Nicodemus
12-03-2004, 06:18 AM
*Disclaimer: I take no responsibility if this unit has already been created, but i could not see one in the existing threads*
Unit Name - Ratman Clanrat
Unit Type - Beast Warrior
Hit Points - 45
Movement Range - 4
Power - 21
Recovery Time - 1
Armour - 20%
Attack Pattern : http://img61.exs.cx/img61/3073/d7-1SquareAttack.jpg
Movement Pattern : http://img102.exs.cx/img102/7480/af-4SquareMovement.jpg
Blocking : 70% Front, 35% Side
Special Rules :
Extreme Cowardice - While a formidable warrior, the Clanrat is a timid creature, scared of most opponents. To represent this, after each attack aimed at the clanrat, whether blocked or not, the clanrat will run 1 square directly away from the striking opponent. This will also apply to magic spells. If direction is not certain, runs away from the nearest enemy, and if by a wall will move along the wall. If it is going to retreat into friends or enemies, will just face away. The unit will be facing away from the enemy, so secondary attacks are easier. Because of this, the clanrat will take damage quickly. In the case of attacks not meant to cause damage (paralysis, barrier ward), the Clanrat will not retreat. From the Poison Wisps poison, however, he will only take the initial damage, as he will move out of this.
Easy to heal - The Clanrat Physiology, however, allows easier healing, and therefore recovers an extra 50% from healing (Recovers 18hp instead of 12hp)
Tactics:
The Clanrat is fast and powerful, but he is completely useless at defending as part of a knight wall.
This is my first unit idea published, but if it has good reviews, may not be my last. :D
Unit Name - Ratman Clanrat
Unit Type - Beast Warrior
Hit Points - 45
Movement Range - 4
Power - 21
Recovery Time - 1
Armour - 20%
Attack Pattern : http://img61.exs.cx/img61/3073/d7-1SquareAttack.jpg
Movement Pattern : http://img102.exs.cx/img102/7480/af-4SquareMovement.jpg
Blocking : 70% Front, 35% Side
Special Rules :
Extreme Cowardice - While a formidable warrior, the Clanrat is a timid creature, scared of most opponents. To represent this, after each attack aimed at the clanrat, whether blocked or not, the clanrat will run 1 square directly away from the striking opponent. This will also apply to magic spells. If direction is not certain, runs away from the nearest enemy, and if by a wall will move along the wall. If it is going to retreat into friends or enemies, will just face away. The unit will be facing away from the enemy, so secondary attacks are easier. Because of this, the clanrat will take damage quickly. In the case of attacks not meant to cause damage (paralysis, barrier ward), the Clanrat will not retreat. From the Poison Wisps poison, however, he will only take the initial damage, as he will move out of this.
Easy to heal - The Clanrat Physiology, however, allows easier healing, and therefore recovers an extra 50% from healing (Recovers 18hp instead of 12hp)
Tactics:
The Clanrat is fast and powerful, but he is completely useless at defending as part of a knight wall.
This is my first unit idea published, but if it has good reviews, may not be my last. :D