View Full Version : Items
pogopika
01-08-2005, 04:35 PM
A lot of times, I always get behind in a battle and lose. So, then I got the Idea of items being used in battle. You know, like potions, poisons, ect. And I really hope this Is good idea.
Realist
01-08-2005, 05:18 PM
Hope is weird like that, isn't it?
***Duo***
01-08-2005, 05:23 PM
Sorry,
This isn't an RPG.
You lose?
Play again.
You lose again?
Keep playing till you win.
-Duo
max2k106
01-08-2005, 07:35 PM
A lot of times, I always get behind in a battle and lose. So, then I got the Idea of items being used in battle. You know, like potions, poisons, ect. And I really hope this Is good idea.
potions? use your cleric buddy
cs_zero
01-08-2005, 08:12 PM
He obviously wants a poison potion. :rolleyes: :rolleyes:
i want a scout with a shotgun and a knight with a Covenant beam sword
ok not wepons but same idea
really BAM shotgunned :)
cs_zero
01-08-2005, 11:00 PM
It should be obvious that the scout should have a sniper rifle :rolleyes:
fine i want my pyro to have a shotgun then
ent__89
01-09-2005, 02:13 PM
i say we give the cleric a rocket launcher, 90% blocking, 95 armor, 10 range(w/o LOS) 11 movement(teleportation) and immunity to melee attacks.....
Megabyte
01-09-2005, 02:22 PM
i say we give the cleric a rocket launcher, 90% blocking, 95 armor, 10 range(w/o LOS) 11 movement(teleportation) and immunity to melee attacks.....
u sucked the enjoyment i got from this thread...no cookie for u!!!
Walrus
01-09-2005, 03:23 PM
items is an interesting idea, but much too complex, and if they 'spawned' on the board, then it would be an unfair advantage to whoever they spawned nearest to.
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