Azure
12-07-2004, 05:34 PM
Ok, I liked Green97Sierras Idea of the catapult { http://www.tacticsarena.com/forum/showthread.php?s=&threadid=3403 }
Although I did find some problems that I though needed adjustment...
I thought the Health Power (HP) needed to be increased, due to they were heavy armored seige weapons used to scale battlefeilds, To a more increasing amount from 60 to 80...
Secondly, It needed a bit more power, since the Fighter has 22 Power and uses a measily sheild, I found that it would be more adaquite *Forgive spelling* to increase the power from 20 to a substantial 30...
Also, The fact that it is a slow, encumbered, moving seige weapon, I found that because of its long range attack it should be reduced to 2 movements instead of 3...
Finaly, when looking back, most catapults uses rocks, and or burning balls of what not, and yes, extremly hot oil, and due to they were trying to take out mass amounts of enemies at the same time they were wanted to have spread attacks, and it seems to me that instead of spreading at the dead end, it would be more adept to spread as it is flying through the air, there for I was thinking that reverting the attack style from:
* * * * * * X * * * * * * # = target square (also damaged)
* * * * * * X * * * * * * @ = other damaged squares
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * @
X X X X X X O X X X X @ #@
* * * * * * X * * * * * @
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * * # = target square (also damaged)
* * * * * * X * * * * * * @ = Skipped square due to fling(flung) range
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * #
* * * * * * X * * * * ##
* * * * * *( )@ @ # # # #
* * * * * * X * * * * ##
* * * * * * X * * * * * #
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
I meant no disrespect in posting this to Green97Sierra, Only posting what I thought would have made it a bit more accurate.
Although I did find some problems that I though needed adjustment...
I thought the Health Power (HP) needed to be increased, due to they were heavy armored seige weapons used to scale battlefeilds, To a more increasing amount from 60 to 80...
Secondly, It needed a bit more power, since the Fighter has 22 Power and uses a measily sheild, I found that it would be more adaquite *Forgive spelling* to increase the power from 20 to a substantial 30...
Also, The fact that it is a slow, encumbered, moving seige weapon, I found that because of its long range attack it should be reduced to 2 movements instead of 3...
Finaly, when looking back, most catapults uses rocks, and or burning balls of what not, and yes, extremly hot oil, and due to they were trying to take out mass amounts of enemies at the same time they were wanted to have spread attacks, and it seems to me that instead of spreading at the dead end, it would be more adept to spread as it is flying through the air, there for I was thinking that reverting the attack style from:
* * * * * * X * * * * * * # = target square (also damaged)
* * * * * * X * * * * * * @ = other damaged squares
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * @
X X X X X X O X X X X @ #@
* * * * * * X * * * * * @
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * * # = target square (also damaged)
* * * * * * X * * * * * * @ = Skipped square due to fling(flung) range
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * #
* * * * * * X * * * * ##
* * * * * *( )@ @ # # # #
* * * * * * X * * * * ##
* * * * * * X * * * * * #
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
* * * * * * X * * * * * *
I meant no disrespect in posting this to Green97Sierra, Only posting what I thought would have made it a bit more accurate.