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tabula rasa
11-05-2004, 06:12 AM
If you had 10 of EVERY UNIT (other than dragon, u have 5 of them) and you had to use all 10 of that 1 unit, what set would you use

I know this is kinda stupid, but im bored

btw, 10 scouts, nuff said

T3km4n
11-05-2004, 06:58 AM
I'd choose 5 dragons...and a couple DSM's.

Twelve
11-05-2004, 09:23 AM
I'd choose 5 dragons...and a couple DSM's.


Impossible.

Well, fact is, Seed does have an army of 10 knights, rumor has it. And that's unstoppable.

12

tabula rasa
11-05-2004, 10:31 AM
That is true, he does use 10 knights, but not unstopable. People have told me they use chantys or frostys to beat him

Medemia
11-05-2004, 10:36 AM
Well, it really matters what your opponent has 10 of. If your opponent has 10 scouts, then 10 knights would win. 10 Chanties or frosties? 10 scouts would win. 5 Dragons? 10 Knights. 10 Knights? 10 frosties or enchantresses. It really matters.

I'd put my chances though on scouts.

MANSLAUGHTER1
11-05-2004, 04:27 PM
10 chantys becuase it can freeze everything.

theburning
11-05-2004, 09:23 PM
10 knights is really boring actually!

Dajae
11-05-2004, 10:12 PM
10 Knights eh?..

Interesting ............ boring, like just said, but interesting ..........

- Daj

Twelve
11-05-2004, 11:44 PM
That is true, he does use 10 knights, but not unstopable. People have told me they use chantys or frostys to beat him

Sure, a mixture of frosties, bws, and chanties can win against 10 knights.

But you asked 10 of any unit against 10 of any unit, and 10 knights used wisely would beat 10 of anything else, including an army of 10 frosties and 10 chanties.

12

DeadFishGuy
11-05-2004, 11:48 PM
boring, like just said, but interesting

You're contradicting yourself. That's an oxymoron.


Having 10 of a single unit just means you will crush some forms and be slaughtered by others. You really need variety, so you can prepare for anything.

Dajae
11-05-2004, 11:54 PM
Maybe I like contradicting myself ..

But I'd love to have 10 Knights, imagine the look on your opponents face .....

- Daj

tabula rasa
11-06-2004, 09:52 AM
Sure, a mixture of frosties, bws, and chanties can win against 10 knights.

But you asked 10 of any unit against 10 of any unit, and 10 knights used wisely would beat 10 of anything else, including an army of 10 frosties and 10 chanties.

12

MAYBE, JUST MAYBE, 10 frosties could beat 10 knights, i cant say anything though, i havent heard or seen it happen

Dajae
11-06-2004, 03:37 PM
10 Frosties .. Anyone for some Knight-popsicles? (Did I spell that right!?).

- Daj

tabula rasa
11-06-2004, 03:47 PM
The thing about 10 frosties though...It's sooooo much to keep up with...put them all on the first 2 lines and i think you would win

Dajae
11-06-2004, 04:24 PM
Hmm, I'd imagine it'd be a good match. But, I have the slight feeling that the Frosties would win, if used properly. That is, against 10 Knights.

All up on the front line?.. I was thinking more defensively placed towards the back ... but anyway.

Sorta of a "V" shape, or similar...... But then again, I have no idea. Lets get Mr.Bill to lend us some units .... :D

- Daj

Hugh Junit
11-06-2004, 06:32 PM
10 knights would OWN 10 chanties or frosties, simply because of recovery time. You just go after them one at a time.

Dajae
11-07-2004, 12:08 PM
Ok, Hugh Junit, 10 Knights wouldn't own 10 Frosties. 10 Chantys? Of course, they'd get annihilated.

But the fact that a Frostie can't be killed in 2 hits (Unlike the Chanty), and has a minimum of 1 turn recovery (If you attack and don't move..), You could just take out a Knight, one by one as they come at you... And the 4 tile range only helps in the cause.

Let me try something.... This is where X=Frostie, and O=Empty tile.

.....XXXXXXX
..XOOOOOOOX
OOOOOXOOOOO
OOOOOOOOOOO
OOOOOOOOOOO

If used in this form, each unit (Frost Golem) is in range of each other, and since Knights are well, screwed completely this way, I'm quite sure the Frosties would have a field-day :).

NB: Even a 10 Knight rush would still render them beaten :).

- Daj

EDIT: The diagram didn't turn out, so I'm changing it.

