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Mister Mage
02-12-2005, 01:58 AM
HP: 70
Attack: 35
Armor: 12
Blocking: 45%
Attack Rage: 1
Move Range: 1
Recovery: (1 When moving, 3 when making action)

The axeman is a "substitute" of a knight: instead of three knights, you can have two knights, one axeman, one knight, two axemen.

Note: Two maximum on the field.

In the defense portion, this monster is not a "wall", as knights can be. These are useful to destruct these walls, with the massive attack of 35. This attack can halve the defense of a mage- but with a cost. The cost is that an added 2 turns is given if missed. The axeman's axe will sink into the ground causing 2 turns to remove it. During this time, the axeman has NO defense!

The axe of the axeman can damage wards with ease.

The axeman is immune to the barrier ward, and to paralysis.

Even when blocked, a 10 damage attack ALWAYS succeeds (unless if attacked a mage).

Overall a good piece to have- could come in handy!

Lonely Tylenol
02-12-2005, 02:59 AM
This Axeman looks a lot like my recent Berserker, only less versatile and a crippling weakness that makes it nearly playable in comparison to the Knight.

Sorry. Better luck next time.

Mister Mage
02-12-2005, 11:52 AM
Thanks...was my first attempt anyways...see ya around.

Lonely Tylenol
02-12-2005, 03:48 PM
Then better luck on your next try, man.