View Full Version : Zyxr
***Duo***
10-07-2004, 12:41 AM
Zyxr (Zax-R)
HP: 40
Defence: 20
Attack: 16
Blocking: 60% Front 30% Side
Movement: 5 Tiles
Recovery Time: 2 1 if attack 1 if attack and move.
Attack Type: Poison Needles
Specialty: Needles poison opponent for 3 turns, dealing 3 damage every turn.
Armor does NOT affect the poison.
-Duo
cs_zero
10-07-2004, 08:22 AM
hmmm...it just seems like ur trying to fuse the BR with the Muddy
doubledown
10-07-2004, 11:04 AM
lets see, HP, dammage, blocking, and recovery all nearly the same as a Knight, but able to move and attack like a beast rider....hmm sure you dont want to make it unblockable or how about letting it paralize units as well?
in other words...this is just a mesh of other units without adding anything new to the game but is way too overpowered
***Duo***
10-07-2004, 01:29 PM
Like I said...I was really bored when doing this..give me some time to fix it up...;)
-Duo
emerald slasher
10-07-2004, 02:30 PM
duo ....no its not as cool as my old sea serpent that went down..no needs improvement...its just a demented beast rider.
-=Demontamer=-
10-07-2004, 02:53 PM
Actually its a Mud Rider
:)
emerald slasher
10-07-2004, 03:45 PM
lol...i hope if i get mine its unique like a demented one :)
-=Raven=-
10-07-2004, 07:00 PM
Sounds interesting DUO!! Keep up the good work! :D
***Duo***
10-08-2004, 12:19 AM
Lol..thx RAVEN :D...man...I love your avatar. :)
And demon...I think I should rename it the mud rider...hehehe
Changed it a bit, what do you guys think now? Still sucks?
-Duo
Jolly Rancher
10-08-2004, 10:02 AM
That is kinda powerful, make it like 30 health at least
Demon night
10-08-2004, 08:38 PM
i see
Demon night
10-08-2004, 08:39 PM
itts ok:cool:
MSUNateDogg
10-11-2004, 08:23 PM
seems like it should attack for one hit of 9 (kinda weak attack points also) instead of 3 hits of 3 each. Would also probably mkae it easier for TAO programmers to make it. Just a thought. Good idea though
N-Dogg :)
***Duo***
10-13-2004, 08:23 AM
Well...the reason the damage is low on poison is becuase imagine a 16 hit on your cleric...then 9 more damage...BURNED!...somwhat...the 3 poison spreads it out over time and makes them have to heal at a certain point....prefabley earleir than later so you can attack right away...it seems like it would be a good distraction unit...
Still need some more suggestions...comments...how do you think it is?
*Waits for bottle's cruical post to point out needs and dis-needs...*
-Duo
Sensui
10-14-2004, 07:42 PM
scale to 1/10
8.5
***Duo***
10-14-2004, 08:13 PM
Anyonr else............?
-Duo
vBulletin® v3.7.4, Copyright ©2000-2008, Jelsoft Enterprises Ltd.