View Full Version : Sand Golem
Tech_Jester
10-05-2004, 09:18 PM
Sand Golem
HP: 60
Attack:15 (+1 to attacked unit's recovery if hit)
Range: 1
Blocking: 0%
Armor: 0%
Movement: 4 (Teleport like the mud)
Recovery: 1 (Move) 2(Attack and Move)
Feedback?
T3km4n
10-05-2004, 09:21 PM
Originally posted by Tech_Jester
Sand Golem
HP: 60
Attack:15 (+1 to attacked unit's recovery if hit)
Range: 1
Blocking: 0%
Armor: 0%
Movement: 4 (Teleport like the mud)
Recovery: 1 (Move) 2(Attack and Move)
Feedback? Quicksand special addon?
***Duo***
10-06-2004, 12:57 AM
Sounds like a sucky mud golem.
-Duo
Tech_Jester
10-06-2004, 05:40 AM
Originally posted by T3km4n
Quicksand special addon?
Lol!
I was attempting to create a unit that wouldn't be overpowered, but would add another aspect to the game. I thought the idea of being able to add recovery would be pretty powerful, so I gave it a low attack.
Jolly Rancher
10-08-2004, 10:11 AM
That could do some good damage later on
-=Demontamer=-
10-08-2004, 04:01 PM
***Duo*** that doesnt sound like a sucky mud golem this does
Originally posted by ***Duo***
Zyxr (Zax-R)
HP: 45
Defence: 20
Attack: 16
Blocking: 60% Front 30% Back
Movement: 5 Tiles
Recovery Time: 2 1 if attack 1 if attack and move.
Attack Type: Poison Needles
Specialty: Needles poison opponent for 3 turns, dealing 3 damage every turn.
Armor does NOT affect the poison.
-Duo
GAH YOU CHANGED IT :mad:
DeathWish
10-08-2004, 08:25 PM
Dunno about that
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