Walrus
10-13-2004, 06:49 AM
Ok so the name needs a bit of work :) but anyway..
"Legends tell of ancient creatures known as Khruls, they were scavengers which roamed the landscape at will. Mages were sent to try to capture some of these, to experiment upon, but the mages never returned. It was only later that one scrambled back, claiming of the ability of these creatures to suck magic straight out of other men. Later the Khruls were subdued and their anti magic abilities were used to great effect by the humans."
Magic Eater
Life : 40
Power : 16
Blocking : 50/25 (25*)
Armor : 8
Movement : 4
Attack Pattern/Range: Knight (Chanty*)
Recovery :1 (2*)
Special : The Magic Eater is able to suck the magic out of all units nearby, in a Chanty sized area. This removes all focus effects such as Stoning, Barriers or Paralysis. The unit focusing will not lose its focus however, despite the effect being removed. The recovery for this ability is 2 turns. For every state change that it removes, the Magic Eater is healed for 3 life. Eg if he eats 2 paralysis' and a stoning on nearby units, he will be healed for 9 life.
This ability affects both enemy and allied units.
"Legends tell of ancient creatures known as Khruls, they were scavengers which roamed the landscape at will. Mages were sent to try to capture some of these, to experiment upon, but the mages never returned. It was only later that one scrambled back, claiming of the ability of these creatures to suck magic straight out of other men. Later the Khruls were subdued and their anti magic abilities were used to great effect by the humans."
Magic Eater
Life : 40
Power : 16
Blocking : 50/25 (25*)
Armor : 8
Movement : 4
Attack Pattern/Range: Knight (Chanty*)
Recovery :1 (2*)
Special : The Magic Eater is able to suck the magic out of all units nearby, in a Chanty sized area. This removes all focus effects such as Stoning, Barriers or Paralysis. The unit focusing will not lose its focus however, despite the effect being removed. The recovery for this ability is 2 turns. For every state change that it removes, the Magic Eater is healed for 3 life. Eg if he eats 2 paralysis' and a stoning on nearby units, he will be healed for 9 life.
This ability affects both enemy and allied units.