units cost more to use. So you could save money by using more pyros, b/c they suck and shouldn't cost to much...

xyxaxyz2
09-13-2004, 07:02 PM
I'll join; If it is too complicated and has too many players I doubt it will work out though. Maybe simplify things a bit- also, breaking alliances shouldn't cost money. Realistic diplomacy is fun.

Tecibbar
09-13-2004, 07:09 PM
We need more people because a nation has to have at lease 3~4 players to fight the battle, or a turn will take too long. I guess because many people can't understand my rules, that's why they ain't interesting. It can be real fun.
Can some one translate my rules to understadable English?

And I guess it will be grey only to increase it's popularity.

Foundation
09-13-2004, 07:11 PM
yup yup for i am the simple folk

Excaliber
09-13-2004, 07:15 PM
i dont play alot of risk but ithink i have played it once and you seem to have a pretty good general idea soo count me in but i also dont have alot of free time its being eaten up by school and also Star Ocean: TET not too far in it but ithink im at the part were the good stuff begins if anyone cares

Serge
09-13-2004, 07:26 PM
Originally posted by Excaliber
i dont play alot of risk but ithink i have played it once and you seem to have a pretty good general idea soo count me in but i also dont have alot of free time its being eaten up by school and also Star Ocean: TET not too far in it but ithink im at the part were the good stuff begins if anyone cares

:rolleyes:

Anyways, I agree with x about the diplomacy rules.

ChingyDTP
09-13-2004, 08:00 PM
Ok I've read through some more of it and it seems pretty good if this happens I'll be willing to take the time to help. :)

BlackSyphon
09-13-2004, 08:30 PM
looks like you wrote it in simple english to me, I would be happy to participate:)

RISK WITH MONEY...OOOOHHHHH,that is a simple description;)

du

ChingyDTP
09-13-2004, 08:47 PM
Yeah the only problem with this seems to be money since this could get expensive.....

Asmodeus
09-13-2004, 09:16 PM
I'd love to be in this whenever this could happen and i'm willign to donate whatever skills I have to make it happen...

Yessa mass I be a good white boy..
At your service *bows*

cs_zero
09-13-2004, 10:25 PM
so is this ever goin to happen??

Tecibbar
09-14-2004, 04:50 PM
I am almost done done drawing the map. Prepare to register!!! There will be 7 nations. First come first serve; you may represent a nation on your own, or work with a team. I highly recommand that you can find some friends to fight for you, because if you miss 2 turns, your nation will be out.

cs_zero
09-14-2004, 04:53 PM
*pre-registers*

***Duo***
09-15-2004, 08:50 PM
This sounds awesome Tcbb...Im in whenever :)
(How did you come up with such a brilliant idea?)

Serge...you havent beaten SO3?
Im done :p ...took me 1 1/2 weeks though...

Utamaro
09-18-2004, 10:52 AM
Well Tcbb I'm more then willing to try it out man sounds liek a lot of fun. :)

Kyir
09-25-2004, 11:09 AM
risk with new rules is fun
this sounds fun
im deffinatly in

T3km4n
09-25-2004, 11:24 AM
kyir? I don't think I've seen you before, but I see you in most the necroposts of the first threads...

Kyir
09-25-2004, 11:25 AM
'eh, whatever