Valaska
10-06-2004, 02:33 PM
Hit Points : 45
Movement Range : 4
Power : 28
Recovery Time : 2
Armor : 15%
Attack Pattern :
Uses a scythe to attack a unit a square beside them bringing it down, and a sweeping attack to hit units diagonally, or two spaces to the left right front or back. Attack is blockable
Special Abilities :
+ 35% Blocking from the front ( 17.5% from the sides )
Additional Information :
- Does not step aside for friendly units to pass
- Teleportation
- Counts as two unit
Specs:
Apearance
http://photobucket.com/albums/v434/Valaska/?action=view¤t=ExodusReveredWhite.jpg
Movement
Walking: Much like the dragon Tyrant, the Angel flaps his wings and then goes up into the air and lands crouching for a short period of time recovering from the landing then stand up striaght.
Attack: In one space to the front/sides/back it brings the scythe up verticle, then down. If, you hit further two spaces front/back/left or Diagonally one space. The Attack range is 2 squares, if you attack the furthest square it begins a sweep at Diagonal square. Similar to LOS, it will hit the first unit in its sweep, so if you target an enemy 2 squares infront of you it begins the sweep two squares to the right, then diagonally then the square you targeted. If an enemy stands in one of the squares that the unit sweeps it will hit that unit only and the unit you target will not be hit. But it attacks much like a knight if the enemy is one square like the knights attack.
Blocking: Brings scythe like a pyromancers staff, dark purple light surrounds the staff.
Take Damage: Staggers back, landing onto right leg then leaning back. But then steps foward again to prone stance.
Notes
This unit I made to be a mini Dragon Tyrant, but a blockable unique melee attack. Personally.. I like it hehe, it looks good on paper but it's not Munch, its very defeatable.. I think? So what do you guys think??
Fallen Angel
Fallen angels are the Angels that left heaved or were banished from its gates. They have been lined by souls and their former body's disolved, now a heartless enemy that doesn't bleed feel pain get hungry or sleep. It is even questionable that they have their very own soul. Now, turned into midless killing beings, they roam about taking the lives of whatever or whoever stands infront of them. Very hard to control, but they can be controlled if there is profit to them.
Tactics
The fallen angel, doesn't have a high blockrate, or armor but it does have teleportation even if the movement range isn't to far it can still slip behind an enemy and cause massive damage. Though it has a high recovery time, it can be at a massive disadvantage waiting to attack again.
Creators Ideas:
Ohh I don't like how weak its gotten due to trying to make it beatable.. Like the 2 unit count I think that could be removed? I think so... But hmm... I was wondering what you guys think! Thanks for taking the time to view this, seeing the ammount of time I worked on it >.<!! Thankies!:D
Movement Range : 4
Power : 28
Recovery Time : 2
Armor : 15%
Attack Pattern :
Uses a scythe to attack a unit a square beside them bringing it down, and a sweeping attack to hit units diagonally, or two spaces to the left right front or back. Attack is blockable
Special Abilities :
+ 35% Blocking from the front ( 17.5% from the sides )
Additional Information :
- Does not step aside for friendly units to pass
- Teleportation
- Counts as two unit
Specs:
Apearance
http://photobucket.com/albums/v434/Valaska/?action=view¤t=ExodusReveredWhite.jpg
Movement
Walking: Much like the dragon Tyrant, the Angel flaps his wings and then goes up into the air and lands crouching for a short period of time recovering from the landing then stand up striaght.
Attack: In one space to the front/sides/back it brings the scythe up verticle, then down. If, you hit further two spaces front/back/left or Diagonally one space. The Attack range is 2 squares, if you attack the furthest square it begins a sweep at Diagonal square. Similar to LOS, it will hit the first unit in its sweep, so if you target an enemy 2 squares infront of you it begins the sweep two squares to the right, then diagonally then the square you targeted. If an enemy stands in one of the squares that the unit sweeps it will hit that unit only and the unit you target will not be hit. But it attacks much like a knight if the enemy is one square like the knights attack.
Blocking: Brings scythe like a pyromancers staff, dark purple light surrounds the staff.
Take Damage: Staggers back, landing onto right leg then leaning back. But then steps foward again to prone stance.
Notes
This unit I made to be a mini Dragon Tyrant, but a blockable unique melee attack. Personally.. I like it hehe, it looks good on paper but it's not Munch, its very defeatable.. I think? So what do you guys think??
Fallen Angel
Fallen angels are the Angels that left heaved or were banished from its gates. They have been lined by souls and their former body's disolved, now a heartless enemy that doesn't bleed feel pain get hungry or sleep. It is even questionable that they have their very own soul. Now, turned into midless killing beings, they roam about taking the lives of whatever or whoever stands infront of them. Very hard to control, but they can be controlled if there is profit to them.
Tactics
The fallen angel, doesn't have a high blockrate, or armor but it does have teleportation even if the movement range isn't to far it can still slip behind an enemy and cause massive damage. Though it has a high recovery time, it can be at a massive disadvantage waiting to attack again.
Creators Ideas:
Ohh I don't like how weak its gotten due to trying to make it beatable.. Like the 2 unit count I think that could be removed? I think so... But hmm... I was wondering what you guys think! Thanks for taking the time to view this, seeing the ammount of time I worked on it >.<!! Thankies!:D