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View Full Version : Bing Bing, IDEA! X-Mancer (not what you think)


†Chaos†
12-17-2004, 09:27 PM
X-Mancer:

Power: 10 (you will see why)
Armor: --
Block: 36 (18)
Movement: 4
Can ALSO channel power through dragons
Attack Form: Like a Pyromancer, but shoots out an elemant that has a
different effect.

Fire: Burns enemy and does extra 5 damage to all targets its hit by.

Ice: Freezes the unit(s) for 2 turns, can be hit by ally to be broken, or hit by an enemy, but all the damage would be calculated normally

Thunder: does 3 extra damage, and hits 1 square past max limit of range (like pyromancer, but able ti gut one more square at max range)

Dark: Hurts enemy while doing 3 damage every turn you end, as long as the X-Mancer has above 10 hp

Light: Does extra 7 damage to anyone with dark magic (Dragon Tyrant, Dark Magic Witch, Pyromancer, etc.) And does not affect Cleric.

Earth: Raises 3 rocks in front of X-Mancer, so they can't reach him (at least from the front)

Wind: Sends strong enemies to the back row of where they started and enemies that are weak as far away from there territory and makes it so they can't attack,block, or move for a turn.

"X-Mancers live only in a world created by the gods. These humans may seem weak, but do not be fooled by there appearance"

Note that when extra damage is added ALL the damage is applied to the target regardless of armor. A 1/7 chance for any element is possible, but the same element will not be used twice.

Opinions, good or bad.

devast8
12-17-2004, 09:31 PM
Your unit is unique, but I wouldn't want TAO to get involved with new effects just yet. Let's build off the poison effect first. Possibly some new unit that has poisoning powers, or something that is associated with the Poison Wisp as the DSM is the Dragon.

If you didn't understand the above message, I don't blame you - Read the below posts for the correct and well-thought out response to your unit idea.

DFG
12-18-2004, 01:03 AM
Too complex and random. It'll never work.

†Chaos†
12-18-2004, 05:32 AM
Alright, i get it. I'll try to work harder next time.

Duffman
12-18-2004, 05:47 AM
Again the problem with this is it's too easy to find imbalance. And if you have imbalance between the different mancers then the most powerful one will invariably be the one that is always used. i.e. here... the Icemancer is the most powerful. Being able to paralyse and do damage is a big deal.

Mman
12-18-2004, 06:51 PM
X-Mancer huh? Nice idea, but might need a little work..... okay a lotof work, but good start.


p.s. Don't listen to me i'm just a noob.
p.p.s. Thats right I kno what your thinking- "look at that noob, he doesn't knowwhat he's talking about!"-ohoho yes you'll see, I prove u wrong !!