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Lonely Tylenol
02-10-2005, 09:59 PM
I figure now is a good time to start with another unit idea, so here are two... The Berserker and the Phalanx.
Berserker

Biography:
Tribal warriors from the mountains in the North, the Berserkers are a hardy bunch, skilled in the art of weaponry. Heavy training and natural conditioning, the Berserkers are tough and powerful close-combat fighters.

HP: 45
Attack power: 14* (20)
Armor: 10
Blocking: 40% from the front (20% from the sides)
Recovery time: 2 (one if just moving or just attacking)

Movement range: Attack range: KEY:
X X B = Berserker
X X X X X X = normal attack/move square
X X X X X X X X X = extra attack square
X X X B X X X X X B X X
X X X X X X X X
X X X X X
X X

* The Berserker attacks one square twice for fourteen damage apiece (the attack is armor deductible). Blocking for each attack is independent, so if a Knight blocks the first attack from the side (60% odds) the second attack will be blocked from the Knight's new position, which is from the from (20% odds). If both attacks are successful, the second attack knocks the enemy unit back one space (assuming it lived). The knockback effect does not apply if the unit is backed against a wall or another unit, or is paralyzed (it does, however, apply to all Focus characters except the Barrier Ward as the unit will be out of focus by the first attack).

The Berserker's second attack is a leap attack, which does twenty damage to one square three spaces away from the Berserker (no LOS applied to the leap; it will only hit the space it was assigned to). If the attack is successful, the Berserker knocks the unit back one space in the direction that closest applies to the Berserker's attack and the Berserker takes the space that the attacked unit formerly occupied. In the event that the unit cannot be knocked back (wards, paralyzed, wall, or adjacent unit), the Berserker will take the closest adjacent space to the attacked unit.
If the attack is unsuccessful (in the event of blocking, barrier, or Ward), the Berserker will be knocked one space back from the space it attacked (two spaces away from its position before the attack). If a unit occupies the space before the Berserker, it will land in another adjacent space.

Image:
http://vaso.webzdarma.cz/gallery/E/Elvish%20Berserker.JPG

Phalanx

Biography:
Foot soldiers for a massive empire, the Phalanx are infantry trained in the art of self-preservation. Phalanx are often grouped with other shielded infantry, and are given spears to wield in one hand, which makes them weaker in attack power.

Statistics:
HP: 35
Attack power: 15
Armor: 30
Blocking: 70% from the front (35% from the sides)
Recovery time: 2 (1 if just moving or just attacking)

Movement range: Attack range: KEY:
X P = Phalanx
X X X X X = normal attack/move square
X X X X X X 0 = empty square
X X X P X X X X X P X X
X X X X X X
X X X X
X

Special: The Phalanx is a frontline unit known to group together and further protect themselves with overlapping shields. If the Phalanx is placed side-by-side with a Knight or another Phalanx, the Phalanx will gain 5% armor for each Knight/Phalanx placed at its side. (This applies to enemy Knights at the Phalanx's side, but not to any Knight or Phalanx unit in front or behind the Phalanx.)

Image:
http://qa.perl.org/images/kwalitee-hoplite-red.jpg

So? What do you think? Any good?

Cross Punisher
02-10-2005, 11:06 PM
The Berserker seems pretty strong to me but at least the attack is blockable, and did you know you called it a barbarian in your code box. The second attack is unique, but then again secondary attacks are suppose to be for units that are weak without them, and I don't think the Berserker fits that quality.

Is the Phalanx's attack blockable. The attack seems kinda weak but it's defensive capabilities are excellent

Lonely Tylenol
02-10-2005, 11:24 PM
The Berserker seems pretty strong to me but at least the attack is blockable, and did you know you called it a barbarian in your code box. The second attack is unique, but then again secondary attacks are suppose to be for units that are weak without them, and I don't think the Berserker fits that quality.

The Berserker does have a strong attack without the Leap, but having 2 wait turn with a melee that has low blocking and armor, I figured that if the raw strength of his original attack wasn't enough, the second attack would make up for his inability to seriously flank units. Basically, versatility in the use of his abilities is what I was going for, as I have previously with the Abbot, the Illusionist, and the Mage Killer. (Well, not so much the Mage Killer...)

And I'll fix the mistake, must have been thinking something else when I was writing it.

