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Demon night
10-08-2004, 07:09 PM
The Desert Warrior has been Roaming the deserts for ages using the powers of the "sands of might" /corny:D

hp=40

pw=18

mvmnt range=3 spaces

recovery=move: 1 turn

recovery attack=1 turn

blocking=70%/35%

Armor=15

Attack range=squares beside it..Ex ( foe<Dw>foe...(<) (>)=attack to side.

How: (he) attacks by using two sharp long swords, thrusting them both in horrizontal directions (left&Right) at the same time.
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Special Ability:

What the Desert Warrior can do as a special is use the "sands of might" to make a square directly in-front of him, (with a unit on it), sink into the ground, or as known as geting sucked into quicksand. The unit stays in the quick sand for 3 turns, then emerges after those 3 turns. You are not allowed to move a unit on that square to stop the sucked in unit from coming up or from walking over it...
Comments...How like?

DeathWish
10-08-2004, 07:22 PM
pretty good idea

Demon night
10-08-2004, 07:33 PM
thank you:)

Walrus
10-09-2004, 01:22 AM
interesting, but overpowered i think. nearly as much power as a knight, but attacks 2 squares at once, high blocking, high life, low recovery, good armor. he really needs a weakness.

the saving factor for me is that coz he can only attack the squares to the side of him, it might require a little skill to keep him attacking, but without giving the enemy free back hits