†Chaos†
12-17-2004, 09:27 PM
X-Mancer:
Power: 10 (you will see why)
Armor: --
Block: 36 (18)
Movement: 4
Can ALSO channel power through dragons
Attack Form: Like a Pyromancer, but shoots out an elemant that has a
different effect.
Fire: Burns enemy and does extra 5 damage to all targets its hit by.
Ice: Freezes the unit(s) for 2 turns, can be hit by ally to be broken, or hit by an enemy, but all the damage would be calculated normally
Thunder: does 3 extra damage, and hits 1 square past max limit of range (like pyromancer, but able ti gut one more square at max range)
Dark: Hurts enemy while doing 3 damage every turn you end, as long as the X-Mancer has above 10 hp
Light: Does extra 7 damage to anyone with dark magic (Dragon Tyrant, Dark Magic Witch, Pyromancer, etc.) And does not affect Cleric.
Earth: Raises 3 rocks in front of X-Mancer, so they can't reach him (at least from the front)
Wind: Sends strong enemies to the back row of where they started and enemies that are weak as far away from there territory and makes it so they can't attack,block, or move for a turn.
"X-Mancers live only in a world created by the gods. These humans may seem weak, but do not be fooled by there appearance"
Note that when extra damage is added ALL the damage is applied to the target regardless of armor. A 1/7 chance for any element is possible, but the same element will not be used twice.
Opinions, good or bad.
Power: 10 (you will see why)
Armor: --
Block: 36 (18)
Movement: 4
Can ALSO channel power through dragons
Attack Form: Like a Pyromancer, but shoots out an elemant that has a
different effect.
Fire: Burns enemy and does extra 5 damage to all targets its hit by.
Ice: Freezes the unit(s) for 2 turns, can be hit by ally to be broken, or hit by an enemy, but all the damage would be calculated normally
Thunder: does 3 extra damage, and hits 1 square past max limit of range (like pyromancer, but able ti gut one more square at max range)
Dark: Hurts enemy while doing 3 damage every turn you end, as long as the X-Mancer has above 10 hp
Light: Does extra 7 damage to anyone with dark magic (Dragon Tyrant, Dark Magic Witch, Pyromancer, etc.) And does not affect Cleric.
Earth: Raises 3 rocks in front of X-Mancer, so they can't reach him (at least from the front)
Wind: Sends strong enemies to the back row of where they started and enemies that are weak as far away from there territory and makes it so they can't attack,block, or move for a turn.
"X-Mancers live only in a world created by the gods. These humans may seem weak, but do not be fooled by there appearance"
Note that when extra damage is added ALL the damage is applied to the target regardless of armor. A 1/7 chance for any element is possible, but the same element will not be used twice.
Opinions, good or bad.