Sensui
12-03-2004, 08:46 AM
Yea yea, im sure this has been posted about 100 times before, but it would be cool if TAO made a new class, so im suggesting elements
Elementals are forces of nature created by the gods...All elements are unique in their own way, but all have 1 thing in common, intense power...but with great power comes drawbacks...
All elementals count as 2 units
Water
HP:62
Armor:15
Blocking:30% (15%)
Movement:3, teleport
Recovery:3
Power:19, unblockable
The water element has no real range, in stead, he cats's a wave from where he is (like a knight)
O O O O O
O X X X O
O X X X O
O O w O O
Stone
HP:62
Armor:20
Blocking:0
Movement:2
Recovery:2
Power:0
The stone element is a mini furgon (i bet ya some of you will be dreading this, but...)It lays 3 boulders in front of him. The boulders have 30 hp each and cannot be healed
O O O O O
O X X X O
O O S O O
Fire
HP:62
Armor:0
Blocking:35% (18%)
Movement:3
Recovery:2
Power:25, unblockable, attacks 2 units in a straight line
O X O
O X O
O F O
Lightning
HP:62
Armor:0
Blocking:25% (13%)
Movement:4, teleport
Recovery:2
Power:20, unblockable, attacks all units within 1 space of it (like assassin)
O X O
X L X
O X O
Dark
HP:62
Armor:8
Blocking:50%(25%)
Movement:4
Recovery:3
Power:18 (things he attacks count as having 20% less blocking)
O O O
O X O
O D O
whenever the Dark Elemental attacks from behind he has a 50% chance of dealing 8 extra damage (not effected by armor)
Light
HP:62
Armor:0
Blocking:0
Movement:4
Recovery:4 (3 if heals, 2 if moves, 4 if heals and moves)
Attack:20, Range:4
O X O
O O O
O O O
O O O
O L O
The light elemental is special indeed. It shoots a light arrow, healing a target by its power. Note that this "healing attack" is blockable, so be sure your own targets do not block the arrow
Air
Hp:62
Armor:0
Block:0
Movement:4(teleport)
Recovery:2
Power:18 unblockable hits all units within 2
O O X O O
O X X X O
X X A X X
O X X X O
O O X O O
Ice
HP:62
Armor:12
Blocking:0
Movement:2
Recovery:3
Power:20
Range: 3, attacks one unit
O O X O O
O O O O O
O O O O O
O O I O O
when the ice element throws his big ass ice ball at an opponent, the unit has +1 recovery...it stays on that unit until he uses that extra turn up....if that unit still has the +1 recovery on him and the ice element hits him again, he has the first +1 and now a 2nd +1 added recovery...those stay on until he uses them up
Elementals are forces of nature created by the gods...All elements are unique in their own way, but all have 1 thing in common, intense power...but with great power comes drawbacks...
All elementals count as 2 units
Water
HP:62
Armor:15
Blocking:30% (15%)
Movement:3, teleport
Recovery:3
Power:19, unblockable
The water element has no real range, in stead, he cats's a wave from where he is (like a knight)
O O O O O
O X X X O
O X X X O
O O w O O
Stone
HP:62
Armor:20
Blocking:0
Movement:2
Recovery:2
Power:0
The stone element is a mini furgon (i bet ya some of you will be dreading this, but...)It lays 3 boulders in front of him. The boulders have 30 hp each and cannot be healed
O O O O O
O X X X O
O O S O O
Fire
HP:62
Armor:0
Blocking:35% (18%)
Movement:3
Recovery:2
Power:25, unblockable, attacks 2 units in a straight line
O X O
O X O
O F O
Lightning
HP:62
Armor:0
Blocking:25% (13%)
Movement:4, teleport
Recovery:2
Power:20, unblockable, attacks all units within 1 space of it (like assassin)
O X O
X L X
O X O
Dark
HP:62
Armor:8
Blocking:50%(25%)
Movement:4
Recovery:3
Power:18 (things he attacks count as having 20% less blocking)
O O O
O X O
O D O
whenever the Dark Elemental attacks from behind he has a 50% chance of dealing 8 extra damage (not effected by armor)
Light
HP:62
Armor:0
Blocking:0
Movement:4
Recovery:4 (3 if heals, 2 if moves, 4 if heals and moves)
Attack:20, Range:4
O X O
O O O
O O O
O O O
O L O
The light elemental is special indeed. It shoots a light arrow, healing a target by its power. Note that this "healing attack" is blockable, so be sure your own targets do not block the arrow
Air
Hp:62
Armor:0
Block:0
Movement:4(teleport)
Recovery:2
Power:18 unblockable hits all units within 2
O O X O O
O X X X O
X X A X X
O X X X O
O O X O O
Ice
HP:62
Armor:12
Blocking:0
Movement:2
Recovery:3
Power:20
Range: 3, attacks one unit
O O X O O
O O O O O
O O O O O
O O I O O
when the ice element throws his big ass ice ball at an opponent, the unit has +1 recovery...it stays on that unit until he uses that extra turn up....if that unit still has the +1 recovery on him and the ice element hits him again, he has the first +1 and now a 2nd +1 added recovery...those stay on until he uses them up