Twelve
11-07-2004, 01:01 PM
If two SKILLED opponents fought each other in a 10 frostie vs 10 knight battle, the knights would win. No need to get a diagramic about it. Sure, 10 frosties would beat 10 knights if the guy using the 10 knights was a fool.

12

Office_Shredder
11-07-2004, 01:11 PM
The frosties can't lose. You just line them up in the second to last row, with one in the last row, and they freeze knights after they are attacked by them. It's impossible to attack a frosty more than once that way. So it's a tie.

Twelve
11-07-2004, 03:31 PM
Nope. Not if you line your knights up properly.

12

Dajae
11-08-2004, 01:19 AM
Twelve, I have never doubted your wisdom or advice, but this is something I'd like to verse you on :).

My skill and talent are nowhere compared to yours, but with 10 Frosties, I think I could handle your 10 Knights, I just wish there was a way we could find out :).

- Daj

Bottle
11-08-2004, 04:01 AM
If the frosties line up like that, you simply move all your knights over to one side, and batter away at that side. Remember, if you kill one frostie, you win. So simply move up, get frozen, move up another knight, get frozen again etc. and when all 5 frosties on that side are used up, the remaining 5 knights have a free rein.

If the frosties are clustered on one side, there will always be one frostie which is vulnerable to being attacked 3 times.

Basically, the knights would win if used correctly.

Twelve
11-08-2004, 04:39 AM
If the frosties line up like that, you simply move all your knights over to one side, and batter away at that side. Remember, if you kill one frostie, you win. So simply move up, get frozen, move up another knight, get frozen again etc. and when all 5 frosties on that side are used up, the remaining 5 knights have a free rein.

If the frosties are clustered on one side, there will always be one frostie which is vulnerable to being attacked 3 times.

Basically, the knights would win if used correctly.

That's exactly it.

12

Bottle
11-08-2004, 04:50 AM
So, I think I pwned THIS debate. :)

Twelve
11-08-2004, 05:13 AM
Typical Bottle, giving nobody but himself credit. :(


12

Bottle
11-08-2004, 05:16 AM
You should know by now that telling me I got it right is bound to be followed by some sort of ego-boosting comment by me, 12. :)

Jeffery
11-08-2004, 05:19 AM
And what if they bunched their frosty's up in a double line to one side?

Bottle
11-08-2004, 05:35 AM
Then, like I say, there will be one frostie on the corner of the doubled-up line that is vulnerable. If any frosties moved, they would become isolated and even more vulnerable. So the knights can just concentrate on that one frostie. Remember, only three hits are needed, and you'll probably get at least one of those straight away when you send in 2 of your knights. After that it's simply a matter of trying to break the focus of the frosts which are holding knights that could attack that frostie again.

Twelve
11-08-2004, 05:48 AM
You should know by now that telling me I got it right is bound to be followed by some sort of ego-boosting comment by me, 12. :)

Ok, ok. Fair enough. But let me just say that I was the first to say that 10 knights is invincible.

*checks thread to make sure above statement is true*

12

Thargor
11-08-2004, 06:23 AM
Sorry Twelve, Bottle, you are both wrong. Like Office Shredder said, its a tie. If the Frosties are set up on the second to last line (nine across) then each frostie can only be hit once. You allow a knight to hit your frostie once, then freeze it. Now that frosty can not be hit again. The tenth frostie is safe in the back line, and the tenth knight can do nothing. If the tenth one tried to hack through his comrades to get at the frost line, you wait for him to finish his grizly work, and then freeze him when he comes in to hit you. so if the 10th knight stays away, its a draw. If he does something stupid, Frosties win.

For this imagination impaired, here is an illustration.

http://img96.exs.cx/img96/1459/12andBottlewrong.jpg

Bottle
11-08-2004, 06:29 AM
But we've proved conclusively that the frosties can't win (which is what I was trying to prove to start off with, I know that the frosties could force the draw). The debate here was primarily about which unit you would choose to have 10 of. If the worst you can do is draw, then I'd take that option. :)

These debates are pointless anyway. In these situations, there's usually at least one way to get a draw.

Twelve
11-08-2004, 06:39 AM
Sorry Twelve, Bottle, you are both wrong. Like Office Shredder said, its a tie. If the Frosties are set up on the second to last line (nine across) then each frostie can only be hit once. You allow a knight to hit your frostie once, then freeze it. Now that frosty can not be hit again. The tenth frostie is safe in the back line, and the tenth knight can do nothing. If the tenth one tried to hack through his comrades to get at the frost line, you wait for him to finish his grizly work, and then freeze him when he comes in to hit you. so if the 10th knight stays away, its a draw. If he does something stupid, Frosties win.

