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Nicodemus
12-03-2004, 06:18 AM
*Disclaimer: I take no responsibility if this unit has already been created, but i could not see one in the existing threads*

Unit Name - Ratman Clanrat
Unit Type - Beast Warrior

Hit Points - 45
Movement Range - 4
Power - 21
Recovery Time - 1
Armour - 20%

Attack Pattern : http://img61.exs.cx/img61/3073/d7-1SquareAttack.jpg

Movement Pattern : http://img102.exs.cx/img102/7480/af-4SquareMovement.jpg

Blocking : 70% Front, 35% Side

Special Rules :
Extreme Cowardice - While a formidable warrior, the Clanrat is a timid creature, scared of most opponents. To represent this, after each attack aimed at the clanrat, whether blocked or not, the clanrat will run 1 square directly away from the striking opponent. This will also apply to magic spells. If direction is not certain, runs away from the nearest enemy, and if by a wall will move along the wall. If it is going to retreat into friends or enemies, will just face away. The unit will be facing away from the enemy, so secondary attacks are easier. Because of this, the clanrat will take damage quickly. In the case of attacks not meant to cause damage (paralysis, barrier ward), the Clanrat will not retreat. From the Poison Wisps poison, however, he will only take the initial damage, as he will move out of this.
Easy to heal - The Clanrat Physiology, however, allows easier healing, and therefore recovers an extra 50% from healing (Recovers 18hp instead of 12hp)

Tactics:
The Clanrat is fast and powerful, but he is completely useless at defending as part of a knight wall.


This is my first unit idea published, but if it has good reviews, may not be my last. :D

Sensui
12-03-2004, 08:57 AM
thats a cool unit, be real easy to kill, but nasty damage, making it a very possible anti-mage bomb unit

Nicodemus
12-06-2004, 05:13 AM
Come on, can someone else PLEASE give me some feedback, whether positive or negative.

Midnight Walker
12-06-2004, 06:44 AM
It's okay. It has a few too many things going on though, maybe remove the extra healing, for simplicities sake. It's a good idea, but the attack power could be reduced one or two to compensate for it's movement.

Walrus
12-06-2004, 07:52 AM
when walrus doesnt comment, take it as a compliment, coz rest assured i read every thread that comes up

tabula rasa
12-06-2004, 08:30 AM
really, i've never seen the words "awesome" or "exelent" come out of your mouth :D

Nicodemus
12-06-2004, 08:32 AM
I take it from this that my unit idea isnt THAT bad then :cool:

Most unit ideas i see get completely smashed and insulted :)

Walrus
12-06-2004, 08:38 AM
really, i've never seen the words "awesome" or "exelent" come out of your mouth :D


i doubt you see me say anything.

tabula rasa
12-06-2004, 12:07 PM
i doubt you see me say anything.

Wrong, i always see your posts. everywhere

Walrus
12-07-2004, 05:08 AM
i was implying that you cant see me saying anything, coz i dont speak, i type.

Kyir
12-07-2004, 07:46 PM
im intresded in this cowerdence idea and the extra healing stacks well with it
all in all nice idea

paulk6
12-07-2004, 08:05 PM
A great unit idea. The best I've seen in a while. I'd definately use it, if it ever came out, which it indubitably won't. But two questions, and one critique: If the Clanrat had no recovery time when the poison wisp attacked, since it runs away automatically, would it be able to attack that turn? Also, what happens if all the spaces around it are filled? I would assume it doesn't move, but feel free to correct me if I'm wrong. And the critique: I think it may have a bit too much armor.