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Cross Punisher
12-01-2004, 11:26 PM
Ok people bear with me

HYPNOTIST
"Long lived powerful masters of the mind, Hypnotists have a most 'stand still' tactic. Far advanced from any previous hypnotist, they no longer simply put their opponents to sleep, but the Hypnotist puts the enemy in a deep trance, and then commands that unit to attack itself repeatedly until another unsuspecting victim draws near."

STATISTICS
Hit Points: 30
Power: 0
Armor: 10
Movement Range: 3
Recovery Time: 3

Attack Pattern:

H=Hypnotist
X=Range

O O X O O
O X X X O
X X H X X
O X X X O
O O X O O


INFORMATION
The hypnotist will hypnotize any one unit within it's range which will attack itself continiously until the hypnotist's focus is broken or it dies.

UNITS EFFECTED: Knight, Pyro, Scout, Assasin, Dark Witch, Speaker, Tyrant, Beast Rider, Wisp (It poisons itself but can't drop below 1 HP), Mud Golem, Golem Ambusher.

UNITS UNEFFECTED: Cleric, Chanty, Barrier Ward, Lightning Ward, Furgon, Frosty, Stone Golem, Enemy Hypnotist (He's to smart to be effected by it). (Basically any unit that doesn't do any damage OR any unit that cannot move is unaffected).

A unit that is hypnotized must wait it's FULL recovery before attacking itself again because hypnotized people usually act slower than they would normally act.

A unit that is already recovering from attacking or moving before it was hypnotized must wait until it recovers to attack itself and then it must wait FULL recovery before attacking itself again.

Armor will come into effect for any unit attacking itself.

Hypnotized units will wake up and be freed if attacked while hypnotized.

POSITIVE TACTICS
Hypnotizes one unit which damages itself automaticly at the end of the turn in which the unit recovers fully, repeatedly until focus is broken or the unit dies
The faster a unit recovers the faster it will attack itself. ex: Knight, Assasin, Beast Rider
Hypnotized unit will not move aside for friendly units or block
Opponent can wake his hypnotized unit by attacking it
Best saved until endgame when ranged units are gone
Best if hypnotist is barried when focused


NEGATIVE TACTICS
Can only hypnotize a unit within it's two space range
A hypnotized unit can be awakened by any attack and some units cannot be hypnotized (Cleric, Chanty, Barrier Ward, Lightning Ward, Furgon, Frosty, Stone Golem).
The slower a unit recovers the slower it will attack itself. ex: Pyro, Dark Witch, Dragon Speaker, Dragon Tyrant, Golem Ambusher
Can't survive long on it's own without protection
Long Recovery

So what do you think
Is it too overpowered or underpowered.

Twin
12-02-2004, 12:01 AM
It is too overpowers. You are talking about the enemy taking potential damage of over a hundred points.
Dragon 28, LW 30, muddie 20, knight 22.........
Make it a targeted focus maybe would be more reasonable.

Cross Punisher
12-02-2004, 12:31 AM
Your right about the Knight but that would stop people from just rushing you with them trying to kill as many units as possible before you destroy them.

ex.
Turn 1: Knight rushes into you territory and attacks scout
Turn 2: Use Hypnotist to hypnotise knight dealing 17 damage.
Turn 3: Opponets turn
Turn 4: Knight has 1 recovery
Turn 5: Opponets turn
Turn 6: Knight takes 17 damage
and it continues in this fassion until knight is dead or focus is broken with the 3 turns the Opponent will have to try and break focus.


But like I said a LW isn't effected.

And Dragons would take even longer to kill
ex.
Turn 1: Dragon attacks scout
Turn 2: Hypnotise Dragon dealing 23 damage
Turn 3: Opponent's turn
Turn 4: Dragon has 2 recovery
Turn 5: Opponent's turn
Turn 6: Dragon has 1 recovery
Turn 7: Opponent's turn
Turn 8: Dragon takes 23 damage
four attacks to itself and the dragon is dead but that gives plenty of time to break the Hypnotist's focus

Cross Punisher
12-02-2004, 12:56 AM
Sorry. I forgot to mention this but the armor was chosen at 10% so it can survive 3 scout shots because that's how most focuses are broken but 2 knight hits will destroy it even if it is healed

Twin
12-02-2004, 12:59 AM
Yes, but having it as a spread attack is too powerful. You are not talking one knight taking 17. You are talkming about multiple units taking self-inflicted damage.
If it was one unit (a focused attack) then I think it could be a good unit.

Cross Punisher
12-02-2004, 06:58 AM
Guess I forgot to mention it but it does only effect one unit

Cross Punisher
12-02-2004, 01:05 PM
Sorry just realized how many units were thought up like this one.

