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CRX687
02-13-2005, 06:51 PM
Yes, i am REALLY bored. Just came up with this thing off the top of my mind... Idk if it's over/under powered...


Enhancement ward

class: Human contraption
description: a magic device that increases the range and efficiency of directional attacks

HP: 56
Atk: 12
Blocking: 100% all sides
Armor: 30
Movement: 1 (yes, this ward moves)
Recovery: 4 ( 2 for moving and/or 2 more for attacking, 4 for using ability)
Range: 2

Appearance: a large decorated tube parallel to the ground, on a wheeled platform.

Atk pattern: Los applies, like a dragon

Special abilities: Here's the thing, if a directional attacker (scout, dragon, witch, or ambusher) stands directly next to one this ward AND one of the openings is facing the unit, then the unit can attack straight into the ward and have their atk hit EVERY square in a line on the other side of the ward. The downside to this, the atk's power is reduced 30% (so scout doesn 13, dragon 20, witch 17, and busher 14; all not counting opposing armor). Blockable/unblockability of the attacks remain the same. Also, the ward itself takes damage as if it were attacked by the unit. Furthermore, using this ability counts as the ward attacking, and the ward cannot be used while recovering. Note your opponent can use this ability too. And this unit is a ward, thus it does not have to be killed for ur opponent to win.

Tactics: It's regular attack is weak and almost useless, it is also incredibly slow. However, it's very difficult to destory, and can makes ur other units much more effective. Use wisely.

lostandconfused
02-13-2005, 07:21 PM
Sounds....fun? I don't really get it, though.

Ignition
02-13-2005, 07:30 PM
well that wont do now will it...

Kyir
02-13-2005, 08:02 PM
so the which cna stand next to it at the back and hit a cleric on the other side?

CRX687
02-13-2005, 08:11 PM
so the which cna stand next to it at the back and hit a cleric on the other side?

Yes it can. But the witche's atk is reduced to 17 in the process, and that damage is without applying armor, while the ward takes 24 from it. Plus the ward then has to wait 4 turns to be used again.

Wayfaerer
02-13-2005, 08:36 PM
What if you zapped it :p

Could your opponent use it too?

emerald slasher
02-13-2005, 08:38 PM
seems good.... but another thing that would kill the chanty or a frost :(

Kyir
02-13-2005, 08:41 PM
i think its underpowered, make it lose life equal to final damage armor aplaid, pump up its life, and make it not be able to hela life from its attack, but able to be healed form other damage

CRX687
02-13-2005, 09:27 PM
Sounds....fun?

that's exactly what it's supposed to be :)

i think its underpowered, make it lose life equal to final damage armor aplaid, pump up its life, and make it not be able to hela life from its attack, but able to be healed form other damage

I want it so that there are safeguards to keep it form being abused. First is the 4 turn recovery. Second is the reduction in atk. Third is the taking damage, but i can't make it too much damage and unhealable, or this thing's almost useless.

Think what it can do put in the middle of a knight wall with a scout right behind it.

Though if you think it's too weak, i'll just have the damage it takes regular... so as if it were attacked by the unit.

Kyir
02-13-2005, 09:29 PM
i dont know, this whacks all stratagy

CRX687
02-13-2005, 09:42 PM
i dont know, this whacks all stratagy

it doesn't belong in any of the old strategies... but it's not overpowered against any of them either. it COULD be used for focus breaking, but that means the ward has to be in front, and the turtler's scouts can take full advantage of it, and the attacking unit has to be in range of Lward.

Like it said, it's supposed to make a fun new startegy :)

Kyir
02-13-2005, 09:47 PM
look at my dragons, then see if it would be balenced with them

CRX687
02-13-2005, 10:04 PM
look at my dragons, then see if it would be balenced with them

well, now that you mention it... the frost dragon, the shrieking dragon, and the mirror dragon would all be benefitting from this...

But think now, not all 9/10 of their units would be lined up for you, u'll get 3/4 MAX. And moving the ward takes 1 turn, with a wait of 2, meaning 3 turns to set up for the shreik/frost blast, during which time they can move the units you want to target out of the way.

Cross Punisher
02-13-2005, 10:26 PM
I had to read this twice to understand what it does. I don't see how this effects the GA because it uses no LOS and just throws the boulder way in the air. So basically all it has is it's weak attack (I'm guessing unblockable because you said like a Dragon right?) and it's special ability, but it's special ability only works on 3 units (4 if you include the GA). When you shoot through the ward armor does reduce the damage it takes right. It seems you were forced to balancing extremes like 1+5=6 instead of 3+3=6 :rolleyes: .

And when you said this could bring about new strategies, I felt the same thing with my Shard Golem :rolleyes:

CRX687
02-13-2005, 10:32 PM
I had to read this twice to understand what it does. I don't see how this effects the GA because it uses no LOS and just throws the boulder way in the air. So basically all it has is it's weak attack (I'm guessing unblockable because you said like a Dragon right?) and it's special ability, but it's special ability only works on 3 units (4 if you include the GA). When you shoot through the ward armor does reduce the damage it takes right. It seems you were forced to balancing extremes like 1+5=6 instead of 3+3=6 :rolleyes: .

And when you said this could bring about new strategies, I felt the same thing with my Shard Golem

I never said the shard golem wouldn't bring about new strats, In fact, i said it was original and quite interesting. ;)

Just that the changes it would make to the game won't be all that effective because there is a similar and overall better option existing already (aka stone golem).


BTW, the way the ward works, it makes the stone hit a row of spaces instead of just one. instead of just 20 damage on one space, it does 14 to up to 9 spaces. However, this comes at the cost to positioning sacrifice as well as the need to use the ward.

Cross Punisher
02-13-2005, 10:47 PM
Yeah I understand it would take a couple of turns to setup the Enhancement ward and a unit (Especially with the EW's 1 movement) but I just don't like unlimited range for some reason, but for some reason it seems pretty balanced. Also this is a quite original idea too.

And I'm still working on the Shard Golem.

mojibojojo
03-25-2005, 06:49 PM
this has possibilities. i can see it breaking up turtles. this would more likely be used for taking shots at the cleric.
maybe change the wait time to three.

EDIT: so when the long range unit fires into the ward it counts as attacking. that's what it seems like to me. so not only would your wards have to recover, your long range unit would have to as well. considering how much trouble you have to go into to even take the shot you might want to rethink the movement time or effectiveness of the ward.