For this imagination impaired, here is an illustration.

http://img96.exs.cx/img96/1459/12andBottlewrong.jpg

12 = schooled

Thargor
11-08-2004, 07:04 AM
But we've proved conclusively that the frosties can't win (which is what I was trying to prove to start off with, I know that the frosties could force the draw). The debate here was primarily about which unit you would choose to have 10 of. If the worst you can do is draw, then I'd take that option. :)

These debates are pointless anyway. In these situations, there's usually at least one way to get a draw.

Of course. The idea that someone could ATTACK with 10 frosties is silly IMO.

In any event, your statement that the debate is pointless is partially cancelled by your willingness to participate in it. I award a 1/2 point.
;)

Bottle
11-08-2004, 07:07 AM
Of course. The idea that someone could ATTACK with 10 frosties is silly IMO.

In any event, your statement that the debate is pointless is partially cancelled by your willingness to participate in it. I award a 1/2 point.
;)
The only reason I'm participating in it is because I'm trying to get my post count up to above APZ's. :D

Thargor
11-08-2004, 07:13 AM
Well in that case [Soup Nazi Voice] NO POINT FOR YOU! [/Soup Nazi Voice]

Office_Shredder
11-08-2004, 02:18 PM
Wait..... the frost golems can conclusively win.... first they wait for it to rain, then they roll in the mud, then they're all mud golems! With the frost golem ability! Then who would win, punk? :p

Jeffery
11-08-2004, 03:01 PM
12 = schooled
At least you are woman enough to admit it.

Office_Shredder
11-08-2004, 03:12 PM
What the frost golem player needs to do is run the clock down, then move his FG that is behind his line one tile at a time, so the knight player just leaves in disgust

Bottle
11-09-2004, 04:53 AM
Trust OS to ruin a perfectly good strategy discussion...

Office_Shredder
11-09-2004, 10:16 AM
I'm just bringing up one of the leading strategies in the noob grey world right now Bottle.... you know, for discussion. Anyway, here's a good question: 9 furgons and a GA vs. 9 furgons and a scout

*The Nothing*
11-09-2004, 02:17 PM
10 MUDDIES!!!! LOL, jk jk jk

The Golden Wolf
11-09-2004, 03:50 PM
ten posion wisps...i dont know y...its just i like them

MeMeMe
11-09-2004, 04:09 PM
Wisps cannot kill, therefore that formation would not be good. I have to say 9 furgs and a GA though.

theburning
11-09-2004, 05:31 PM
10 MUDDIES!!!! LOL, jk jk jk
More than one mud golem at a time isn't all that great!
Since you cannot quake if there is more than one mud on the field!

Twelve
11-10-2004, 12:26 AM
At least you are woman enough to admit it.

Chump. :)

Well, I've actually faced 10 muddies before on Legends and it is VERY difficult to beat. It's like fighting a bunch of ghosts who constantly jump behind your back to nail you from behind. You have to think VERY hard to beat 10 muds.

12

Dan_F_U
11-10-2004, 12:34 AM
10 furgons would annoy anybody

Bottle
11-10-2004, 05:12 AM
Anybody who didn't have a muddie, that is. :)

Walrus
11-10-2004, 06:53 AM
10 golem ambushers could probably be positioned in some way to allow them to attack anything, which could be deadly.


10 witches might work, just deal the heavy dmg and then die, bearing in mind the enemy has no cleric.


though i dont think 10 LWs would be easily beaten if positioned right :D



then again, 10 barriers would make a gg.



ULTIMATELY though, 10 poison wisps. think about it, they stop the enemy attacking within 8 squares. some on the front line and no attacks for the enemy.

Bottle
11-10-2004, 07:03 AM
Sorry to shoot you down here Walrus...

10 golem ambushers could probably be positioned in some way to allow them to attack anything, which could be deadly.
But they are blockable. 10 knights would eat them for breakfast.

10 witches might work, just deal the heavy dmg and then die, bearing in mind the enemy has no cleric.
5 dragons would win the match inside 10 turns.

though i dont think 10 LWs would be easily beaten if positioned right :D
10 witches or pyros would beat them, anything else would be a draw.


then again, 10 barriers would make a gg.
No, it would just make quite a long game. Again, witches, pyros and dragons, frosties or chanties would win; anything else would be a draw.


ULTIMATELY though, 10 poison wisps. think about it, they stop the enemy attacking within 8 squares. some on the front line and no attacks for the enemy.
But their focus could be broken quite easily, especially by 10 scouts.