Is the Phalanx's attack blockable. The attack seems kinda weak but it's defensive capabilities are excellent

The Phalanx in reality is a military unit known for wielding a spear in one hand along with a large shield, as well as grouping together to provide extra protection with multiple shields, as well as specialty in defensive purposes. Knowing this, I strived to make the unit as historically sound as possible; I gave it an attack with a two-panel range (spear range) that was relatively weak (which comes natural when you use a spear or javelin in one hand), and gave it heavy armor, coupled with the special bonus that gives it an armor bonus when coupled with other units carrying shields, which is what Phalanxes were used for in medievil tactics as well (they grouped together to form a sort of wall using their shields to strengthen each other's defenses as well as their own). So the unit not only has a somewhat unique purpose in the game, having been designed with the intent on defense, but it is as historically sound as the Knight in terms of stats.

So to answer your question, is the attack blockable? Yes. :)

Walrus
02-11-2005, 03:42 AM
the phalanx is identical to the unit someone (possibly you) made about a week ago.

the berserker is similar to my berserker/barbarian, but a bit better, i like it personally.

Squidster_31
02-11-2005, 06:35 AM
The berserker is just right its kinda like my minotaur only better i like that.

HellDead Reaper
02-11-2005, 12:38 PM
The chance of where it lands is the only thing i dont like. It seems like it has too many variables of where it lands. I think you should make it a "set landing" and then it'd be pretty good. Great job anyways

Lonely Tylenol
02-11-2005, 01:16 PM
the phalanx is identical to the unit someone (possibly you) made about a week ago.

Well....

Mage Killer - High movement, high attack, a rush unit based on offense
Illusionist - A caster, enough said
Abbot - A melee/caster combo with multiple attack patterns

Nothing similar I made. Maybe it was someone else? If so, sorry, someone else. I was just trying to create two polar opposites in terms of purpose: One for raw attack, and one for raw defense.

the berserker is similar to my berserker/barbarian

The berserker is just right its kinda like my minotaur

Is it? Hot dang it, I try to create a couple simple ideas and everyone's already got a patent? :D

but a bit better, i like it personally.

only better i like that.

I saw the words "I like", so I'll take that as a compliment. Thanks!

The chance of where it lands is the only thing i dont like. It seems like it has too many variables of where it lands.

The only variable involves whether or not the unit is knocked back, in which case he falls back (priority 1) or to the sides (priority 2). So, basically, each possible situation can be drawn out here... All right, here's the jist.

Situation 1 is where you jump three spaces, knock the enemy back one, and take its space. Standard jump situation. The one enemy will be a Pyromancer.

Situation 1: Standard Knockback
0 0 0 0 0 0 0 0 0 0
B 0 0 P 0 0 0 0 B P
0 0 0 0 0 0 0 0 0 0

Situation 2 is where you jump three spaces, connect OR fail, but the enemy can't be knocked back. For this situation, we'll assume a Knight is behind the Pyromancer for the jump and thus the pyro can't be knocked back.

Situation 2: No Knockback
0 0 0 0 0 0 0 0 0 0
B 0 0 P K 0 0 B P K
0 0 0 0 0 0 0 0 0 0

Situation three should only occur on a very rare occasion. This occasion being, when the attack connects or misses your opponent, and there are guys on BOTH the front and the back of the Pyromancer (we'll assume it's the same Knight and a Scout). The Berserker will land on the side space closer to your half of the field, as shown:

Situation 3: No Knockback/Unable to land in itiial space
0 0 0 0 0 0 0 0 B 0
B 0 S P K 0 0 S P K
0 0 0 0 0 0 0 0 0 0

I guess that does vary a little, but only by the situation. There could really be no set landing unless it was back at the same space he was already in, which I was trying to prevent in the first place... This merits further thinking.

Walrus
02-11-2005, 02:56 PM
that was about as much of a compliment youll ever get from me.

i cant remember the exact unit that the phalanx is identical to, but it was like a spearman or something. same principle of gaining defensive power when in the proximity of other spearmen/phalanxes/whatever...

Lonely Tylenol
02-11-2005, 06:05 PM
that was about as much of a compliment youll ever get from me.

Then I know what to hope for.

i cant remember the exact unit that the phalanx is identical to, but it was like a spearman or something. same principle of gaining defensive power when in the proximity of other spearmen/phalanxes/whatever...

