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†Chaos†
12-10-2004, 06:59 PM
Though these rouge, higher skilled assassins cannot attack as well as assassins, it still has enough strength to withstand battle for at least half the battle.

HP: 39
Attack: 17+
Movement: 4
Attack Range: 1 square around each tile.
Armor: 14
Block Percent: 75% (37% from sides)
Wait Turn: 1

+Special Ability- Able to get extra 2 power from ONLY ONE unit, but takes 2 power from that unit.
++Can attack twice, but must wait 2 turns instead of one.
+++CAN blow up like assassin when has less than 5 hp.

Thats a pretty average based unit.

†Chaos†
12-10-2004, 07:06 PM
Also, another unit

Magic Wall: Contraption

Hp: 70
Armor: --
Power: 3
Block percentage: None
Wait Turn: 2
Attack Range: Around one square around the Wall

This wall is to block off any foe that tries to enter, and can wrap around an opponent and keep them sustained as long as the wall stays standing. As long as the stand around the opponent, the unit in the wall loses 3 hp every time you end YOUR TURN ONLY.

+Only the Lightning Ward can attack inside the wall with lightning, useful combo.

Not that good, but not that bad. I could make the power 4 tho.

devast8
12-10-2004, 07:54 PM
I'll leave it up to the other members to rate your first unit, but your second unit, Magic Wall, is extremely underpowered and simply put, a waste of a unit. Alter its statistics a little to make it more powerful.

Spit_101
12-10-2004, 08:09 PM
Blade Dancer has to many special moves.

Magic Wall is too powerful.

GreenS@murai!
12-10-2004, 08:50 PM
the first units is like an assasin that skipped town, changed its name to a blade dancer and started taking steroids

†Chaos†
12-11-2004, 06:48 AM
Actually, the assassin has 3 special abilties, just like my Blade Dancer:

+Blocking
++360 degree attack form
+++Assassin Explode.

Magic Wall (Changed)

Hp: 45
Armor: --
Power: 4
Block %: --

That a little better? Same special ability.