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Rogue_Wolf
01-15-2005, 12:43 PM
Looked in the previously suggested sticky, didn't see anything like this. Searched it, came up with one result, and it was posted back in June. I think 7 months is enough time between suggestions, especially since his wasn't well thought out.

This isn't a "Hey, you think this is a good idea?" thread, its a "Hey, you think this is the best, most fair version of this idea?" thread. So please, refrain from the usual "This couldn't happen cuz of dadda-dadda-dadda".

My idea, is simple, yet not so original. Its an "Undo" feature. It would be placed with the "Attack", "Move", etc. options. Seed put one in Tactics: Core game, why not here?

The only reason I can think of is because you play with "Real players, in real time." So, here is where my idea gets interesting.

First, to be able to redo a move, not a turn, you automatically give your opponent the ability to redo a move somewhere down the line, free of penalty. Its only fair he gets something out of it since you're the one who made the mistake. Also, he gets the ability to allow you to redo your turn. A message will pop up saying, ""Your opponent's name" is attempting to redo his move, will you allow this?" or something along that line. You'll type /allow to let him do it, or /decline to not let him. This is an easier way of skipping turns to let him redo, without any other unit's wait being affected.

You may redo your Move or Facement of a unit, but not your Attack. Therefore, preventing attacking twice(i.e. Your opponent attacks your scout from the side, but it blocks. So he can't redo his turn, and try the attack again).

This way, most misclicks can be solved, except for those that involve attacking, and is the most fair for both players.

-Rogue_Wolf

zzzaacckk
01-15-2005, 01:00 PM
I like the idea but what opponent would agree to that and what would the penalties be? the best sollution to this problem is to think twice and click once.

Amaroth
01-15-2005, 02:50 PM
It would take out alot of the game's strategy. If a squad leader leads his platoon into an ambush, and they all die, then he doesn't have the option of asking the ambushers to reset so he can do it over again without the mistake. That is the point of strategy, think before you do. Not do then if you mess up re-do.

Megabyte
01-15-2005, 03:21 PM
agreed, its an interesting concept, but I think it would just kill the tactics within the game.

Then again, if it has to ask the opponent if they accept it, it might work. Those who don't like re-do's just won't accept it.

Rogue_Wolf
01-15-2005, 03:49 PM
I agree you need to think before you move, but sometimes, things happen. This option is meant for those fluke messups we have. If I had a quarter for everytime my dog has knocked into my arm, wanting attention, while I'm in a game, I'd be rich. It isn't meant to ruin the strategy or tactics of the game. And giving your opponent the option of allowing the redo keeps fairness.

-Rogue_Wolf

Lord Shinok
01-15-2005, 04:24 PM
I like this idea, but most of the opponents WON'T accept re-do's since they know they messed up and might get their chance to win the game and such.

Shaman
01-16-2005, 06:15 AM
there was a HUGE thread on this before.
Why not just bump that one?

Then instead of having everyone reargue their view points, you can add yours and we can all go from there?

Machin Shin
02-10-2005, 07:37 PM
Uh.. OK, you're in attack mode let's say. You click on your unit and tell him to attack the square. Said square(s) turn red yet nothing happens. Consider that your undo button.

kvon78
02-10-2005, 07:40 PM
I for one think that if there were a undo option it should be like the one on the tactics core demo. (see digidonline.com) where u can undo a move but not an attack.

Megabyte
02-10-2005, 07:56 PM
bad necroing machin!! very bad...

where's my trout slap link...

Machin Shin
02-11-2005, 01:06 PM
*blushes* yeah... I need to work on that... *note to self.... THINK*

Lonely Tylenol
02-11-2005, 02:16 PM
I hate misclicks. Once I was fighting spread V. spread and the guy broke through my initial defenses and began attacking one of my Clerics. I got him down to 14 HP using two Knight attacks and a Scout shot, and managed to keep both my Clerics alive. So on the last turn before he could attack my Cleric for the last time, I positioned my DMW for a one-shot attack that would wipe another Knight of his off the field and position me for a strong victory. I got ready to attack, and...

...My touchpad froze.

So I frantically tried to get my mouse to work, and when I did, it was acting really jerky and the lightest movement shot it across half the screen. I tried easing it to the Witch spot, but the timer was running low. So I finally got it there, and when I clicked, my finger must have moved slightly, because it moved into the Witch's other attack pattern, instead of outwards, to the left... Frying my other Cleric (the one not under attack) and shaving 22 HP off my Scout's life. Since he only had 35 HP to begin with, he was picked off two moves later by HIS Scout, after he killed my Cleric.

I lost by a landslide.

This idea will never be implemented because of the abuse potential in it, but I like it for move-only and with consent of the opponent, ASSUMING it's a once-per-battle deal. Otherwise, like I said, abuse potential.

Walrus
02-11-2005, 04:42 PM
If I had a quarter for everytime my dog has knocked into my arm, wanting attention, while I'm in a game, I'd be rich.
-Rogue_Wolf

wurd dat :p