Walrus when I first thought of this unit I thought of it attacking just like the hypnotist but I felt that would be to much like a paralyzer, so I tried to add something to make it unique, and even though my ideas may seem similar to other people's idea, I created all the information from scratch

Hybrid
12-03-2004, 07:07 PM
I like this idea. It has very high potential especially towards the powerful knight, but the short range and 3 turn recovery evens it out.

Cross Punisher
12-07-2004, 11:31 PM
Thanks for the support Hybrid. Any other opinions?

Dangle
04-04-2005, 06:23 PM
Its definately Powerful, but is pretty fragile which sort of evens it out...And considering it has a fairly limited range to hypnotise something any sort of movement by this unit can be countermeasured fairly easily...This Unit would be hard to use effectively which I think is positive because it has great potential. I like the fact the the units have to wait their full turn recovery to attack themselves again, that balances the fact that they're both paralyzed and they're killin themselves...However, I think it would be hilarous to see an archer shoot an arrow at himself...haha

Cross Punisher
11-04-2005, 01:31 PM
*not bumping*
*replying*

After thinking about this for a while, and looking at other people's reviews of the unit and similar ones, I think I'm going to change it so that any attack, unblockable or blockable, wakes up the unit because I have to admit it is pretty powerful.

Executioner
11-04-2005, 03:09 PM
Assuming the first post is updated, i like this unit. It wouldnt say it was overpowered. Its got a fairly large recovery considering it only targets one person, i like the idea that this guy could bring back the use of the barrier as this and a barrier could really be a threat. I assume it has 0% blocking? I would like to see it with a little more HP considering it only attacks one unit. A chanty can paralyse all 10 units of an opponent in theory. Even realisticly, if well used a chanty can get 4 units. It has 35 HP. See my point? A small bonus of between 4-9 HP and i think it would be fair and gold worthy.

Exe

Cross Punisher
11-04-2005, 03:37 PM
Assuming the first post is updated, i like this unit. It wouldnt say it was overpowered. Its got a fairly large recovery considering it only targets one person, i like the idea that this guy could bring back the use of the barrier as this and a barrier could really be a threat. I assume it has 0% blocking? I would like to see it with a little more HP considering it only attacks one unit. A chanty can paralyse all 10 units of an opponent in theory. Even realisticly, if well used a chanty can get 4 units. It has 35 HP. See my point? A small bonus of between 4-9 HP and i think it would be fair and gold worthy.

Exe
You assume correctly Exe. The thing about this unit is that when it attacks, it's going to deal damage, make the unit unable to respond, and then add recovery to the unit effected. Usually the damage alone will be enough for this unit to be effective. An example is you hypnotize an assassin. The assassin attacks itself lowering itself to 19 HP, and then a knight can come in for the finish without worrying about anykind of block. Another example is I hypnotize a DT and it attacks itself for 24 damage putting it 44 damage. Even if focus is broken next turn, the DT now has a 3 turn recovery. See my point? I have to admit I was almost swayed by your argument. I'll look into it.

And it failed gold certification, but anyone's welcome to resubmit it one last time :cool: .

Executioner
11-04-2005, 05:02 PM
I might do :p One thing i dont like is that if this thing is dragoned, a point blank muddy quake will kill it with a heal, this i dont like as this means everyone else suffers damage aswell, at least make a muddy have to punch it to kill.

Exe

Cross Punisher
11-05-2005, 03:35 PM
One thing i dont like is that if this thing is dragoned, a point blank muddy quake will kill it with a heal, this i dont like as this means everyone else suffers damage aswell, at least make a muddy have to punch it to kill.

Exe
That is simply untrue :cool: . The Hypnotist has 10 armor when not focusing, so a dragon does 25 damage to it. After you heal the Hypnotist it will have 16 HP which is too high to be killed by anykind of mud quake.

Executioner
11-05-2005, 03:46 PM
That is simply untrue . The Hypnotist has 10 armor when not focusing, so a dragon does 25 damage to it. After you heal the Hypnotist it will have 16 HP which is too high to be killed by anykind of mud quake.

According to you:
30-25+12=16

According to me:
30-25+12=17 :p

Exe

Cross Punisher
11-07-2005, 08:48 PM
According to you:
30-25+12=16

According to me:
30-25+12=17 :p

Exe
Thank you, my mistake.

*Covers up mistake*
Also since the Hypnotist loses it's armor when focusing, a dragon/mud combo has the potential to leave it with 1 HP because:

*Makes sure math is right*
30-28=2+12=14-(15*.1)=1