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View Full Version : Poison Wisp and new Assassin attack


Seed
11-26-2004, 04:48 AM
The Poison Wisp (http://www.tacticsarena.com/unitdetails/beast/poisonwisp.html) is now released!
Poison is a focus spell. It will do 4 damage when it is cast, and 4 damage at the end of each turn (yours and your opponents'), including the turn it was cast on. Poison damage will not take you below 1 HP. When you are poisoned, you cannot attack and will not let units pass, but you can still move and block. If you move away, you will no longer be poisoned, but you still cannot attack on that turn.

The new Assassin attack is now released!
When you control only 1 assassin and her HP is below 5, you can activate her explosive attack the same way the mud-quake is activated. This attack will sacrifice herself to deal 99 damage to the 4 tiles around her.

Bottle
11-26-2004, 05:57 AM
WOOHOO! Thanks Seed. Looking forward to using the wisp already :)

Kyir
11-26-2004, 06:39 AM
compleatly off topic, but is anyone else having trouble getting onto the game??

Bottle
11-26-2004, 08:22 AM
Not me.

And on a side note... the wisp ROCKS. It's certainly going to make turtle matches far more interesting and above all, tactical. You actually have to think about where you position your units. And it's so weak, you also have to protect it well. It's a great unit.

My one fear is that rushers will use it as a cleric-killer too. After all, stick a wisp and scout on one side, and an ambusher and scout on the other, and no cleric is safe...

actgfin1234
11-26-2004, 08:33 AM
I love the Wisp. It's definately a good change.

EDIT: I just tried the assassin attack, and it definately steps up people's grey game. And it's definately sexy to look at.

The wisp and Furgon are going to become good friends, as well as the BW and frost.

Asmodeus
11-26-2004, 11:36 AM
The Poison Wisp (http://www.tacticsarena.com/unitdetails/beast/poisonwisp.html) is now released!
Poison is a focus spell. It will do 4 damage when it is cast, and 4 damage at the end of each turn (yours and your opponents'), including the turn it was cast on. Poison damage will not take you below 1 HP. When you are poisoned, you cannot attack and will not let units pass, but you can still move and block. If you move away, you will no longer be poisoned, but you still cannot attack on that turn.

The new Assassin attack is now released!
When you control only 1 assassin and her HP is below 5, you can activate her explosive attack the same way the mud-quake is activated. This attack will sacrifice herself to deal 99 damage to the 4 tiles around her.
Oh, so your not dead. :)

zzzaacckk
11-26-2004, 01:52 PM
I look forward to using the wisp. It will deffinitly add to turtles and I too hope that it wont promote more rushing.

Krome
11-26-2004, 02:08 PM
The wisp seriously rocks. Also, The assassin attack is class, I love it on my grey. So you cannot do this attack with more than 1 assassin, is this correct?

-Krome

Wolfman
11-26-2004, 02:12 PM
My one fear is that rushers will use it as a cleric-killer too. After all, stick a wisp and scout on one side, and an ambusher and scout on the other, and no cleric is safe...

As a long-time turtler n anti-rush user, i concur botīs view on rushers vs turtlers.....

Turtle Vs Rush = Dead Turtle.... unless the turtle community figures something out... working hard on it...

wolfy

Jonspen
11-26-2004, 02:26 PM
The wisp just won my rush vs rush game against Lord Shinok for the tourny. Go me.

sooner4life
11-26-2004, 02:31 PM
seriously, i think with the new units are making the turtle people (which i have always been) really think hard on how to counter all of this

Jonspen
11-26-2004, 02:38 PM
Simple, I beat down bombs and rushes on legends with this.

I used a bw, wisp turtle.

I'll make one, and post a screeny if you like. (It is very defensive)

~Dark-Rain~
11-26-2004, 02:40 PM
Why can't I go on Revalations still though? I have the wisp... but I can't go on Rev.

Jonspen
11-26-2004, 02:41 PM
Pm a mod or Bills, sheesh.

~Dark-Rain~
11-26-2004, 02:52 PM
Sorry, I didn't know.

