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Mahatma Azua
12-10-2004, 10:47 PM
Fire golems are creatures arisen in the most deepest places of the world, where the flames are always active, and where the heat is inhumane. These creatures are all made of fire, and the mere contact with them can turn out to be fatal.

Statistics

HP: 60
Armor: 0
Movement: 3
Recovery: 2
Block: 65%
Attack Pattern: Hits a sinlge unit, dealing 18 damage, and 8 damage to the surrounding units (except the adyacent fire golem) by sprinkling.

Special: When the fire golem receives damage, he sprinkles fire to all the surrounding units, dealing 10 fire damage.
Fire damage cures the golem.

DFG
12-11-2004, 12:19 AM
Golems always have 60 HP and no blocking or armour. Keep that in mind next tine, ok?

As for the idea itself, I'd say get rid of the the fire damage cure thing and give him a simple melee attack, say 17 power or something.

Keep the thing about damaging other units near him when he takes a hit, but perhaps make the damage dealt to surrounding units relative to the damage the golem recieves, like 40% or something.

apocalypse
12-14-2004, 06:31 PM
hey i like the idea but golems have NO blocking from either sides....
the after effect of the attack is good but you should stay with that and edit out the special effect.....



woot?
woot woot?
WOOOOTTT!!!!

slamdunk
12-28-2004, 02:27 PM
I do not apprecciate the "fire cure fire golem". That means: pyro +15 heath, dragon+28 health. powered dragon spear mage +29 health. double cleroc +12 health. +first blocking golem. +60 health. When the fire golem go in the center of your units. It deals 10 SPRINKLE damagem, enough to kill a cleric in 2 turns. WOW I think you have just created an invinsible unit.

sub the hendrix
12-28-2004, 10:47 PM
so its like a pyro only a million times better. Lets think about BALANCE next time we create a unit ok?