Cross Punisher
12-01-2004, 11:26 PM
Ok people bear with me
HYPNOTIST
"Long lived powerful masters of the mind, Hypnotists have a most 'stand still' tactic. Far advanced from any previous hypnotist, they no longer simply put their opponents to sleep, but the Hypnotist puts the enemy in a deep trance, and then commands that unit to attack itself repeatedly until another unsuspecting victim draws near."
STATISTICS
Hit Points: 30
Power: 0
Armor: 10
Movement Range: 3
Recovery Time: 3
Attack Pattern:
H=Hypnotist
X=Range
O O X O O
O X X X O
X X H X X
O X X X O
O O X O O
INFORMATION
The hypnotist will hypnotize any one unit within it's range which will attack itself continiously until the hypnotist's focus is broken or it dies.
UNITS EFFECTED: Knight, Pyro, Scout, Assasin, Dark Witch, Speaker, Tyrant, Beast Rider, Wisp (It poisons itself but can't drop below 1 HP), Mud Golem, Golem Ambusher.
UNITS UNEFFECTED: Cleric, Chanty, Barrier Ward, Lightning Ward, Furgon, Frosty, Stone Golem, Enemy Hypnotist (He's to smart to be effected by it). (Basically any unit that doesn't do any damage OR any unit that cannot move is unaffected).
A unit that is hypnotized must wait it's FULL recovery before attacking itself again because hypnotized people usually act slower than they would normally act.
A unit that is already recovering from attacking or moving before it was hypnotized must wait until it recovers to attack itself and then it must wait FULL recovery before attacking itself again.
Armor will come into effect for any unit attacking itself.
Hypnotized units will wake up and be freed if attacked while hypnotized.
POSITIVE TACTICS
Hypnotizes one unit which damages itself automaticly at the end of the turn in which the unit recovers fully, repeatedly until focus is broken or the unit dies
The faster a unit recovers the faster it will attack itself. ex: Knight, Assasin, Beast Rider
Hypnotized unit will not move aside for friendly units or block
Opponent can wake his hypnotized unit by attacking it
Best saved until endgame when ranged units are gone
Best if hypnotist is barried when focused
NEGATIVE TACTICS
Can only hypnotize a unit within it's two space range
A hypnotized unit can be awakened by any attack and some units cannot be hypnotized (Cleric, Chanty, Barrier Ward, Lightning Ward, Furgon, Frosty, Stone Golem).
The slower a unit recovers the slower it will attack itself. ex: Pyro, Dark Witch, Dragon Speaker, Dragon Tyrant, Golem Ambusher
Can't survive long on it's own without protection
Long Recovery
So what do you think
Is it too overpowered or underpowered.
HYPNOTIST
"Long lived powerful masters of the mind, Hypnotists have a most 'stand still' tactic. Far advanced from any previous hypnotist, they no longer simply put their opponents to sleep, but the Hypnotist puts the enemy in a deep trance, and then commands that unit to attack itself repeatedly until another unsuspecting victim draws near."
STATISTICS
Hit Points: 30
Power: 0
Armor: 10
Movement Range: 3
Recovery Time: 3
Attack Pattern:
H=Hypnotist
X=Range
O O X O O
O X X X O
X X H X X
O X X X O
O O X O O
INFORMATION
The hypnotist will hypnotize any one unit within it's range which will attack itself continiously until the hypnotist's focus is broken or it dies.
UNITS EFFECTED: Knight, Pyro, Scout, Assasin, Dark Witch, Speaker, Tyrant, Beast Rider, Wisp (It poisons itself but can't drop below 1 HP), Mud Golem, Golem Ambusher.
UNITS UNEFFECTED: Cleric, Chanty, Barrier Ward, Lightning Ward, Furgon, Frosty, Stone Golem, Enemy Hypnotist (He's to smart to be effected by it). (Basically any unit that doesn't do any damage OR any unit that cannot move is unaffected).
A unit that is hypnotized must wait it's FULL recovery before attacking itself again because hypnotized people usually act slower than they would normally act.
A unit that is already recovering from attacking or moving before it was hypnotized must wait until it recovers to attack itself and then it must wait FULL recovery before attacking itself again.
Armor will come into effect for any unit attacking itself.
Hypnotized units will wake up and be freed if attacked while hypnotized.
POSITIVE TACTICS
Hypnotizes one unit which damages itself automaticly at the end of the turn in which the unit recovers fully, repeatedly until focus is broken or the unit dies
The faster a unit recovers the faster it will attack itself. ex: Knight, Assasin, Beast Rider
Hypnotized unit will not move aside for friendly units or block
Opponent can wake his hypnotized unit by attacking it
Best saved until endgame when ranged units are gone
Best if hypnotist is barried when focused
NEGATIVE TACTICS
Can only hypnotize a unit within it's two space range
A hypnotized unit can be awakened by any attack and some units cannot be hypnotized (Cleric, Chanty, Barrier Ward, Lightning Ward, Furgon, Frosty, Stone Golem).
The slower a unit recovers the slower it will attack itself. ex: Pyro, Dark Witch, Dragon Speaker, Dragon Tyrant, Golem Ambusher
Can't survive long on it's own without protection
Long Recovery
So what do you think
Is it too overpowered or underpowered.