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Diogo
10-04-2004, 07:08 AM
Mounted in horses, wielding shiny swords, the crusaders are warriors who fight for the name of God. Their armors and shields aren`t as heavy as the knights, thus, not giving so much protection.

Hit Points : 45
Power : 15
Armor : 20%
Movement Range : 6
Recovery Time : 2

Attack Pattern :
Slashes a single unit on an adjacent tile with his sword.

Special Abilities :
+ 60% Blocking from the front ( 30% from the sides )

Tactics:
-The main objective of the crusaders is to hit an unit that is about to die, but is far from any other unit.

This was my first creation here. Is it too strong? Or too weak? Hope you people like it.

Jeffery
10-04-2004, 07:41 AM
Range is too high.
The highest currently is 4. Increasing it beyond that can be dangerous.
Everything else seems pretty balanced compaired to the other current units.

Diogo
10-04-2004, 07:52 AM
Because a knight has 3 range, while this one, by being completely weaker, has 2x the movement range.
Maybe 5 is a good number, then.

Jeffery
10-04-2004, 07:55 AM
That sounds more reasonable. A beast rider has 4 +2 range.

Tech_Jester
10-04-2004, 03:59 PM
Originally posted by Jeffery
Range is too high.
The highest currently is 4. Increasing it beyond that can be dangerous.
Everything else seems pretty balanced compaired to the other current units.

A pyro can deal out the same ammount of damage 7 squares away from his starting position.

DuBious
10-04-2004, 04:39 PM
A pyro also has longer recovery, half the blocking, and no armour.

Tech_Jester
10-04-2004, 05:17 PM
I know, I was just pointing out that the longest range is not 4.

DeadFishGuy
10-05-2004, 12:09 AM
What about scouts? They have a range of 10!