***Duo***
11-10-2004, 07:23 AM
Pwned.........

Maybe...10 Pyros?
Nah...
10 Clerics?
Nah...(I have tried that one...)
10 Trophies?
Sure... :cool:


-Duo

Bottle
11-10-2004, 07:29 AM
The plural of trophy is trophies.

Pwned........ :)

***Duo***
11-10-2004, 07:41 AM
What are you talking about?


-Duo

Walrus
11-10-2004, 08:05 AM
id like to point out that i was joking. you didnt even get the obvious flaw with wisps that poison cant kill units. and the focus couldnt be broken very easily coz poisoned units cant attack.


and 10 BWs wouldnt make a long game. it would make a draw. as soon as youve got them all barriering each other, a solid wall could be made somehow that protects the "final" barrier which is itself unbarriered.

then again, i was joking.

Bottle
11-10-2004, 08:49 AM
What are you talking about?


-Duo
Last edited by ***Duo*** : Today at 01:41 PM.

id like to point out that i was joking. you didnt even get the obvious flaw with wisps that poison cant kill units. and the focus couldnt be broken very easily coz poisoned units cant attack.


and 10 BWs wouldnt make a long game. it would make a draw. as soon as youve got them all barriering each other, a solid wall could be made somehow that protects the "final" barrier which is itself unbarriered.

then again, i was joking.
You can't make a solid enough wall to block out scouts. And 10 pyros/witches/5 dragons would destroy any clustered wall faster than you can barrier.

I'm glad you were joking. :)

Walrus
11-10-2004, 10:20 AM
10 beast riders could work.

Bottle
11-10-2004, 11:45 AM
I'd still fancy 10 knights against that. After all, the knights need 20 hits to the BRs' 40. And the knights have more blocking. Even if the beasties go round the back to attack, the knights would still get a 22% chance to hit.

10 knights is the best all-round formation.

cs_zero
11-10-2004, 12:41 PM
Yea, i would have to go with 10 knights as well.

Walrus
11-10-2004, 01:07 PM
but sooo boring.


i still fancy my 10 witches. what you fail to take into account is the witch insane block factor. sure you can say 20% all you like, but we know they never miss a block in reality.

Bottle
11-10-2004, 01:52 PM
No, you just notice when they block a lot more than when they don't block. :)

Twelve
11-10-2004, 01:57 PM
but sooo boring.


i still fancy my 10 witches. what you fail to take into account is the witch insane block factor. sure you can say 20% all you like, but we know they never miss a block in reality.

10 witches is easily killed by 5 dragons.

12

Bottle
11-10-2004, 02:02 PM
Like I said about 2 pages ago. :)

Anyway, I think we can all agree that 10 knights pwns?

Twelve
11-10-2004, 02:45 PM
Like I said about 2 pages ago. :)

Anyway, I think we can all agree that 10 knights pwns?

You don't actually think that people READ all of your spam, do you?

And yes, 10 knights is, of all 10 unit groups, the one that will have the highest winning percentage against the others.

12

hey122
11-10-2004, 02:48 PM
I'd choose 5 dragons...and a couple DSM's.
and mabie a cleric or 2

i was a gold but im not now

Bottle
11-10-2004, 03:02 PM
You couldn't choose any DSMs. The whole idea is that you can only have one type of unit.

Frosties or chanties would eat dragons for breakfast.

Warcow
11-10-2004, 03:22 PM
I hope you all realise that 10 Lw's or 10 barrier Wards would make you lose instantly :)

Office_Shredder
11-10-2004, 03:22 PM
Guys, I think it's obvious that 10 BWs would just own

Walrus
11-10-2004, 04:10 PM
dragons wouldnt pwn witches.


not if they turned the dragons into wee little froggies. and they would.

Bottle
11-11-2004, 03:52 AM
And now, we leave Walrus' fantasy world, and return to our original, STRATEGIC, discussion.

The Golden Wolf
11-11-2004, 03:55 PM
:D 10 beast riders could work.

i like your idea there walrus :D

Dajae
11-13-2004, 02:34 PM
Er, right, 10 Beasties...... :cool:

- Daj

Hatchet Warrior
11-13-2004, 03:39 PM
10 stonies would pwn all.

emerald slasher
11-13-2004, 04:10 PM
wait what does the trophy do any just stand there??? and i think that 10 scouts would own.....shoot run shoot run

The Golden Wolf
11-13-2004, 10:12 PM
its really shoot, run, wait 2 turns, shoot, run wait 2 turns :D but the trophy cant break.

and again 10 beasts :D

Office_Shredder
11-14-2004, 08:05 AM
What about ten poison wisps?