Seed
11-26-2004, 04:24 PM
The wisp seriously rocks. Also, The assassin attack is class, I love it on my grey. So you cannot do this attack with more than 1 assassin, is this correct?

-Krome

That's right, but after your assassins die and you only have 1 left, then you can do it. ^^"

Spit_101
11-26-2004, 05:08 PM
That's right, but after your assassins die and you only have 1 left, then you can do it. ^^"You pwn.

LetsGetVisual
11-26-2004, 07:05 PM
Alright, alright! Before you yell at me about how the wisp is awesome. I do agree that the wisp is a powerful thing for turtling, However, as a rusher it is too weak and ineffective for a fast pace, attacking game.

Rock on....
Someone show me the new assasin attack.

sub the hendrix
11-26-2004, 09:33 PM
OK ive won several games at legends cus of the new assassin attack, so that for sure rocks (even makes her better than muddie i think), but the wisp is fairly useless. the only time i saw it used well was in combo with muddie to take out cleric. That was well done. BUT in the spirit of complaint i dont think either of the new units are quite up to par (im counting ambusher as new) the extra hp and damage do not make it as good as scout. It has a serious disadvantage when it comes to the endgame. Just putting those thoughts out there, thanx for listening (if you are). :D

truffleshfl
11-26-2004, 09:46 PM
Well, I just had a game with act. and the wisp is killer in a rush with 2 scouts abd a GA, so it's not useless at all (to me atleast) I think I might start playing again.

ChingyDTP
11-27-2004, 12:35 AM
That's right, but after your assassins die and you only have 1 left, then you can do it. ^^"You exist, and you posted twice in one day............neato. And I still need to try them....

Bottle
11-27-2004, 06:40 AM
Simple, I beat down bombs and rushes on legends with this.

I used a bw, wisp turtle.

I'll make one, and post a screeny if you like. (It is very defensive)
Problem with a defensive turtle is that it loses to aggressive turtles, like mine.

Dark~Rain, try the new ticket system if you have a problem.

And I'd just like to say, while the wisp-furgy combo is useful, the wisp-furgy-frostie combo is even better. In a game yesterday I froze one scout, the other moved into poison range, and I poisoned both of them. I then shrubbed my wisp, and that meant that one scout was frozen and poisoned, the other was poisoned and hemmed in by shrubs and the frozen scout, and my opponent had only a knight and dragon left. By the time he'd reached the wisp with his knight, both scouts were dead. :)

The positioning of units is now of paramount importance, especially with the wisp's effective attack range of 8.

Kyir
11-27-2004, 07:24 AM
like my banner says
Rushes PWN with the whisp

Jonspen
11-27-2004, 07:37 AM
Problem with a defensive turtle is that it loses to aggressive turtles, like mine.

In a turtle game, you don't use my defensive one.

But in a game where you'll get jumped and probably rushed, use the def one.

Kyir, you spelled "Rushes" with the "e" in it on your post, but you spelled it without the "e" in your sig.

SanSue
11-28-2004, 06:10 AM
I am a grey newb first-poster. Someone showed me this new assassin attack on Great Lakes early in the night and I spent the rest of my night on the forums and in game trying to figure out how to replicate it.

Since I'm grey and don't have a mud golem, nor know what a mud-quake is let alone how to activate it, could someone fill me in?

Jonspen
11-28-2004, 06:24 AM
You hold down the square (the square your standing on) till the white dissappears.

In the assassins case, you need less than 5 hp to do it, which is damn ass hard without geting beat to a pulp.

Lord Shinok
11-29-2004, 12:23 PM
The wisp just won my rush vs rush game against Lord Shinok for the tourny. Go me.
AHH!!! Shut up! Damn, I keep forgetting that the mudquake doesnt affect the focus of wisp. GRR!!! Jonspen!!! I'll get my revenge someday!!! =)

Krome
11-29-2004, 02:47 PM
You pwn.

Indeed, he does.

