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View Full Version : My first crack at a new unit


ent__89
12-12-2004, 10:59 PM
TETRIS
Hp:37
Power:0
Movement:4
Recovery:3(2 if not moved)
Range of targeting:4
Armor:10%
Blocking:40%(20% side)

Special ability:
Moves units up to 4 spaces.
Wards can NOT be moved.
Tetris can also move your enemy's units, although it can only move them up to 2 spaces.
The unit being moved will pass through friendly units as it would normally.

Animation:
The unit Tetris is moving would move without walking animation and would stay facing the same direction. It would look as though it were sliding on the tiles.

I feel this unit would bring a lot of new strategies to the game. For instance if you wish to move a unit with a high recovery time(i.e. DMW,Pyro,Cleric...) you could do so without having to wait more turns to attack.
Another idea is bringing a friendly unit back to safety after it has attacked.

Give me your ideas on this unit. Maybe it is too powerful, should the Hp be droped lower? I look forward to your suggestions/critisism.

DFG
12-12-2004, 11:09 PM
Maybe lower the HP a small amount and get rid of the being able to move wards.

One space may not seem like much, but it can make all the difference when a pyro or witch has just attacked a LW from 4 spaces away.

Hugh Junit
12-12-2004, 11:16 PM
It's a good idea. Being able to relocate opposing units ( like a knight that's hacked his way to your cleric ) would definately change the game. Having the ability to move wards, as well as your own units, is an interesting concept.

ent__89
12-12-2004, 11:16 PM
I see what you are saying, my original idea for HP was 35, but there are already 2 other units with that amount.

The ward thing is a good idea too, you could move your oponents out of the way in order to get a witch burn on a cleric....

DFG
12-12-2004, 11:18 PM
Moving wards makes it overpowered, IMO.

They have no movement for a reason, you know.

ent__89
12-12-2004, 11:20 PM
I guess it just didnt occur to me at the time i thought of the unit...(i had a definate newb moment there...lol)

i am gonna change it now, and any ideas on HP?

Kyir
12-14-2004, 03:39 PM
the best teloport/moving unit ive seen so far

ent__89
12-14-2004, 09:48 PM
thx Kyir, i think, i mean i havent seen the other teloport units people have come up with so i dont know what to compare to, so thanks

Kyir
12-15-2004, 02:38 PM
the others seem to have 2 much range, life, or some other damage as teloports wich i dont like eather way