Bottle
11-14-2004, 04:58 PM
Wisps can't kill anything.

Scouts die to anything that blocks (knights, assassins etc.)

Beasties die to knights (knights need 20 hits to win, beasties need 40)

Office_Shredder
11-14-2004, 07:22 PM
I know wisps can't kill anything.... that's the funny part :)

Bottle
11-15-2004, 03:49 AM
Although in theory, they could get a draw against 5 dragons. Through constantly stopping the dragons from attacking. :)

Walrus
11-15-2004, 05:31 AM
clearly the logical choice is 10 of my patented firebreathing walruses that i cant be arsed to find the link for. 500 extra dmg vs dancing bananas.


also, while im at it, 10 GAs arranged in a certain way could probably issue some serious damage.

Bottle
11-15-2004, 05:40 AM
clearly the logical choice is 10 of my patented firebreathing walruses that i cant be arsed to find the link for. 500 extra dmg vs dancing bananas.


also, while im at it, 10 GAs arranged in a certain way could probably issue some serious damage.
Except against knights, who need 30 hits to win to the ambusher's 40, and the knights have blocking too.

Walrus
11-15-2004, 06:19 AM
yes but knights are just boring. try to be at least slightly more creative

Spit_101
11-15-2004, 10:27 AM
Although in theory, they could get a draw against 5 dragons. Through constantly stopping the dragons from attacking. :)Well everytime a dragon tries to get away, the wisp will come and poison it, isn't that count as a attack? If so, the game would never end. (Unless you just give in to a draw or make a dumb move/misclick.)

max2k106
11-15-2004, 12:26 PM
draws are boring, if you have the chance to either draw or keep playin, keep playin, its more fun . . .even if you lose

Bottle
11-16-2004, 01:03 AM
If the dragons were correctly positioned, such that every time a wisp used its poison move its focus was broken immediately, then the dragons would still win. But otherwise, yes, it's a draw.

10 knights are no more "boring" than 10 of anything else. Just because they have a single space of attack, I don't know. :rolleyes:

Walrus
11-16-2004, 03:36 PM
just coz knights are so...BORING. standard big man with sword and shield. nothing at all special or unique to it.

Bottle
11-17-2004, 12:58 AM
What, like pawns are boring in chess? For those who don't actually play it well?

Jeffery
11-17-2004, 01:04 AM
What would win:

You ass or my face?

OH WAIT. Same thing!
Yes, intentionally insulting myself here

Walrus
11-17-2004, 04:17 AM
jeff has passed from cynical to just weird now

Duffman
11-17-2004, 04:44 AM
What would win:

You ass or my face?

OH WAIT. Same thing!
Yes, intentionally insulting myself here
heh heh heh heh heh heh... Oh that was a good chuckle *wipes tear from eye*

KBHoleN1
11-17-2004, 08:49 AM
Ok guys, I've read this entire thread today and found it quite interesting, because I love strategy. Here's my take on it all (not that anyone cares). Bottle and 12 have obviously put more thought into this, as opposed to those who just post the first thought that pops into their head (not to mention names, but someone didn't read the requirements of the forum - 10 of the same unit **cough** hey122 **cough**). Once again, not that you care, but my props go to Bottle on this one. 10 knights is a strong force, and almost unstoppable. Besides the obvious luck with dmw's or something, the best I can come up with, as far as the strategy to hit the knights, would be assassins. I personally hate using assassins, their retarded. But think about it: one more tile of movement than a knight, easy back hits, quicker retreats, almost as much blocking as a knight. But the downsides: only 2 hits to kill an assassin, 4 to kill a knight. But I think used correctly, the assassins could jump all over an attacking knight, and possibly make it close. Just another strategy to think about is all.

max2k106
11-17-2004, 12:31 PM
Hey! Get A New Avatar Buddy! stormtrooper's taken!

Bottle
11-17-2004, 01:28 PM
I would GREATLY favour knights against assassins. While assassins are able to get rear hits in a one-on-one situation, when there are 10 knights on the field it's a lot easier to get the rear attack straight back. Being able to retreat after making a rear attack is also less likely, as you would have to move back past the unit you attacked, leaving yourself open to a side attack on the assassin.

Would the advantage of extra move and attack range outweigh the need for twice as many hits? I strongly doubt it. And the new assassin attack would be irrelevant, since the assassins are reduced to 16 before the death shot.