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Squidster_31
02-12-2005, 01:48 PM
Eldritch knight


HP: 40
Power: 20
Armor: 20
Block: 80% (40% from sides)
Movement: 3
Wait: 2
Attack pattern: any unit adjacent to him
Ability: Eldritch knight has the ability to attack diagnolly.

Appearance:a Knight carrying a small round shield with a sword. its wearing red, gold, black armor.

Soulknife

HP: 30
Power: 15/5 (unblockable
Armor: 0
Range: 3
Block: 60% (30% from sides)
Movement: 5
Wait: 2
Attack Pattern: Chucks a knife directly in front side to side or backwards like dark magic witch {LOS} is used
Ability: When soulknife is attack if he gets a successful block he will sorta do a counter strike. Meaning when soulknife blocks an attack he will turn towards the attacker (if adjacent doesnt apply to ranged attacks) and strikes at him dealing 5 damage only its unblockable. this does not count as an action.

Appearance: Soulknife is wearing a reddish looking costum its like a robe with a hood over his head. its face appears dark under the hood well hes holding 2 knifes in his hands.


Demon Skeleton
Hp: 25
Armor: 0
Attack: 25
Range: 2
Blocking: 60% (30% from sides)
Movement: 3
Wait: 3
Attack Pattern: Casts a firey skull at target 2 spaces away
Ability: Demon skeleton cannot be damaged by magic

Appearance: A skeleton only redish black

Phoenix

Hp: 50
Power: 20
Movement: 5 squares
Armor: 18
Blocking: 30% (15%)
Recovery: 3
Attack pattern: Its like a flame that comes out of the mouth and burns any unit that may be hit. LOS is not required.
Special ability: The pheonix is able to move through enemy units by flying over them.
Looks like: a big redish bird

Dark magic warlock

Hp: 50
Power: 15
Armor: --
Blocking: 36% (18%)
Range: 3
Recovery: 3
Attack Pattern: Its a Radius spell which is casted on self. the attack will damage all units within range.
Movement: 3 (teleport)
Appearence: a human man with a black robe like a cleric but has a stripe or two down the robe from the teams color

Rock golem

Hp:60
Power: 25
Armor: 8
Blocking: o
Range: 3
Recovery: 2 turns
Movement: 3
Attack pattern: Hucks a giant rock in any direction within range no LOS required
Appearence exist as golem only with a rockish shape to them holding 2 stones


zombie

Hp: 40
Power: 5
Armor: 0
Blocking: 0
Recovery: 2
Movement: 5
Attack pattern: This is how it works The zombie gets behind any unit besides wards and jumps on there back. The zombie will remain on there back for 4 turns. Each turn the zombie is on the unit's back it will damage them for 5.
Special ability: When the zombie has hopped on a units back. That unit may not attack but is able to move. In order to get the zombie off immiedatly you have to attack it. But attacking the zombie could hurt your own unit you say? Well correct any magic damage will automaticaly damage the unit that has the zombie on it, But the damage will not effect the zombie BUT if the unit that the zombie is on is healed the zombie will take the healed amount of damage and have to get off the back and recover the full recover amount. Melee Damage (or scout) is the same concept except if the melee gets a strike at the back of the zombie the zombie will be damage and it will jump off. The unit for which the zombie has jumped on will not be damage .Once the Zombie has been attacked at well on a unit's back it will jump off and begin recovering.

Appearence: you could prob figure that out.



giant Wolf gaurd

Hp: 35
Armor: 18
Blocking: 30% (15%)
Power: 20
Recovery: 2
Movement: 5
Attack pattern: Attacks adjacent units
Appearence: a Big wolf wearing a helmet like in old war movies you see the mens horses sometimes wearing a helmet exactly the same.
Counts as 2 units and takes up 2 tiles


behemoths (beast)

Hp: 85
Power: 30
Armor: 20
Blocking 0
Recovery: 4
Movement: 3
Attack pattern: hits any units adjacent to him
Side effect: Behemoths are double damaged if hit by magic (not including wards)

Counts as 2 units
Paladin
Health: 45
Power: 22
Move: 3
Block: 80% (40% side)
Armor: 18
Recover: 2
attack pattern: same as knight
Special ability: Heals friendly unit for 20. The paladin gives a +1 power bonus to all friendly melee units.

