Haelix
12-11-2003, 08:50 AM
Parts 1 and 2 were unlabelled, but can be found here:
Defensive Formation is Best (http://www.tacticsarena.com/forum/showthread.php?threadid=783)
Symmetry is Not Your Friend (http://www.tacticsarena.com/forum/showthread.php?threadid=1099)
Now, the good stuff. (Again, because I lost the first post last night.)
In a defensive formation, there are a few things that it's important to do if you want to win. You must harry your opponent's exposed units to provoke him into attacking, or pounce on any units he moves up to attack.
To do this, you need a unit with a high range. If you can plunk down your Scout in a strategic (read central here) position, then he can attack repeatedly without moving.
Now for us poor slobs without a Gold Account, we only have one Scout. That means you have precious little to attack with at extreme range. So, what can you use as Scout backup to attack at range? Why caster units of course. Not only that, but they have unblockable damage, which I'll discuss later.
First, the Pyromancer. The Pyromancer has range 4, and can attack from behind cover in your formation. This, with his unblockable damage makes him great backup, right? Well it would, except his damage is pitiful, especially to a unit with armour, and his range isn't anywhere near as good as the Scout.
Secondly the Dark Magic Witch. She also has range 4, so she has the same downfall as the Pyromancer in that respect. However, it's much more difficult to attack from behind cover without nuking your own unit. I have purposefully damaged my own Lightning Ward or Knight on occasion to get the benefit of high unblockable damage on a unit.
People seem to value highly their Dark Magic Witch, and for that reason value mine highly, and she becomes somewhat of a target in that respect. This combined with the fact that if you run her out in front of your formation to attack she's vulnerable for 3 turns, means that it's hard to not use her from behind a formation.
So, in recap, the Pyromancer can be used behind a formation line, but has pitiful damage. The Dark Magic Witch cannot be used well in front of a formation line, nor behind it, but has high damage.
I'll make that note about unblockable damage here. This kind of damage is much superior to attacking at a percentile, because it allows you to make concrete plans. For the most part, concrete plans are very important. I usually plan 3 or so moves ahead, and if I'm attacking with a 40% block, that throws the entire plan out the window.
Therefore, until they make a caster unit that has 4+ Range, and attacks at high damage on one square, I'm going to keep my Pyromancers in.
Here's a final thought to ponder. I've been thinking about swapping out my Dark Magic Witch to swap in my third Knight.
Haelix, the long winded.
Defensive Formation is Best (http://www.tacticsarena.com/forum/showthread.php?threadid=783)
Symmetry is Not Your Friend (http://www.tacticsarena.com/forum/showthread.php?threadid=1099)
Now, the good stuff. (Again, because I lost the first post last night.)
In a defensive formation, there are a few things that it's important to do if you want to win. You must harry your opponent's exposed units to provoke him into attacking, or pounce on any units he moves up to attack.
To do this, you need a unit with a high range. If you can plunk down your Scout in a strategic (read central here) position, then he can attack repeatedly without moving.
Now for us poor slobs without a Gold Account, we only have one Scout. That means you have precious little to attack with at extreme range. So, what can you use as Scout backup to attack at range? Why caster units of course. Not only that, but they have unblockable damage, which I'll discuss later.
First, the Pyromancer. The Pyromancer has range 4, and can attack from behind cover in your formation. This, with his unblockable damage makes him great backup, right? Well it would, except his damage is pitiful, especially to a unit with armour, and his range isn't anywhere near as good as the Scout.
Secondly the Dark Magic Witch. She also has range 4, so she has the same downfall as the Pyromancer in that respect. However, it's much more difficult to attack from behind cover without nuking your own unit. I have purposefully damaged my own Lightning Ward or Knight on occasion to get the benefit of high unblockable damage on a unit.
People seem to value highly their Dark Magic Witch, and for that reason value mine highly, and she becomes somewhat of a target in that respect. This combined with the fact that if you run her out in front of your formation to attack she's vulnerable for 3 turns, means that it's hard to not use her from behind a formation.
So, in recap, the Pyromancer can be used behind a formation line, but has pitiful damage. The Dark Magic Witch cannot be used well in front of a formation line, nor behind it, but has high damage.
I'll make that note about unblockable damage here. This kind of damage is much superior to attacking at a percentile, because it allows you to make concrete plans. For the most part, concrete plans are very important. I usually plan 3 or so moves ahead, and if I'm attacking with a 40% block, that throws the entire plan out the window.
Therefore, until they make a caster unit that has 4+ Range, and attacks at high damage on one square, I'm going to keep my Pyromancers in.
Here's a final thought to ponder. I've been thinking about swapping out my Dark Magic Witch to swap in my third Knight.
Haelix, the long winded.