Krome
11-29-2004, 02:50 PM
That's right, but after your assassins die and you only have 1 left, then you can do it. ^^"

This sounds cool. Thanks for letting me know Seed.

Seed you pwn.

Indeed, he does.

AssassinOfLords
11-29-2004, 04:14 PM
*reads Seed's post*
*shrieks like a 5 day old squirel*
Are you replacing Bills? :D

Evil-Hunter
11-30-2004, 03:38 PM
The Poison Wisp (http://www.tacticsarena.com/unitdetails/beast/poisonwisp.html) is now released!
Poison is a focus spell. It will do 4 damage when it is cast, and 4 damage at the end of each turn (yours and your opponents'), including the turn it was cast on. Poison damage will not take you below 1 HP. When you are poisoned, you cannot attack and will not let units pass, but you can still move and block. If you move away, you will no longer be poisoned, but you still cannot attack on that turn.

The new Assassin attack is now released!
When you control only 1 assassin and her HP is below 5, you can activate her explosive attack the same way the mud-quake is activated. This attack will sacrifice herself to deal 99 damage to the 4 tiles around her.

How do u use the assassin attack?
My assassin had 1 hp left after a pryro and witch attack but it didn't do 99 damage

Hatchet Warrior
11-30-2004, 03:58 PM
you hold it down until you see the white box dissappear.

Bottle
12-01-2004, 02:33 AM
Instead of clicking the yellow boxes to attack normally, click and hold the assassin for a second or two, and as Hatchet says, the white will disappear. When this happens, release the assassin, and BOOM...

Shaman
12-01-2004, 06:01 AM
Is it 99 per square?
or 24.25 per square?
or 99/(# of pieces within the 4 square radius)?

Blexican
12-01-2004, 07:27 AM
look lets just put it this way she kills everything (except when in barrier) in her 4 spaces :cool:

jman_248
12-01-2004, 08:08 AM
Hey Seed, when can I expect to be able to use custom avatars again? Its a real bummer right now.

Bottle
12-01-2004, 12:14 PM
You can't. Only forum members who are upgraded (due to their game gold account) can change their CUT and use custom avatars.

Thargor
12-02-2004, 01:54 PM
Is it 99 per square?
or 24.25 per square?
or 99/(# of pieces within the 4 square radius)?

99 per square, including the assassin's square, no adustments for armor, no blocking. Just dead. Barriers still prevent the damage though.

Bottle
12-02-2004, 03:16 PM
It's a shame, I'd like to see an armored dragon survive it. :)

Jeffery
12-02-2004, 03:34 PM
Or an armored stony

Shaman
12-03-2004, 07:27 PM
ok, here are the conditions of the Poison.

The wisp lays down an 8 tile poison cross.
- Any pieces in the tiles that remains in the tiles while the wisp is in focus remains poisoned.
- Any piece moving from their position becomes unpoisoned and can attack when next up.
- Any piece moving into the tile adjecent to the wisp, even while wisp in focus, do not become poisoned.

So, what EXACTLY gets poisoned?
- The PIECE is not poisoned since if it moves out of the area, even while the wisp is in focus, the poison is off.
- The TILE is not poisoned since a piece moving into the area, even while the wisp is in focus, does not get poisoned.

Office_Shredder
12-03-2004, 08:43 PM
99 per square, including the assassin's square, no adustments for armor, no blocking. Just dead. Barriers still prevent the damage though.

I think it's 99/4!

rogeduardo
12-11-2004, 04:04 AM
How i can execute kamikaze attack? :confused:

bludhoundz
12-11-2004, 07:59 AM
Instead of clicking the yellow boxes to attack normally, click and hold the assassin for a second or two, and as Hatchet says, the white will disappear. When this happens, release the assassin, and BOOM...
Thats your answer.

DemonKingRaizen
12-14-2004, 08:55 PM
I think the wisp and golem ambusher have promoted more ppl to rush and its harder for ppl to protect ther cleric when a wisp and GA can take him out so fast.The new assassin attack is nice though. The wisp can be nice if ur not on the defensive from a rusher and u r turtling.