Evil Paladin
Health: 40
Power: 20
Move: 3
Block: 60% (30% side)
Armor: 15
Recover: 2
Att Pat: knight
Special Ability: The evil Paladin damages all units in play for 1/4 at the end of each turn.
Thaumaturgist
Hp: 35
Armor: 10
Attack: 5
Attack Range: 1
Focus range: 5
Blocking: 0
Movement: 3
Wait: 3

Focus Ability: The Thaumaturgist casts a poison spell on an Enemy unit. The poison Spell is a focused spell only because its damage increases at a slow rate.
For example the thaumaturgist casts poison on an assassin. the assassin is dealth 5 damage then every turn the damage increases by 1 damage so in 4 turns
it would be dealing 9 damage and so on. If the enemy unit steps out of the thaumaturgist focus range the damage will continue for 3 more turns then stops.

Side effect: When the thaumaturgist's is attacked well in focus the focus will go haywire and poison every unit 3 spaces around him for 3 turns. Including the thaumaturgist.

Poison Code:
thautmaturgist = [T]
focus range= [x]
spaces [ ]

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Haywire Code:

[ ][ ][ ][x][ ][ ][ ]
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[ ][x][x][x][x][x][ ]
[x][x][x][T][x][x][x]
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Thaumaturgist looks like a Human holding a straight shortstaff with a red robe. with a black traingle on the front of the robe.
Wolf
Hp: 55
Armor: 10
Attack: 18
Blocking: 36% (18% from sides)
Movement: 5
Recovery: 2
Attack pattern: Attacks like a knight but with teeth
Special ability: When the wolf attacks a unit it makes the unit flinch because of the bite. the unit that has been attacked will flinch for 2 turns
Appearence: just a gray wolf with ugly looking teeth

Bear
Hp: 50
Armor: 8
Attack: 25
Blocking: 36% (18% from sides)
Movement: 4
Recovery: 3
Attack pattern: Strikes with claws
Special ability: if you got any ideas let them rip
Appearence: a big brown/ or black bear sitting down

Minotaur
Hp: 45
Armor: 15
Attack: 18
Blocking: 60% (30% from sides)
Movement: 3
Recovery: 2 or 3 not sure yet
Attack pattern: Attacks with a big axe hitting 3 tiles in front of him
- - x
-mx
- - x
m= minotaur
x= attacked spots

Special ability: has knockback when a unit is hit with the axe it is knocked back 1 space. if a unit is in the way of the knockback it will deal at least 10 damage to the unit in the way of the knockback

Appearence: ummm how to explain.....holding big axe wearing wearing a caveman robe the kind that go over one shoulder
and its all ripped up and has a face like a wolf but not hairy bodies almost like a human just dark skin like orangish with big
muscles and doesnt have feet like a human but paws like a dog without hair.

Name: Miga
Health: 28
Power: 0
Move: 3
Range: 2
Block: 20% (10% side)
Recover: 3
Special ability: (Focus) takes controll of unit intil focus breaks. The unit That is being controlled is aloud to leave focus boundries, but Maga stays in focus.
Once focus breaks then the unit that is being controlled is back to first owner.

Necromancer
Health: 28
Block: 20% (10% sides)
Move: 3
Recover: 3
Range: 5
Att Pat: Los
Target living unit: Focus: Curse: -50% (rounded down) Move, Block, Power and range (range rounds up instead).
Target tile: Summon Grave Zombie (Healing does double damage to grave zombie)

Grave Zombie:
Health: 45
Power: 20
Blocking: 0
Armor: 0
Move: 2
Recover: 2

Kyir
02-12-2005, 01:59 PM
links are better

Cross Punisher
02-12-2005, 05:38 PM
Everyone seems to be making units archives now. Mine would look pretty weired with just 6 units on it.

Squidster_31
02-12-2005, 06:03 PM
yeah thats why i made one even tho mine is kinda lame

Lonely Tylenol
02-12-2005, 06:08 PM
Squidster, we don't need the whole of every unit on one page. Just post the unit's name and a link to its whereabouts and people can read which ones they want.

Also, most archives are created because of a mass abundance of units, neither of us have that. (Which is why my entire compilation takes up one line on my signature.)

Kyir
02-12-2005, 06:10 PM
i belive at least 20 might count as enough

Squidster_31
02-12-2005, 06:26 PM
Okie ill take some time and fix it up into links thanks.. Im just gunna leave this archive till i get some more units tho.