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Sensui
12-03-2004, 08:46 AM
Yea yea, im sure this has been posted about 100 times before, but it would be cool if TAO made a new class, so im suggesting elements

Elementals are forces of nature created by the gods...All elements are unique in their own way, but all have 1 thing in common, intense power...but with great power comes drawbacks...

All elementals count as 2 units

Water
HP:62
Armor:15
Blocking:30% (15%)
Movement:3, teleport
Recovery:3
Power:19, unblockable

The water element has no real range, in stead, he cats's a wave from where he is (like a knight)

O O O O O
O X X X O
O X X X O
O O w O O

Stone
HP:62
Armor:20
Blocking:0
Movement:2
Recovery:2
Power:0

The stone element is a mini furgon (i bet ya some of you will be dreading this, but...)It lays 3 boulders in front of him. The boulders have 30 hp each and cannot be healed

O O O O O
O X X X O
O O S O O

Fire
HP:62
Armor:0
Blocking:35% (18%)
Movement:3
Recovery:2
Power:25, unblockable, attacks 2 units in a straight line

O X O
O X O
O F O

Lightning
HP:62
Armor:0
Blocking:25% (13%)
Movement:4, teleport
Recovery:2
Power:20, unblockable, attacks all units within 1 space of it (like assassin)

O X O
X L X
O X O

Dark
HP:62
Armor:8
Blocking:50%(25%)
Movement:4
Recovery:3
Power:18 (things he attacks count as having 20% less blocking)

O O O
O X O
O D O

whenever the Dark Elemental attacks from behind he has a 50% chance of dealing 8 extra damage (not effected by armor)

Light
HP:62
Armor:0
Blocking:0
Movement:4
Recovery:4 (3 if heals, 2 if moves, 4 if heals and moves)
Attack:20, Range:4

O X O
O O O
O O O
O O O
O L O

The light elemental is special indeed. It shoots a light arrow, healing a target by its power. Note that this "healing attack" is blockable, so be sure your own targets do not block the arrow

Air
Hp:62
Armor:0
Block:0
Movement:4(teleport)
Recovery:2
Power:18 unblockable hits all units within 2

O O X O O
O X X X O
X X A X X
O X X X O
O O X O O

Ice
HP:62
Armor:12
Blocking:0
Movement:2
Recovery:3
Power:20
Range: 3, attacks one unit

O O X O O
O O O O O
O O O O O
O O I O O

when the ice element throws his big ass ice ball at an opponent, the unit has +1 recovery...it stays on that unit until he uses that extra turn up....if that unit still has the +1 recovery on him and the ice element hits him again, he has the first +1 and now a 2nd +1 added recovery...those stay on until he uses them up

Metal Gear Ray
12-03-2004, 08:51 AM
cool

better than mine.

try adding:

air
ice
light
dark

Sensui
12-03-2004, 08:55 AM
cool

better than mine.

try adding:

air
ice
light
dark

i was thinking about adding more but then it would be long as hell and some people not might read it...i'll make a part 2 later :cool:

Metal Gear Ray
12-03-2004, 09:04 AM
how bout this:

Air
Hp:62
Armor:0
Block:0
Movement:4(teleport)
Recovery:2
Power:20 unblockable hits all units within 2

OOXOO
OXXXO
XXAXX
OXXXO
OOXOO

Sensui
12-03-2004, 11:27 AM
thats cool, but for a unit that cost as 2, i think we can up the power to 20... lemme think of the ice one for a sec

Ice
HP:62
Armor:12
Blocking:0
Movement:2
Recovery:3
Power:23
Range: 3, attacks one unit

O O X O O
O O O O O
O O O O O
O O I O O

when the ice element throws his big ass ice ball at an opponent, the unit has +1 recovery...it stays on that unit until he uses that extra turn up....if that unit still has the +1 recovery on him and the ice element hits him again, he has the first +1 and now a 2nd +1 added recovery...those stay on until he uses them up

tabula rasa
12-03-2004, 02:19 PM
That ice one looks like sorceress.....AWESOME :D

the elements you 2 posted are pretty phatty, i wanna see some more to give you my thoughts on them :cool:

Kyir
12-03-2004, 02:27 PM
Dark Elemental
The Essence of the night dark elements stalk victem befor landing brutal blows on them

Life: 55
Armor: 0
Blocking: 50% (25%)
Attack: 18 (things he attacks count as having 20% less blocking)
Movement: 5 (teloport)
Recovory: 2
Abbilities: whenever the dark Elementel attacks from behind he has a 50% chance of dealing 8 extra damage (not effected by armor)

Kyir
12-03-2004, 02:34 PM
Lava Elemental
Life: 50
Armor: 0
Blocking: 50% (25%)
Attack: 16 (range 2)
movment:5 (teloport)
Recovory: 2
abbilities:
Counter fire: whenever a Melee unit attacks the Lava Elemental it takes 5 unblockable uneffected by armor damage
Drain: if the Lava ELemental attacks a DSM, pyro or dragon he sucks out 3 power wich ruturns when the elemental dies.
Volcanoe Teloport: at the beggining of the game you may setup a small volcano, (cannot be set on a unit) when the lava elemental moves you may instead teloport onto the volcanoe with +1 rec added and it takes 7 damage.

