Banned
12-09-2004, 05:10 AM
Ok so i said i would stop posting until my ban has worn off, but in business studies i had an influx of 3 ideas, and i bet by the end of the week someone else could've thought of em.
Storm Djinn
"Elementals whose power lies in storm and lightning. It is said that within every storm in the world is a Djinn, silently controlling its path, though to what ends nobody can be sure. They are able to create such storms seemingly at will, devasting huge areas of landscape and harming anyone caught in the storm."[/i
Life : 35
Armor : 0
Blocking : 30/15
Power : 13 (15) Unblockable
Movement : 3
Recovery : 3
Attack Range : 3
Attack Shape:
- - X - - - = Empty
- X X X - X = Damaged
X X T X X T = Targetted
- X X X - S = Storm Djinn
- - X - -
- - S - -
- - - - -
Special : If a Lightning Ward is controlled on the same team as the Djinn, it channels power from the ward. The Djinn gains 2 power (bringing it to 15) and the ward loses 5 power (down to 25)
Jester
[i]"Fools and entertainers. Jesters are not thought to be the wisest choice for combat, and this holds true. The Jesters strength lies not in physical prowess or magical ability, but in his skills in showmanship and intimidation. The Jesters are capable of taunting enemies into attacking them, sparing more useful targets."
Life : 45
Armor : 15
Blocking : 70/35
Power : - Unblockable
Movement : 5
Recovery : 3
Attack Range/Pattern : Single unit within 3 squares.
Attack : Taunts the targetted unit into a rage. That unit will move towards the Jester and attack it if possible, or otherwise attack whatever unit is in its way. The unit will then suffer full recovery, and be facing towards the Jester.
Storm Djinn
"Elementals whose power lies in storm and lightning. It is said that within every storm in the world is a Djinn, silently controlling its path, though to what ends nobody can be sure. They are able to create such storms seemingly at will, devasting huge areas of landscape and harming anyone caught in the storm."[/i
Life : 35
Armor : 0
Blocking : 30/15
Power : 13 (15) Unblockable
Movement : 3
Recovery : 3
Attack Range : 3
Attack Shape:
- - X - - - = Empty
- X X X - X = Damaged
X X T X X T = Targetted
- X X X - S = Storm Djinn
- - X - -
- - S - -
- - - - -
Special : If a Lightning Ward is controlled on the same team as the Djinn, it channels power from the ward. The Djinn gains 2 power (bringing it to 15) and the ward loses 5 power (down to 25)
Jester
[i]"Fools and entertainers. Jesters are not thought to be the wisest choice for combat, and this holds true. The Jesters strength lies not in physical prowess or magical ability, but in his skills in showmanship and intimidation. The Jesters are capable of taunting enemies into attacking them, sparing more useful targets."
Life : 45
Armor : 15
Blocking : 70/35
Power : - Unblockable
Movement : 5
Recovery : 3
Attack Range/Pattern : Single unit within 3 squares.
Attack : Taunts the targetted unit into a rage. That unit will move towards the Jester and attack it if possible, or otherwise attack whatever unit is in its way. The unit will then suffer full recovery, and be facing towards the Jester.