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tabula rasa
10-12-2004, 06:10 PM
Sorceress

HP: 35
Armor: 0
Blocking: 25%, 13% from side
Recovery: 3 turns move & attack, 2 for attack, 1 for move
Movement: 3
Attack: 17, range of 3, attacks one unit

*special- uses ice ball to attack her foe, when she hits an enemy unit, that unit has 1 more recovery. If that unit did not have to wait to go next trun, it has that 1 turn recovery. This is not permanent, it goes away after the extra turn recovery has been used. This skill CAN STACK (You can do it more than once to a unit that already has it)

*UPDATED

Walrus
10-13-2004, 06:37 AM
balanced, but extremely boring. ie it adds little tactically to the game.

T3km4n
10-13-2004, 07:08 AM
I think it is underpowered.

Asmodeus
10-13-2004, 08:52 AM
Ditto.

tabula rasa
10-13-2004, 12:58 PM
So, u guys like tanks huh...try this

Sorceress

HP: 35
Armor: 0
Blocking: 25%, 13% from side
Recovery: 3 turns move & attack, 2 for attack, 1 for move
Movement: 3
Attack: 17, range of 3, attacks one unit

*special- uses ice ball to attack her foe, when she hits an enemy unit, that unit has 1 more recovery. If that unit did not have to wait to go next trun, it has that 1 turn recovery. This is not permanent, it goes away after the extra turn recovery has been used. This skill CAN STACK (You can do it more than once to a unit that already has it)

Miatog
10-13-2004, 02:03 PM
Very nice. That is one that should be added to the game.
>_>
<_<
>_>
*runs to the people who run the game wearing a pig mask and holding a large knife...*

tabula rasa
10-14-2004, 02:13 PM
*bump

Walrus
10-14-2004, 03:16 PM
Originally posted by Miatog
Very nice. That is one that should be added to the game.
>_>
<_<
>_>
*runs to the people who run the game wearing a pig mask and holding a large knife...*


its good, but there have been better, more creative units in the past.

Sensui
10-14-2004, 07:35 PM
underpowered? lol thats a good one

very deadly, it makes the enemy focus on that sorceress, for example (dragon just moved, has to wait 3 turns, you want to continue to attack the dragon with ur sorce so basiaclly, it can never move, until the dragon dies, this causes a problem for the enemy and turns his focus and attention to the sorceress)

tabula rasa
10-16-2004, 08:27 PM
exacttly, i see nothing "underpowered" about a dragon not being able to MOVE nor ATTACK...and i fail to see it overpowered with such low life and blocking, and total lack of armor

Demon night
10-17-2004, 04:54 PM
3 words: Dark magic witch

Sensui
10-17-2004, 05:07 PM
omg..........

how in the world is this thing like a dark magic witch.......wow...lets compare the 2 shall we?

Sorceress
HP:35
Movement:3
Recovery:3
Armor:0
Blocking:25
Attack:17
Range:3
units it can hit:1

Dark Magic Witch
HP:30
Movement:3
Recovery:3
Armor:0
Blocking:20
Attack:24
Range:4
units it can hit:4

Hmmmmmm, these units, in my eyes, are nothing like each other with the exception that it has same movement (which most units have a movement of 3) armor (pyro, gollems, cleric, chantty have no armor also) and recovery(drags, pyro, chanty, in some cases clerics have same)

Did you even read what the special ability of the Sorceress is? Dark Magic Witches dont even have anything like that...before i laugh even harder than what i already am, please learn how to compare numbers before you can compare units.

Sensui
10-20-2004, 07:23 PM
bump

Murzor
10-20-2004, 08:34 PM
its nothing like a dmw, in fact, its useless by comparison, give it a recovery time of 2, and id say its balanced.

MSUNateDogg
10-20-2004, 11:04 PM
I think Demon Night said Dark Magic Witch in the meaning that it could heavily damage the Sorceress, not that it is similar, thus agreeing with the fact that it isn't over-protected. I'm hoping he didn't mean that they are similar, with him being a member AND an elite. That's my 2 cents.

N-Dogg

Sensui
10-21-2004, 05:24 PM
well, take the fact that the DMW has a 3 turn recovery and attacks the sorrceres...ok, she attacks the DMW and runs, now the DMW has to wait 4 and is at 23..even if the opponent heals, chances are, the SMW will probably die...whats more? 3 turns later, the sorceress can attack again, while the DMW has 1 more turn to wait (due to the sorceress's first attack) she attacks again and now has to wait 2 turns...3 Words....Watch you ass

tabula rasa
10-21-2004, 06:03 PM
the whole point of this unit is to get rid of the long recovery units, aka, dragon, DSM, DMW, etc. its ability to add an extra turn recovery is devastating to a dragon in the middle of a battle, thus, focusing all atention to get rid of the sorceress, and this unit is not hard to kill either, with 35 health, no armor, and poor blocking