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Squidster_31
02-10-2005, 08:19 AM
Personaly i dont like like 2 of these units i like the wolf but i figured maybe someone else will like the other. if you have any disagrees with the stats let me know

Wolf
Hp: 55
Armor: 10
Attack: 18
Blocking: 36% (18% from sides)
Movement: 5
Recovery: 2
Attack pattern: Attacks like a knight but with teeth
Special ability: When the wolf attacks a unit it makes the unit flinch because of the bite. the unit that has been attacked will flinch for 2 turns
Appearence: just a gray wolf with ugly looking teeth

Bear
Hp: 50
Armor: 8
Attack: 25
Blocking: 36% (18% from sides)
Movement: 4
Recovery: 3
Attack pattern: Strikes with claws
Special ability: if you got any ideas let them rip
Appearence: a big brown/ or black bear sitting down

Minotaur
Hp: 45
Armor: 15
Attack: 18
Blocking: 60% (30% from sides)
Movement: 3
Recovery: 2 or 3 not sure yet
Attack pattern: Attacks with a big axe hitting 3 tiles in front of him
- - x
-mx
- - x
m= minotaur
x= attacked spots

Special ability: has knockback when a unit is hit with the axe it is knocked back 1 space. if a unit is in the way of the knockback it will deal at least 10 damage to the unit in the way of the knockback

Appearence: ummm how to explain.....holding big axe wearing wearing a caveman robe the kind that go over one shoulder
and its all ripped up and has a face like a wolf but not hairy bodies almost like a human just dark skin like orangish with big
muscles and doesnt have feet like a human but paws like a dog without hair.

Dang long appearence explanation.

well those are some beast units.

Comming soon.....magic units

Zeratul
02-10-2005, 10:11 AM
first two are bad (what does the flinch do?)

Minotaur, not bad.

Ignition
02-10-2005, 10:13 AM
just a hint... from now on just make one unit at a time ok?

Walrus
02-10-2005, 11:03 AM
you your minotaur is identical to several other minotaurs ive seen

Kyir
02-10-2005, 11:45 AM
*cough*
http://www.tacticsarena.com/forum/showthread.php?t=12478&highlight=Minotar
*cough*

Squidster_31
02-10-2005, 01:37 PM
Yeah i thought you guys wouldnt like them well i didnt know there were any other minotaurs made this is like my 5th thread so im new.... but anyway thanks for lettin me know there were other minos and yeah ill post 1 unit at a time from know on.

Kyir
02-10-2005, 08:05 PM
im jsut pointing out the same name, it dosnt really have a resemblance

Lonely Tylenol
02-10-2005, 08:18 PM
The wolf is underpowered. Raise the power to eighteen or something like that, and make the flinch extend the attacked unit's wait time or something like that. I dunno.

The Minotaur is hardly worth the difference in attack from some other units. It has no armor, high wait, low movement... If it didn't have the blocking, it would have no redeeming value as a melee charactere whatsoever.

The bear isn't that much better. I would think the bear would make a better meat-shield than a slow moving target, but it has no armor, minimal blocking, and only standard HP. Its wait time is three, which means that it pretty much just moves four spaces, attacks, then dies before it gets to move again.

The only unit worth putting into action is the Wolf, if you make the attack higher and maybe the flinch worthwhile (or maybe some armor!). The others, meh.

I suggest you focus your energy on one good unit instead of three relatively standard ones.

Cross Punisher
02-10-2005, 08:29 PM
Yes it's much easier to focus on just one unit at a time, and a suggestion I use to is put the unit into various situations and then figure out what would happen.

Your Minotaur for example knocks people back one square when it hits someone, but what happends if theres another unit already behind it? Would it deal extra damage or knock both units back? What if the unit hit is paralyzed? What then?

BTW These were all rhetorical questions

Squidster_31
02-11-2005, 06:26 AM
Well i edited the stats on them i hope its better. and i hope i didnt overpower any of them.