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moto shando
02-13-2005, 12:25 PM
ok this unit is basicly a helper unit but here are stats

health:40hp
blocking:30% on the sides 60% blocking form the front.
attack: stealth ability,throwing star's
movement:max 6 left,max 5 stright,max 6 right,max 7 backwards
recovery:2 turns recovery
special feature: the ability of this unit is that you can choose what you want to do. 1 use special ability 2 use normal attack (throwing star's)

special ability: if you choose the special ability you can give your self ( the mage) or another one of YOUR units stealth ability what this does is on your screen you can still the unit but on your opponets screen the unit disappears and you can attack from just about any where with stealth.

if you choose the throwing star's about 5 to 6 are throwen and if all of them hit the target each of them do about 3 damage so it won't totaly kill your opponet's unit

Zhou Yu
02-13-2005, 01:27 PM
This sounds like another Stealth Ninja. As others said before, Invisibility is pretty much cheap in process of stategy.

moto shando
02-13-2005, 04:17 PM
cheap yes but 1 thing I left out was that stealth only last's for 3 turns

Lonely Tylenol
02-13-2005, 05:38 PM
cheap yes but 1 thing I left out was that stealth only last's for 3 turns

That's even cheaper than most of the other ones, which just involved invisibility until you attacked (and made it an action as well).

darkblade3
02-14-2005, 07:50 AM
i like the stealth but not mage im not a big fan of magic :) peace out

Zeratul
02-14-2005, 08:19 AM
the idea of a set value for movement is a "bad idea"

Walrus
02-14-2005, 09:05 AM
personally i think i did stealth pretty well with my stalker