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Kyir
09-27-2004, 03:55 PM
Burrail Ground:
a place were decay and the dead are everywhere waiting to be burried

Contraption
Life: 40
Blocking: 100%
armor: 0
attack:0
recovory 0
abillities:
the burial grounds range is the playing feild no matter where it is placed, when a unit dies it leaves behind a body, no units may end standing on this body and walking though one takes 2 movment per square.

Skeloten:
fleashless bodies draging themselfs up from the ground

Life: 33
Blocking: 60% (30% sides)
armor: 1
attack: 18 (2 squares to the side, the one in front, and the 2 diagonaly to the front)
movement: 4
recovory: 1
abillities:
only is healed 6 from clerics and only 3 from dark shrines (next)

Dark Shrine:
in the old days when the prospect of gods was very real people built these shrines to protect themselfs agenst dark spirits

Contraption
Life: 38
Blocking 100%
armor: 0 (no damage delt if attacked by a DMW)
Attack: 25 (unblockable, Range 4)
Recovory: 4
Abillities:
whenever a un-dead Unit (zombie, Fallen Paladen ext.) it gains 7 life instead of being delt damage (cannot be contraption

Skull:
the giant skull from some un-know beast, it brings fear to all that oppose the armies that have one

Contraption
Life: 55
Blocking 100%
armor: 0
moverment: 0
attack: 0
abillitys:
anyone facing the Skull (on the same row((all of it not L.O.S) at the end of their turn gets -20% blocking untill they dont face it. nothing can move over it.

Fallen Paliden:
Protectors from the old days, turned corrupt with the promise of eternal life, the Fallen Paladin is indeed the foulest thing on the planet

(counts as 2 units)
Life:37
Blocking: 70% (35% side)
armor: 3
attack: 21
movement: 3
Recovory: 1
abillities:
whenever a zombie you controll uses feed the Fallen Paliden gains 3 life

Zombie:
summened into existance by evil necromancers these abomanaions serve, without life, of chance at it

Life: 27
Blocking: 65%
armor: 2
attack: 20 (attack pattern like a knight)
movement: 3
recovory: 2
abillities:
Feed: when zombie ends its turn if a unit below 5 life is touching it the nthe unit looses 3 life and the Zombie gains 3 life. (the Zombie cannot go over its max health(feed is unblockable)

Grim Reaper:
the lord of the under world rarly sides with mortals but when somthing threatens his domain he sends him minions the Reapers to stop them

(counts as 2 units)(1 per army)
Life: 30
Blocking: 50% (20% on the sides)
armor: 15
movement: (teloport) 5
attack: 20 (attacks like a knight)
abbilities:
when the Grim Reaper attacks a unit, if the unit has a unblockable attack it can not be used for 2 turns (if the reaper is killed the unit can attack again((this would affect a muddies mudquake)))

Black Fire Mage
hailing from the bowels of the underworld, these evil creatures teloport int othe middle of enemy bases and erupt in demon flames

Life: 25
blocking 0%
armor: 0
attack: 20 (everything within 2 squares, unblockable)
movement: 5 teloport
recovory: 5

T3km4n
09-27-2004, 06:42 PM
Nah.

sooner4life
09-27-2004, 09:02 PM
agreed

Walrus
09-28-2004, 08:48 AM
my undead were/are better :D

Kyir
09-28-2004, 10:30 AM
probly but im still a n00b at this

Walrus
09-28-2004, 02:29 PM
keep at it, looking back, i had some pretty crappy ideas. like the cog....or the dragonhawk rider....

sorcererofskul
09-30-2004, 12:16 PM
hell, i STILL make crappy ides, like thake this 1 for example


Dark Sage

Dark Sages are assasins who practice in the dark arts, thaey are mercilles and unforgiving, they show no mercy twords their enemy

Hit Points : 32 Movement Range : 4
Power : 16 Recover time: 3

Attack Pattern :
creates a dark vortex that surrounds the sage that has a range of 2 tiles, attack is unblockable

Special Abilities :
+ 31% Blocking from the front ( 14% from the sides )




The Dark Sages's unblockable attack is useful when it is sourrounded by enemys that can block.

Althogh Dark Sages can attack only 2 tiles away, they attack anything withtin that area, so there actualy like an Enchantress except they attack.

Beware of the Dark Sage's slow recovery since your opponent will usually use this time to finish him off, also be sure that none of your OWN units are withtinn the attack range. Try not to attack with the Dark Sage unless you can damage multiple units.

Walrus
09-30-2004, 12:45 PM
not bad, but you didnt put in blocking, which could make all the difference, and ill assume armor is 0.

32 life is more than other mages, but because he isnt really "ranged" he needs to be a bit more durable...hm.

Kyir
09-30-2004, 02:54 PM
for some reason that reminds me of my black fire mage

Asmodeus
10-02-2004, 08:43 PM
Your spelling scares me more than any of those units. :)

Kyir
10-15-2004, 03:55 PM
Me-Or-Him???????????
:D :D :D :D :D :D :D :D :D
same as a Furgy sept when unit attacks the shrubs it gets high

Kyir
12-01-2004, 10:50 AM
i think il take walrus's post as a complement
(crap i kee pgetting those)