ent__89
12-12-2004, 10:59 PM
TETRIS
Hp:37
Power:0
Movement:4
Recovery:3(2 if not moved)
Range of targeting:4
Armor:10%
Blocking:40%(20% side)
Special ability:
Moves units up to 4 spaces.
Wards can NOT be moved.
Tetris can also move your enemy's units, although it can only move them up to 2 spaces.
The unit being moved will pass through friendly units as it would normally.
Animation:
The unit Tetris is moving would move without walking animation and would stay facing the same direction. It would look as though it were sliding on the tiles.
I feel this unit would bring a lot of new strategies to the game. For instance if you wish to move a unit with a high recovery time(i.e. DMW,Pyro,Cleric...) you could do so without having to wait more turns to attack.
Another idea is bringing a friendly unit back to safety after it has attacked.
Give me your ideas on this unit. Maybe it is too powerful, should the Hp be droped lower? I look forward to your suggestions/critisism.
Hp:37
Power:0
Movement:4
Recovery:3(2 if not moved)
Range of targeting:4
Armor:10%
Blocking:40%(20% side)
Special ability:
Moves units up to 4 spaces.
Wards can NOT be moved.
Tetris can also move your enemy's units, although it can only move them up to 2 spaces.
The unit being moved will pass through friendly units as it would normally.
Animation:
The unit Tetris is moving would move without walking animation and would stay facing the same direction. It would look as though it were sliding on the tiles.
I feel this unit would bring a lot of new strategies to the game. For instance if you wish to move a unit with a high recovery time(i.e. DMW,Pyro,Cleric...) you could do so without having to wait more turns to attack.
Another idea is bringing a friendly unit back to safety after it has attacked.
Give me your ideas on this unit. Maybe it is too powerful, should the Hp be droped lower? I look forward to your suggestions/critisism.