I'll look into it, find out who made the unit first. My apologies, I was really just trying to create two opposite, but functional, units for different purposes.

wolf rayne {D}
03-10-2005, 06:30 AM
its a great idea.

Lonely Tylenol
03-10-2005, 02:47 PM
Thank you! :D

Lonely Tylenol
02-12-2007, 03:49 AM
Really coulda sworn I had made these on the eleventh... Anywho!

My fourth [and fifth] units in my 20-piece collection, the Berserker and Phalanx. I created these units to create a sense of contrast in offense/defense, but now that I look at it, the Phalanx was fairly weak, whereas the Berserker had a much more powerful offense, but not much of a weaker defense. Bummer!

Maybe I'll tweak the Phalanx, even giving him 90/45 blocking might be enough to make him more usable as a defensive unit (or upping his HP by 10 or something, iunno).

Anyway, enjoy. :)

AlabamaBoy
02-12-2007, 01:52 PM
I do thouroughly, [i think i spelled that right] your units, but you could just put a link to them in your sigg.

:)

And who knows i may just bump them.

<.<

On another note im hungry, anyone know how to make lunch with canned green beans and taco shells?

Smiley_Girl
02-12-2007, 02:46 PM
Great units.

The way you made the Berserker have 2 attacks is awesome. I have a problem though with the knockback effect. There is not really a problem with it, I just don't see why you would need this, want this, or not want this. Just an added effect? -I'd hope you could explain to me why you put that in there.

The Phalanx is amazing!!! Love the defense +5%, it adds alot of Tactics to the unit, and to the game. Lovely Beast-Rider-Type attack of 15 each to balance the high armor. Wonderful job with it, definetly an addition to my turtle.

AlabamaBoy
02-12-2007, 04:46 PM
I think you mean "addition", "edition" means something like "An un-abridged edition of my favorite book is coming out."

Smiley_Girl
02-12-2007, 06:38 PM
I think you mean "addition", "edition" means something like "An un-abridged edition of my favorite book is coming out."

Thanks ;)

AlabamaBoy
02-12-2007, 06:59 PM
My pleasure.

Alevera
10-27-2007, 03:07 PM
omfg.
did they make a unit out of your berserker?
cuz it's a unit, last time i checked.
good job!
i like them, but they're a bit repetitive.

The Coder
10-27-2007, 03:24 PM
What are you, on a Necro spree?

Lonely Tylenol
10-27-2007, 04:03 PM
What are you, on a Necro spree?

Hey, for the first time in months there are three good units simultaneously on top of the CAU boards, who are you to complain? :cool:

Honestly do wish that some of my better units were bumped, the Berserker, Phalanx and Shaman were some of my less refined works... But at least he didn't bump my first CAU thread.

In response to Alevera's question:

No, they didn't make a unit out of my Berserker, they just happen to have the same name.

Serge's Goblin Fighter, as seen on this thread (http://www.tacticsarena.com/forum/showthread.php?t=14411), however, is similar in stats and function (the real thing just has less move and more power).

Alevera
10-27-2007, 11:16 PM
ohh...
and to coder, if you're talking to me...
What's wrong with bumping units?

On Bumping Threads-

1. Do it as often as you see fit. Trust me, if you wanted your idea to get more replies than it did, try bumping it back up to the top, maybe someone missed it. Of course, use common sense, if you've bumpped it three times, and it hasn't gotten any more replies, let it retire in honor.

2. Be clever with your bumps. This is open to interpretation, but I often found funny ways to get my thread to the top of the list.

3. Necroposting is your friend! Are you having pangs of nostalgia for one of your favorite units? Post in it's thread, no matter how old it is. The frequent browsers of CAU change guards so often, that it may be the first time people see the idea if you necro it. So go right ahead!

-Serge
LT has great units... you should be jealous =P
as for bumping yours, you basically asked me to check out your history. I did, was extremely disappointed, and chose to say so to the public.
so grow. up.

Necrophilius
10-28-2007, 03:30 AM
Just an almost off-topic thing, I think the Phalanx refers to the formation used by soldiers called Hoplites.

Lonely Tylenol
10-28-2007, 03:44 AM
Just an almost off-topic thing, I think the Phalanx refers to the formation used by soldiers called Hoplites.

It does.

AlabamaBoy
10-28-2007, 04:43 AM
Get on AIM, I'm lonely.