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View Full Version : Opinions about the new Units?


-=ReaperOfDarkn
11-01-2004, 03:34 PM
Post all of your opinions on the new units coming to TAO

search66
11-01-2004, 04:22 PM
The bushy is one fun unit, no doubt. It adds a whole new level of strategy to the game, but...

Bottle and I briefly talked about this; but the Ambusher basically destroys any notion of a turtle. And god forbid if you rush with him vs a turtle; it's instant death.

Dark*Demon
11-01-2004, 05:09 PM
yea then there is that poison stinger thingy i like that idea i also like these smileys
:D

-=ReaperOfDarkn
11-05-2004, 03:17 PM
I personally love the new units. They not only are new but they also bring more forms you can make to destroy a foe.

zzzaacckk
11-05-2004, 03:20 PM
i dont know enough about the wisp but i HATE the ga because it kills turtles and just promotes more rushing!!!

-=ReaperOfDarkn
11-05-2004, 03:24 PM
Very nice point, but that is the part that makes you want to find our how to stop a rush with the new units. ZACK you are a very good strategist. I am sure you can find a way to win against the rush.

The Botosai
11-07-2004, 05:24 PM
i love the new units and i even wait for it................................................ ...............................I VOTED (just like my parents did for...bush) im so proud of myself :D

Office_Shredder
11-07-2004, 05:47 PM
I love them. Go rush!!!!!!

Amaroth
11-07-2004, 06:00 PM
I'll stick with my Beastie.

zzzaacckk
11-07-2004, 06:04 PM
Very nice point, but that is the part that makes you want to find our how to stop a rush with the new units. ZACK you are a very good strategist. I am sure you can find a way to win against the rush.

thnx reaper but it is very hard for us turtelers to beat a rush. Im making anti's now and a few decent rushes. The problem is that it takes little skill to rush decently. To turtle well it takes a lot of skill.

Jeffery
11-07-2004, 06:06 PM
I don;t know. I have seen people try to rush and fail. Now Bombing takes little skill.

us marines
11-07-2004, 08:32 PM
sum of them r ok but i'll stick with my muddy(on us army this account was hacked)

cuckoo
11-07-2004, 09:21 PM
I dislike the Ambusher especially, because it is a one-trick-pony. It is good for rushes, especially ones that rely on cleric kills.

The wisp can be used in a turtle, but is also quite effective as a rush unit.

Overall, it's another nail in the turtlers coffin.

-=ReaperOfDarkn
11-15-2004, 03:33 PM
Now as new Golds come i seem to see more turtles. Turtle is the realy way to fight. I have crushed many rushes with my turtles. It is possible. Jeffery is one you can count on to give you the facts.

Jeffery
11-15-2004, 03:57 PM
Turtlis is actually easier to do by accident than rushing is. The basic prmise of a turtle is to bunch together, so that your units can shae in the kill of any unit that comes close. A newbie can do this almost by accident. Most newbies will turtle once they begin to learn new formations.

Rushing however takes more skill to get used to. Learning which units to send in what order is trickier. This is usually the second real formation style players begin to learn and use.

Bombers I really don;t count as a formation style for this purpose, as almost anyone can bomb when proivided with enough units.

-=ReaperOfDarkn
11-19-2004, 02:59 PM
Very nice point jeff.....

-=ReaperOfDarkn
11-19-2004, 03:06 PM
Soon enough the whinning will be gone in TAO and this game will be taken seriously.