Kyir
02-10-2005, 12:00 PM
Un-Dead creatures have been a myth in many cultures for many years, the very prospect of villages made out of creatures with decaying fleash and bones is enough to make a grown man whimper, The King now has unearthed an age old curse causeing the gates of hell to open, and this scourge on humanity ot be released
Commen Rules
horrific Appearence:
any Undead who ends its turn without attacking cna activate fearful appearance, the unit ocupying the square it faces at the end of its turn haas -10 power unit the undead moves or untill 2 turns are up.
Dark Healing:
Any Dark based attack hitting the a Un-Dead heals it 12 life, undead are delt 12 damage from healing
Zombie:
Life: 40
Armor: 0% (30% agenst any non-magic)
Blocking: 54% (27% sides)
Power: 20 (1 square, left right, forward, backward)
Movment: 3
recovory: 2
Abbilities:
Zombie Plauge: if a Zombie attacks a unit there is a 20% chance the attacked unit will be infected by Zombie Rot, taking 3 damage a turn for 3 turns, if a unit dies from this it rises as a zombie, for 5 turns then dissaptes
Necromancer:
Life: 24
Armor: 0%
Blocking: 0%
Power: 0
Movemnt: 3
Recovory: 5 (3 if only heals)
Abbilities:
Undead regeneration: the necromancer heals undead 12 and damages he living 12, range, all your units.
Flayed Ones (rep to anyone who knows what this is from)
Life: 48
Armor: 0-30%
Blocking: 50%
Power: 22
Movemnt: 4
recovory: 2
Abbilities:
Fleash Bearer: the Flayed Ones wear the flesh of each victem they kill, giving them +10% armor for each
Commen Rules
horrific Appearence:
any Undead who ends its turn without attacking cna activate fearful appearance, the unit ocupying the square it faces at the end of its turn haas -10 power unit the undead moves or untill 2 turns are up.
Dark Healing:
Any Dark based attack hitting the a Un-Dead heals it 12 life, undead are delt 12 damage from healing
Zombie:
Life: 40
Armor: 0% (30% agenst any non-magic)
Blocking: 54% (27% sides)
Power: 20 (1 square, left right, forward, backward)
Movment: 3
recovory: 2
Abbilities:
Zombie Plauge: if a Zombie attacks a unit there is a 20% chance the attacked unit will be infected by Zombie Rot, taking 3 damage a turn for 3 turns, if a unit dies from this it rises as a zombie, for 5 turns then dissaptes
Necromancer:
Life: 24
Armor: 0%
Blocking: 0%
Power: 0
Movemnt: 3
Recovory: 5 (3 if only heals)
Abbilities:
Undead regeneration: the necromancer heals undead 12 and damages he living 12, range, all your units.
Flayed Ones (rep to anyone who knows what this is from)
Life: 48
Armor: 0-30%
Blocking: 50%
Power: 22
Movemnt: 4
recovory: 2
Abbilities:
Fleash Bearer: the Flayed Ones wear the flesh of each victem they kill, giving them +10% armor for each