View Full Version : Tank
†Chaos†
12-18-2004, 02:26 PM
This idea was probably taken, but i don't care.
Tank (contraption)
Hp: 46
Power: 28
Armor: 18
Attack Range: Like Lightning Ward, but with LOS
Block: 40%
Movement: 1
Wait Turn: 4, 2 if move only, 4 either way if you only attack.
Friendly units may pass through the Tank, but only if Tank is not on wait.
"Tanks are weapons that will destroy almost any target. They can also seriously injure any human."
Yes, it probably sucks, oh well. Its the thought that counts.
mushroom_girl
12-18-2004, 02:48 PM
It's not too bad, but I don't understand. why would you make a unit that has the same range as the lightning ward AND does less damage that had no guarantee of hitting the target? It could be a good idea, if you made some modifications and thought it through more.
†Chaos†
12-18-2004, 02:51 PM
Correction on you: LIGHTNING Ward range. Not Barrier Ward.
I need more ppl's opinions.
Spit_101
12-18-2004, 03:10 PM
You can use LOS with 3 range?
[X][X][O]
[X][D][D]
[X][T][X]
T=Tank
O=Targeted unit.
D=Some other unit.
X=Nothing
And I don't know if that's even LOS.
Wait Turn: 4, 2 if move only, 4 either way if you only attack.That's not how recovery works. If it only moves, or only attacks, it is 2. But if you do both, it's 4.
Realize if you just heal or just move the cleric is has 3 recovery? And when you do both it's 5?
This unit can be annihilated by the Poison Wisp. Because of low movement, and high recovery.
I don't think contraptions are supposed to move either.
Personally, I wouldn't waste my time putting this in. I'd rather use 2 scouts. Even in rushes, this is useless. Unless you aim for low blocking units.
The Guy
12-23-2004, 10:11 AM
but arnt we sortof in the middle ages??
its a made up middle agesm, were their golems in the middle ages?
slamdunk
12-28-2004, 02:17 PM
tank!!!!!! lol y not equip all knights with M16 and cleric with granade launchers? ha ha ha :cool:
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