Squidster_31
02-12-2005, 09:43 AM
Paladin
Health: 45
Power: 22
Move: 3
Block: 80% (40% side)
Armor: 18
Recover: 2
attack pattern: same as knight
Special ability: Heals friendly unit for 20. The paladin gives a +1 power bonus to all friendly melee units.
Evil Paladin
Health: 40
Power: 20
Move: 3
Block: 60% (30% side)
Armor: 15
Recover: 2
Att Pat: knight
Special Ability: The evil Paladin damages all units in play for 1/4 at the end of each turn.
Health: 45
Power: 22
Move: 3
Block: 80% (40% side)
Armor: 18
Recover: 2
attack pattern: same as knight
Special ability: Heals friendly unit for 20. The paladin gives a +1 power bonus to all friendly melee units.
Evil Paladin
Health: 40
Power: 20
Move: 3
Block: 60% (30% side)
Armor: 15
Recover: 2
Att Pat: knight
Special Ability: The evil Paladin damages all units in play for 1/4 at the end of each turn.