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Banned
12-13-2004, 04:22 PM
Note : There are 3 potential versions of this unit which i am undecided on, more later.

Archmage
"Ancient masters of magic, they have learned how to concentrate their magical energies into powerful blasts of raw mana. Such concentration is required for them to properly cast their magics, that they are physically weak and need protection on the field."

Life : 30
Blocking : 24/12
Armor : --
Power : See versions/attacks
Range : See versions/attacks
Movement : 3
Recovery : See versions/attacks
Attack Shape : See versions/attacks


Attack 1
The Archmage sends a powerful, but slow moving blast of energy from his hands, dealing great damage to whatever it comes across.
Power : 40* Unblockable
Movement : 1*
Life : 1
Recovery (for Archmage) : 3
Range (for Archmage) : 1*
Attack Shape : Knight*
The Archmage creates a large blast of magic, which slowly travels in the direction he casts it. The energy blast occupies a single square and automatically moves another square at the end of the Archmages turns. The Archmage does not need to retain focus to keep this attack working.
The energy blast deals 40 damage, minus 5 for every square it has travelled, as the magic gradually weakens over time.
The energy blast may be attacked and killed like a normal unit, however it may not be the target of focus effects. Howeve, if attacked, the blast will disperse for 15 damage in the 4 adjacent tiles to where it was.

_____________________________

Attack 2
The Archmage is able to create a mighty expanding ring of magic around himself, damaging anything it comes into contact with.
Power : 25 Unblockable. Requires focus
Recovery (for Archmage) : 4
Range : 0*



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--4321234--
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--4321234--
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-----4-----

Wow that diagram was harder to draw than i had thought.

The numbers illustrate which turn after the initial attack the attack will occupy.
When the mage casts the spell initially, the 4 surrounding tiles are damaged, and on the opponents next turn, any units occupying or moving into/over those 4 squares will also be damaged.
On the Archmages next turn (the mage himself is in focus) the ring expands at the end of the turn, to the "2" squares. This continues until the nova reaches the final "4" squares, and after that the attack ends and the Archmage comes out of focus. If the Archmage is attacked while focusing, the nova is negated.
Simple hey?


Version 1 of the mage has only attack 1.
Version 2 of the mage has only attack 2.
Version 3 of the mage has attack 1 as his primary attack, supported by attack 2 as a special ability.


tada?

doubledown
12-13-2004, 04:56 PM
well one thing I just noticed about the new forum is that you can scroll down to the bottom and see similar threads, in this case you can see the name has been suggested a couple of times prior....

As for the attacks, with the first I dont see the mage being used as anything more than a suicide bomber, nobody is going to actually expect the fireball to travel across the board to its target. This unit would do one thing only, run up to a dragon, hit it for 40 pts, and then barrier.

For the 2nd attack, this doesnt seem like it would see much use, as hes a mage, he needs to be shielded in the back and in the back the attack would do more damage to friendlies than any unit that was able to get into his range.

kensai
12-13-2004, 05:07 PM
For simplicity, I would probably go with only one attack mode, as both of these are fairly complex.

Teleport as movement would be plausible, though I see the value of slow movement as both a game balance issue as well as flavour.

The energy blast might be immune to blockable attacks and might even burst on impact? It could block movement and cut LOS?

In the right circumstances, the wave would be awesome. Nothing damages as many units as that - but it needs to be used well. It is certainly more interesting than the blast.. which I imagine would be something like a sphere of plasma..?

Murzor
12-13-2004, 05:09 PM
maybe if he was slightly tougher and counted as two units? but that would make the 1st attack overpowered.

Banned
12-13-2004, 05:38 PM
since im now drunk of southern comfort i will not respond at this point :)


woo i can still just about touch type.

Banned
12-14-2004, 01:12 PM
id like to say nobody is appreciating the potential for tactical use of the 1st attack. wise strategists could set it off to block a unit a few turns in advance, it could also be used to block LOS.
and im changing it so that if you attack the blast it detonates for 10 or 15 dmg in the 4 surrounding tiles. i had been thinking about that initially.

Kyir
12-14-2004, 02:30 PM
i compleatly agree, people arnt regonizing the tactical use for the magic ball thnigy, you use a chanty/frosty to get a unit or 2 and blast away

Walrus
02-04-2005, 03:47 AM
another bump


also, since i cba to log onto "banned" and edit it, "version 2" is actually meant to only have attack 2, not be the same as "version 1"

nads
02-04-2005, 04:11 AM
...the name has been suggested a couple of times prior....

And the name has been used for eternity in RPG's everywhere. It's kind of to the point of being like a phlanx or a knight.

Anyways, I clicked on this link in hopes it wasn't really a create a unit, but a discussion about another MMORPG formerly named Archmage, but now called the-reincarnation. I played that game for 4 years solid, and noone beats me at it anymore, unless they cheat. I miss that game, but it kind of went ghey after a while, then I found TAO and here we are.

Deestroyer
02-04-2005, 08:40 AM
The first attack is intresting, it owuld add a whole new element ot the game, preventing ur oppennet from moving to where they want for a turn, a kind of barrier, u could walk behind it, but most likely you would only be able to use it once, since you would have to bring it the front to attack, or move any units from infront of it, and then it can get killed easily, and a witch could kill it fast 2, it mite get killed before u even get a chance to use it.

Office_Shredder
02-04-2005, 12:16 PM
I hate the first attack. It's does way too much damage... turn one just walk your archmage up to another unit and blast its head off.... kill it the turn after..... (if it's not already dead).

too powerful in a rush.

Walrus
02-05-2005, 05:49 AM
a dragon tyrant can do similar, as can beefed up pyros, or lightning wards. if you sacrifice the archmage to take out an enemy unit then its not so unsimilar to plenty of other situations that already exist. and if you try to save the archmage, chances are the enemy will also save his/her unit.

Walrus
03-08-2005, 05:56 AM
bump0r