View Full Version : New Healers
sub the hendrix
12-21-2004, 07:56 PM
Heres a couple ideas for new healers, I think it would make the game more interesting if there were different types of healers for different strategies. Let me know what you think.
Shaman-
Hp:24
Power: 8
Armor: -
Movement: 3
Attack pattern: Entire field
Special: The shaman casts a FOCUS spell on a single unit, friendly or opposing, and heals 8 hp to that unit every turn the unit does not attack. Friendly or opposing for the sole purpose of countering the assassin bomb.
Wait time: Same as cleric.
Physician-
Hp: 30
Power: -
Armor: -
Movement: 4
Attack pattern: 1 or 2 squares away, one square.
Special: Heals targeted unit to full health.
Wait time: 4, 2 if not moved.
Responses?
EDIT: Yes the Shaman/focus healer has been done before, but I put it here anyways, so that its full stats could be shown, which I have not seen.
new healers will actually skrew the game over even more then the 'bushy did
sub the hendrix
12-22-2004, 02:42 PM
screw up or make more challenging? the idea is that a rush should have a different healer than a turtle, or whatever.
Bottle
12-22-2004, 03:44 PM
No, no, NO!
The whole IDEA of the game is that severely injured units can't be healed quickly. That's part of the tactics of the game, and it will NOT be changed. Nor should it be changed. It's more challenging if you can't heal a badly injured unit in one turn.
In any case, the physician would have to be worth 2 units, since it can heal your dragon from 1 HP to 68 HP (in effect, returning 1 and 33/34ths of a unit) in one turn.
Still think one-turn healing is a good idea?
sub the hendrix
12-22-2004, 05:08 PM
maybe. with cleric as the only healer, spread attacks like pyros are nearly worthless unless as a finisher. pyromancer, once dragon (or mage) is killed, can still be valuable if only one of the units attcked can be healed. you woud have to adjust your strategy according to what type of healer your opponent used. Good points though, but when a unit is reduced to one it is usually in enemy territory, far away from the physician
Walrus
12-22-2004, 05:48 PM
i do believe that he has a point. cleric > pyro. i feel there should be another healer which can effectively counter single attacks like from dragon or knight. one would have to choose which healer they wanted in their formation (if any). i think if properly balanced, a unit similar to the physician would be very useful.
sub the hendrix
12-22-2004, 06:17 PM
thank you walrus, that was my intention. if there are various fighters, 2 parayzers (and wisp) why not choices on which healer to use.
ent__89
12-22-2004, 07:29 PM
the physician in a little overpowered, if you have 2 they will almost never die! That would be kinda crazy, if you ask me.
As for new healers in general, i am undecided, i mean it could be too much of a good thing...
Walrus
12-22-2004, 07:41 PM
having more healers means less space in an army for attacking units. my standard formy as it is only has 6 real attackers (excluding LWs) and an extra cleric would mean only 5 real attacking units.
Its a tradeoff. But i think that, whilst there is diversity in the attacking units, there should be some diversity in the healers too.
im not saying these two in particular are that good, but new healers are needed i believe
sub the hendrix
12-22-2004, 08:05 PM
That was indeed my intention with this post. I pretty much developed on pre existing ideas, but diversity can only lead to a higher level of playing. also 2 physicians would be near invincible by themselves, maybe, but then thy couldnt heal any of your other units. Anyways you could always establish a one physician on the field rule, or reduce his hp and movement
The Guy
12-23-2004, 09:58 AM
i agree walrus can we just get along?plz??its getting rly anoying
Bottle
12-23-2004, 04:32 PM
God walrus, I expected better from you. Much as you would like having an extra healer, the fact that we only have one is A PART OF THE GAME. You bring in another, and the WHOLE GAME changes, unlike the effects of the units released so far. What you are suggesting is on a par with suggesting that chess should be changed so that bishops can jump over other pieces. It would completely ruin the entire balance of the game.
Have you actually considered the impact it would have on the game? Have you looked at what the prevailing tactics would be, and the game style, if another healer was brought out? I doubt it. If you actually considered what the result would be, you might think differently.
Office_Shredder
12-23-2004, 04:36 PM
the cleric does not own the pyro, it's the other way around. A well placed pyro shot forces your opponent to heal before the knights go into combat, giving you the advantage. Think of it as cancelling out the heal
Warcow
12-23-2004, 04:39 PM
God walrus, I expected better from you. Much as you would like having an extra healer, the fact that we only have one is A PART OF THE GAME. You bring in another, and the WHOLE GAME changes, unlike the effects of the units released so far. What you are suggesting is on a par with suggesting that chess should be changed so that bishops can jump over other pieces. It would completely ruin the entire balance of the game.
Have you actually considered the impact it would have on the game? Have you looked at what the prevailing tactics would be, and the game style, if another healer was brought out? I doubt it. If you actually considered what the result would be, you might think differently.
As far as the bishop being able to jump over the other units and ruining the game, that reminds me of a similar piece here in TAO. Hmmmm can anyone think of what it might be? :rolleyes: As far as having a healer that healed an entire unit? I don't think it would ruin the game at all, provided you balanced it correctly. 1st, make it so that if you have this unit on the field, no other healer can be present, which includes a double of himself. Second, strategy would just change. Instead of aiming for one unit, and trying to wipe it out, widespread damage would become key, which would return a little of certain unit's usefulness, such as the non DSM pyro or the DMW even in a gold game, the mud could also be used for such things. I really don't think this would ruin the game, it would just add a whole new strategy to adapt to, much like the rush itself did.
Bottle
12-23-2004, 04:53 PM
Well, if you can't deploy both a cleric and a physician, that would be OK. But having one of each makes it just too easy to heal. Looking at it from a grey's perspective, you will NEVER be able to beat a formation with one of each healer. Having 2 clerics is bad enough, but if you concentrate on one unit at a time, you can get by. With this and a cleric, you'd be really hard pressed to kill anything.
So long as you are able to beat someone through better strategy, that's OK by me, whether it's by concentrating on one unit at a time or by spreading damage around so you can't use the physician well. But having one of each makes it too easy for a n00b to win against even a better player.
Warcow, when I said that thing about the bishop, I can assure you that I was thinking exactly the same thing as you. ;)
sub the hendrix
12-23-2004, 05:00 PM
Yes, I realize now that a cleric and a pjysician would be hard to beat, but you could make it so the physician couldnt heal himself, or, as has been suggested, allow no other healers if a physician is on the field. More healers would not completely change the game, it would simply open up more possibilities for fighting styles, as is the case whenever any new unit is introduced. Remember also that the physician can only heal a unit close to it, so it would be worthless for rushes.
Warcow
12-24-2004, 03:39 AM
Well, if you can't deploy both a cleric and a physician, that would be OK. But having one of each makes it just too easy to heal. Looking at it from a grey's perspective, you will NEVER be able to beat a formation with one of each healer. Having 2 clerics is bad enough, but if you concentrate on one unit at a time, you can get by. With this and a cleric, you'd be really hard pressed to kill anything.
So long as you are able to beat someone through better strategy, that's OK by me, whether it's by concentrating on one unit at a time or by spreading damage around so you can't use the physician well. But having one of each makes it too easy for a n00b to win against even a better player.
Warcow, when I said that thing about the bishop, I can assure you that I was thinking exactly the same thing as you. ;)
That really is probably the best comparison I can think of for the ambusher bottle, good job. The other thing you could do with this guy, is make it have a limited range, like 4 squares or something, which would mean, no offensive strikes with his support. I think there would be enough ways to could smurf it to balance it.
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