Squidster_31
02-11-2005, 07:15 PM
ok heres another unit that i whipped up. if anyone has any suggestions that might make this one seem better.
Thaumaturgist
Hp: 35
Armor: 10
Attack: 5
Attack Range: 1
Focus range: 5
Blocking: 0
Movement: 3
Wait: 3
Focus Ability: The Thaumaturgist casts a poison spell on an Enemy unit. The poison Spell is a focused spell only because its damage increases at a slow rate.
For example the thaumaturgist casts poison on an assassin. the assassin is dealth 5 damage then every turn the damage increases by 1 damage so in 4 turns
it would be dealing 9 damage and so on. If the enemy unit steps out of the thaumaturgist focus range the damage will continue for 3 more turns then stops.
Side effect: When the thaumaturgist's is attacked well in focus the focus will go haywire and poison every unit 3 spaces around him for 3 turns. Including the thaumaturgist.
Poison Code:
thautmaturgist = [T]
focus range= [x]
spaces [ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][x][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][x][x][x][ ][ ][ ][ ]
[ ][ ][ ][x][x][x][x][x][ ][ ][ ]
[ ][ ][x][x][x][x][x][x][x][ ][ ]
[ ][x][x][x][x][x][x][x][x][x][ ]
[x][x][x][x][x][T][x][x][x][x][x]
[ ][x][x][x][x][x][x][x][x][x][ ]
[ ][ ][x][x][x][x][x][x][x][ ][ ]
[ ][ ][ ][x][x][x][x][x][ ][ ][ ]
[ ][ ][ ][ ][x][x][x][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][x][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Haywire Code:
[ ][ ][ ][x][ ][ ][ ]
[ ][ ][x][x][x][ ][ ]
[ ][x][x][x][x][x][ ]
[x][x][x][T][x][x][x]
[ ][x][x][x][x][x][ ]
[ ][ ][x][x][x][ ][ ]
[ ][ ][ ][x][ ][ ][ ]
Thaumaturgist looks like a Human holding a straight shortstaff with a red robe. with a black traingle on the front of the robe.
Thaumaturgist
Hp: 35
Armor: 10
Attack: 5
Attack Range: 1
Focus range: 5
Blocking: 0
Movement: 3
Wait: 3
Focus Ability: The Thaumaturgist casts a poison spell on an Enemy unit. The poison Spell is a focused spell only because its damage increases at a slow rate.
For example the thaumaturgist casts poison on an assassin. the assassin is dealth 5 damage then every turn the damage increases by 1 damage so in 4 turns
it would be dealing 9 damage and so on. If the enemy unit steps out of the thaumaturgist focus range the damage will continue for 3 more turns then stops.
Side effect: When the thaumaturgist's is attacked well in focus the focus will go haywire and poison every unit 3 spaces around him for 3 turns. Including the thaumaturgist.
Poison Code:
thautmaturgist = [T]
focus range= [x]
spaces [ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][x][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][x][x][x][ ][ ][ ][ ]
[ ][ ][ ][x][x][x][x][x][ ][ ][ ]
[ ][ ][x][x][x][x][x][x][x][ ][ ]
[ ][x][x][x][x][x][x][x][x][x][ ]
[x][x][x][x][x][T][x][x][x][x][x]
[ ][x][x][x][x][x][x][x][x][x][ ]
[ ][ ][x][x][x][x][x][x][x][ ][ ]
[ ][ ][ ][x][x][x][x][x][ ][ ][ ]
[ ][ ][ ][ ][x][x][x][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][x][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Haywire Code:
[ ][ ][ ][x][ ][ ][ ]
[ ][ ][x][x][x][ ][ ]
[ ][x][x][x][x][x][ ]
[x][x][x][T][x][x][x]
[ ][x][x][x][x][x][ ]
[ ][ ][x][x][x][ ][ ]
[ ][ ][ ][x][ ][ ][ ]
Thaumaturgist looks like a Human holding a straight shortstaff with a red robe. with a black traingle on the front of the robe.