Kyir
09-27-2004, 03:55 PM
Burrail Ground:
a place were decay and the dead are everywhere waiting to be burried
Contraption
Life: 40
Blocking: 100%
armor: 0
attack:0
recovory 0
abillities:
the burial grounds range is the playing feild no matter where it is placed, when a unit dies it leaves behind a body, no units may end standing on this body and walking though one takes 2 movment per square.
Skeloten:
fleashless bodies draging themselfs up from the ground
Life: 33
Blocking: 60% (30% sides)
armor: 1
attack: 18 (2 squares to the side, the one in front, and the 2 diagonaly to the front)
movement: 4
recovory: 1
abillities:
only is healed 6 from clerics and only 3 from dark shrines (next)
Dark Shrine:
in the old days when the prospect of gods was very real people built these shrines to protect themselfs agenst dark spirits
Contraption
Life: 38
Blocking 100%
armor: 0 (no damage delt if attacked by a DMW)
Attack: 25 (unblockable, Range 4)
Recovory: 4
Abillities:
whenever a un-dead Unit (zombie, Fallen Paladen ext.) it gains 7 life instead of being delt damage (cannot be contraption
Skull:
the giant skull from some un-know beast, it brings fear to all that oppose the armies that have one
Contraption
Life: 55
Blocking 100%
armor: 0
moverment: 0
attack: 0
abillitys:
anyone facing the Skull (on the same row((all of it not L.O.S) at the end of their turn gets -20% blocking untill they dont face it. nothing can move over it.
Fallen Paliden:
Protectors from the old days, turned corrupt with the promise of eternal life, the Fallen Paladin is indeed the foulest thing on the planet
(counts as 2 units)
Life:37
Blocking: 70% (35% side)
armor: 3
attack: 21
movement: 3
Recovory: 1
abillities:
whenever a zombie you controll uses feed the Fallen Paliden gains 3 life
Zombie:
summened into existance by evil necromancers these abomanaions serve, without life, of chance at it
Life: 27
Blocking: 65%
armor: 2
attack: 20 (attack pattern like a knight)
movement: 3
recovory: 2
abillities:
Feed: when zombie ends its turn if a unit below 5 life is touching it the nthe unit looses 3 life and the Zombie gains 3 life. (the Zombie cannot go over its max health(feed is unblockable)
Grim Reaper:
the lord of the under world rarly sides with mortals but when somthing threatens his domain he sends him minions the Reapers to stop them
(counts as 2 units)(1 per army)
Life: 30
Blocking: 50% (20% on the sides)
armor: 15
movement: (teloport) 5
attack: 20 (attacks like a knight)
abbilities:
when the Grim Reaper attacks a unit, if the unit has a unblockable attack it can not be used for 2 turns (if the reaper is killed the unit can attack again((this would affect a muddies mudquake)))
Black Fire Mage
hailing from the bowels of the underworld, these evil creatures teloport int othe middle of enemy bases and erupt in demon flames
Life: 25
blocking 0%
armor: 0
attack: 20 (everything within 2 squares, unblockable)
movement: 5 teloport
recovory: 5
a place were decay and the dead are everywhere waiting to be burried
Contraption
Life: 40
Blocking: 100%
armor: 0
attack:0
recovory 0
abillities:
the burial grounds range is the playing feild no matter where it is placed, when a unit dies it leaves behind a body, no units may end standing on this body and walking though one takes 2 movment per square.
Skeloten:
fleashless bodies draging themselfs up from the ground
Life: 33
Blocking: 60% (30% sides)
armor: 1
attack: 18 (2 squares to the side, the one in front, and the 2 diagonaly to the front)
movement: 4
recovory: 1
abillities:
only is healed 6 from clerics and only 3 from dark shrines (next)
Dark Shrine:
in the old days when the prospect of gods was very real people built these shrines to protect themselfs agenst dark spirits
Contraption
Life: 38
Blocking 100%
armor: 0 (no damage delt if attacked by a DMW)
Attack: 25 (unblockable, Range 4)
Recovory: 4
Abillities:
whenever a un-dead Unit (zombie, Fallen Paladen ext.) it gains 7 life instead of being delt damage (cannot be contraption
Skull:
the giant skull from some un-know beast, it brings fear to all that oppose the armies that have one
Contraption
Life: 55
Blocking 100%
armor: 0
moverment: 0
attack: 0
abillitys:
anyone facing the Skull (on the same row((all of it not L.O.S) at the end of their turn gets -20% blocking untill they dont face it. nothing can move over it.
Fallen Paliden:
Protectors from the old days, turned corrupt with the promise of eternal life, the Fallen Paladin is indeed the foulest thing on the planet
(counts as 2 units)
Life:37
Blocking: 70% (35% side)
armor: 3
attack: 21
movement: 3
Recovory: 1
abillities:
whenever a zombie you controll uses feed the Fallen Paliden gains 3 life
Zombie:
summened into existance by evil necromancers these abomanaions serve, without life, of chance at it
Life: 27
Blocking: 65%
armor: 2
attack: 20 (attack pattern like a knight)
movement: 3
recovory: 2
abillities:
Feed: when zombie ends its turn if a unit below 5 life is touching it the nthe unit looses 3 life and the Zombie gains 3 life. (the Zombie cannot go over its max health(feed is unblockable)
Grim Reaper:
the lord of the under world rarly sides with mortals but when somthing threatens his domain he sends him minions the Reapers to stop them
(counts as 2 units)(1 per army)
Life: 30
Blocking: 50% (20% on the sides)
armor: 15
movement: (teloport) 5
attack: 20 (attacks like a knight)
abbilities:
when the Grim Reaper attacks a unit, if the unit has a unblockable attack it can not be used for 2 turns (if the reaper is killed the unit can attack again((this would affect a muddies mudquake)))
Black Fire Mage
hailing from the bowels of the underworld, these evil creatures teloport int othe middle of enemy bases and erupt in demon flames
Life: 25
blocking 0%
armor: 0
attack: 20 (everything within 2 squares, unblockable)
movement: 5 teloport
recovory: 5