BigTimeNoob
12-03-2004, 11:40 PM
Lets hope Walrus doesn't contaminate this thread...

¥Epyon¥
12-04-2004, 10:02 AM
good idea

Sensui
12-06-2004, 08:38 AM
that dark elemental kicks...im going to change it up abit cause look at it this way...5 movement with teleport and a 50% chance for 8 more damage and 2 turns is just to powerful....Im not a big fan of the lava one though...Edit's are dont, look at the top of the page for all elemental ideas...another thing, keep the life at 62, i wanted the elementals to have something in common like the golems

tabula rasa
12-06-2004, 08:59 AM
Wow, great job, best elementals i have ever witnessed

Walrus
12-06-2004, 09:01 AM
i dont really think elementals would fit into the game. just try to picture it....

Metal Gear Ray
12-06-2004, 09:06 AM
Light Elemental

The Light elementals recieve their high power directly from the Almighty.

HP:62
Armor:o
Blocking:0
Movement:3
Recovery:5
Power:28 unblockable, armor dosnt apply
Range: 3, attacks one unit

OOOXOOO
OOXOXOO
OXOOOXO
XOOLOOX
OXOOOXO
OOXOXOO
OOOXOOO

L=LIGHT ELEMENTAL
X=CAN TARGET
O=CANT TARGET

When the light elemental attacks, a large pillar of light shines down from heaven dealing large amounts of damage to a single unit.

Walrus
12-06-2004, 09:08 AM
a lightning ward with wheels for 2 units?
hmm...

Sensui
12-06-2004, 11:56 AM
yea, im not feeling that light elemental...look at mine, i think i'll stick to that one

Even if the elementals dont fit in, they are still great fun to post your ideas here, until i run out :eek:

Sensui
12-06-2004, 11:58 AM
sry for double posting :(

sub the hendrix
12-11-2004, 12:49 AM
how about this
cockroach elemental
hp: 55
armor: 99
power: 1- not affected by armor.
blocking 100 from front...50 sides... etc.
range: one, same as knights.
recovery:1
movement:3
tactics-
officially the most annoying unit in tao, the cockroach elemental can hardly be hurt at all, and barely oes any damage, and is inevitably the last unit on a given side. It takes well on 50 turns to kill, and easily just as many for it to kill an enemy, so the winner is usually the one with the most time on his hands to play.

tabula rasa
12-12-2004, 06:09 PM
do you know what 99% of 30 is? .033.....that is lightning ward damage and damage is rounded...so the LW would do 0 dmg.......horrible idea

sub the hendrix
12-13-2004, 11:39 PM
I was being SARCASTIC. I often do that when confronted with bad unit ideas... its a joke... i know it wouldnt work... THATS THE POINT.
DUH.

GreenS@murai!
12-14-2004, 12:00 AM
nope the people of TAO dont believe in sarcasim unless u add the sarcasm tags [/sarcasm]

"shut up! i knew that!" says the man with 13 posts

tabula rasa
12-14-2004, 11:35 AM
u think these are bad unit ideas......i feel bad for you, leave and never return

Kyir
12-14-2004, 03:51 PM
that dark elemental kicks

thanx

Banned
12-14-2004, 05:17 PM
do you know what 99% of 30 is? .033.....that is lightning ward damage and damage is rounded...so the LW would do 0 dmg.......horrible idea


im pretty sure 99% of 30 is more like 29.7

tabula rasa
12-15-2004, 08:05 AM
yea, if you noticed, i took the 99% OFF of 30, meaning taking of 29.97...Read the part when i said it would do .033 dmg

Walrus
12-15-2004, 08:41 AM
i know what you meant. but since everyone in this thread has taken to petty nitpicking at each other i decided to point that out.

hellshord
12-15-2004, 09:20 AM
yea every 1 is nitty shit piking or watever

sub the hendrix
12-16-2004, 11:16 PM
wow ok lets drop it... it REALLY DOESNT MATTER. forget it