kensai
12-07-2004, 05:12 AM
Oddly, it seems that people whose names end in small numerals, line ANT 2, armor08 etc. are invariably cheaters of some kind.
This time, someone called bluenight_armor08 or something like that just tried to stall me into giving up after he had lost four units while killing none of mine. Apparently he does this a lot, as his playing performance was hardly convincing enough to explain why he had acquired a four-digits rating in only a few days. Making it clear that I would not yield to a cheater, I politely reminded him of the importance of ethics in a gaming community, and of the consequences of stalling - that he ends up playing fewer games that way. Perhaps shamed, he fled without a word.
Cheating is detrimental to the community, and where cheating goes, stalling is especially vile. Consequently, a sugggestion: a sort of chess clock that prevents stalling.
For example, the time-available-per-move counter could advance faster if you have used a lot of time on your earlier moves. For example, if you have used an average of 30 seconds per move whereas your opponent has used 20 seconds, you could have 10 seconds less to do each move than you had at the beginning of the game - to a minimum of, say, 25% of the original time allotment per move. This could depend on the time used in the entire game so far, or on a sliding average over the past 10 moves or something like that.
Or - simply - if a player has used 10 minutes more than his opponent during the entire game, he forfeits. The 10-minute safety margin would prevent games from being won by speed play, and would effectively put an end to stalling.
This time, someone called bluenight_armor08 or something like that just tried to stall me into giving up after he had lost four units while killing none of mine. Apparently he does this a lot, as his playing performance was hardly convincing enough to explain why he had acquired a four-digits rating in only a few days. Making it clear that I would not yield to a cheater, I politely reminded him of the importance of ethics in a gaming community, and of the consequences of stalling - that he ends up playing fewer games that way. Perhaps shamed, he fled without a word.
Cheating is detrimental to the community, and where cheating goes, stalling is especially vile. Consequently, a sugggestion: a sort of chess clock that prevents stalling.
For example, the time-available-per-move counter could advance faster if you have used a lot of time on your earlier moves. For example, if you have used an average of 30 seconds per move whereas your opponent has used 20 seconds, you could have 10 seconds less to do each move than you had at the beginning of the game - to a minimum of, say, 25% of the original time allotment per move. This could depend on the time used in the entire game so far, or on a sliding average over the past 10 moves or something like that.
Or - simply - if a player has used 10 minutes more than his opponent during the entire game, he forfeits. The 10-minute safety margin would prevent games from being won by speed play, and would effectively put an end to stalling.