Rogue_Wolf
01-15-2005, 12:43 PM
Looked in the previously suggested sticky, didn't see anything like this. Searched it, came up with one result, and it was posted back in June. I think 7 months is enough time between suggestions, especially since his wasn't well thought out.
This isn't a "Hey, you think this is a good idea?" thread, its a "Hey, you think this is the best, most fair version of this idea?" thread. So please, refrain from the usual "This couldn't happen cuz of dadda-dadda-dadda".
My idea, is simple, yet not so original. Its an "Undo" feature. It would be placed with the "Attack", "Move", etc. options. Seed put one in Tactics: Core game, why not here?
The only reason I can think of is because you play with "Real players, in real time." So, here is where my idea gets interesting.
First, to be able to redo a move, not a turn, you automatically give your opponent the ability to redo a move somewhere down the line, free of penalty. Its only fair he gets something out of it since you're the one who made the mistake. Also, he gets the ability to allow you to redo your turn. A message will pop up saying, ""Your opponent's name" is attempting to redo his move, will you allow this?" or something along that line. You'll type /allow to let him do it, or /decline to not let him. This is an easier way of skipping turns to let him redo, without any other unit's wait being affected.
You may redo your Move or Facement of a unit, but not your Attack. Therefore, preventing attacking twice(i.e. Your opponent attacks your scout from the side, but it blocks. So he can't redo his turn, and try the attack again).
This way, most misclicks can be solved, except for those that involve attacking, and is the most fair for both players.
-Rogue_Wolf
This isn't a "Hey, you think this is a good idea?" thread, its a "Hey, you think this is the best, most fair version of this idea?" thread. So please, refrain from the usual "This couldn't happen cuz of dadda-dadda-dadda".
My idea, is simple, yet not so original. Its an "Undo" feature. It would be placed with the "Attack", "Move", etc. options. Seed put one in Tactics: Core game, why not here?
The only reason I can think of is because you play with "Real players, in real time." So, here is where my idea gets interesting.
First, to be able to redo a move, not a turn, you automatically give your opponent the ability to redo a move somewhere down the line, free of penalty. Its only fair he gets something out of it since you're the one who made the mistake. Also, he gets the ability to allow you to redo your turn. A message will pop up saying, ""Your opponent's name" is attempting to redo his move, will you allow this?" or something along that line. You'll type /allow to let him do it, or /decline to not let him. This is an easier way of skipping turns to let him redo, without any other unit's wait being affected.
You may redo your Move or Facement of a unit, but not your Attack. Therefore, preventing attacking twice(i.e. Your opponent attacks your scout from the side, but it blocks. So he can't redo his turn, and try the attack again).
This way, most misclicks can be solved, except for those that involve attacking, and is the most fair for both players.
-Rogue_Wolf