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View Full Version : The Catapult- Revamp of Green97Sierra Idea


Azure
12-07-2004, 05:34 PM
Ok, I liked Green97Sierras Idea of the catapult { http://www.tacticsarena.com/forum/showthread.php?s=&threadid=3403 }

Although I did find some problems that I though needed adjustment...

I thought the Health Power (HP) needed to be increased, due to they were heavy armored seige weapons used to scale battlefeilds, To a more increasing amount from 60 to 80...

Secondly, It needed a bit more power, since the Fighter has 22 Power and uses a measily sheild, I found that it would be more adaquite *Forgive spelling* to increase the power from 20 to a substantial 30...

Also, The fact that it is a slow, encumbered, moving seige weapon, I found that because of its long range attack it should be reduced to 2 movements instead of 3...

Finaly, when looking back, most catapults uses rocks, and or burning balls of what not, and yes, extremly hot oil, and due to they were trying to take out mass amounts of enemies at the same time they were wanted to have spread attacks, and it seems to me that instead of spreading at the dead end, it would be more adept to spread as it is flying through the air, there for I was thinking that reverting the attack style from:

* * * * * * X * * * * * * # = target square (also damaged)
* * * * * * X * * * * * * @ = other damaged squares
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * @
X X X X X X O X X X X @ #@
* * * * * * X * * * * * @
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *

* * * * * * X * * * * * * # = target square (also damaged)
* * * * * * X * * * * * * @ = Skipped square due to fling(flung) range
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * #
* * * * * * X * * * * ##
* * * * * *( )@ @ # # # #
* * * * * * X * * * * ##
* * * * * * X * * * * * #
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *

I meant no disrespect in posting this to Green97Sierra, Only posting what I thought would have made it a bit more accurate.

Azure
12-07-2004, 05:37 PM
* * * * * * X * * * * * * # = target square (also damaged)
* * * * * * X * * * * * * @ = Skipped square due to fling(flung) range
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * #
* * * * * * X * * * * ##
* * * * * *( )@ @ # # # #
* * * * * * X * * * * ##
* * * * * * X * * * * * #
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *

Forgot to mention, due to its encumbered movement, I figured it would not be able to turn a 180(degree) angle fast enough to fire behind.

Kyir
12-07-2004, 07:38 PM
60-80 life, d oyou know what that would do to the game, also i bet its imune poison sence its so "senceical" or whatever

sub the hendrix
12-11-2004, 12:31 AM
A 30 HP SPREAD ATTACK? Are you nuts man, do you realise how frickin powerful that is??? Honestly i wish people would tink before they post. Imagine a moving lightning ward with beast range that attacks a bunch of squares.... hell, why bother with any other units on the field.. man u could wipe out half the units with one or two hits. Uncool post.

Kyir
12-11-2004, 07:46 PM
while were at stupid overpower remakes

BW of death
LIFE: 10000000000000000000000000000
ARMOR100000000000000000000000000%
BLOCKING 100%
RECOVORY0

kills everything on the first turn

Duffman
12-11-2004, 08:43 PM
We already have a catapult. Buwhy (Golem Ambusher).

moreno_justin
12-11-2004, 08:54 PM
how do u recrute a unit?

cs_zero
12-11-2004, 11:37 PM
you dont....they recrute you.

Kyir
12-12-2004, 08:35 AM
what are these "units" he speaks of, i know of no "units"